ROM Hack Grand Theft Auto III – The Definitive Edition - Graphics / Options Mod

cobjak

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I tried a lot of mod on switch. A lot of .pak works very easily but i really want to know how to make works the "reshade" mods ?
And The 2 players mod do not work it's so sad!!
 

masagrator

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I tried a lot of mod on switch. A lot of .pak works very easily but i really want to know how to make works the "reshade" mods ?
And The 2 players mod do not work it's so sad!!
Reshade mods are relying on code injection to DirectX, Vulkan or OpenGL API. And none of those are used in GTA on Switch. So you can't
 

sena_16

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tnks for the modding eclipse!

someone figure it out what's the best configuration for frame stability? just put everything on low, or have other some config the i need to pay attention? I just want stable 30 fps.
 

ecl0674

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Update #1 [19.11.2021]
Delete old exefs patch folder before updating mod! Folder name was changed and patch itself updated

  • Resolution slider now has step "5"
  • All presets for "Shadow Quality" option have been reconfigured
  • Reduced the resolution of cubic and planar reflections for the "Car Reflections" option
  • Slightly increased the distance of pedestrians and vehicles for the "Simulation Scale" option
  • The presets for the "Vehicle Light Quality" option have been reconfigured
  • Sharpening the image a little more
  • Slightly reduced resolution of cascaded shadows and shadows from light sources
  • Replaced background textures of the main menu / pause and textures of loading screens from the PC version of the game
  • Increased quality of materials (For all presets the "Graphics Quality" option except low. Thanks to this, puddles on the road turned on in rainy weather. Unfortunately, this had some impact on performance / resolution)
  • Slightly reduced LOD distance for high "Graphics Quality" preset
  • Slightly reduced the distance of large objects for the maximum preset of the "Graphics Quality" option
  • Minimum dynamic resolution increased from 0.5 to 0.55
  • Added a version of the mod without disabling the dynamic change of GPU frequency ("WithDynGPUFreq" in title)
  • Various other minor changes
  • Added a couple of new screenshots showing puddles
Available in first post.

tnks for the modding eclipse!

someone figure it out what's the best configuration for frame stability? just put everything on low, or have other some config the i need to pay attention? I just want stable 30 fps.
Settings to lowest and overclock CPU to maximum. The all three games has some problems with performance and (maybe for now) you will not get stable 30fps.
 

Deleted member 323844

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GTA III's Trial by Fire (flamethrower mission of El Burro) seems to be unplayable using the mod + SSAO - FXAA. There are barely any pedestrian on streets and you just can't find 25 triads.

I guess pedestrian are dynamically adjusted depending on the load. Is there any parameter for that?

Vanilla.

f2fF0fQ.gif


Mod.

tsaZpry.gif
 
Last edited by Deleted member 323844,

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