ROM Hack Grand Theft Auto III – The Definitive Edition - Graphics / Options Mod

slinso

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I have recorded a 100% characters missions (including extras) playthrough with the graphics mod. It was the update #2 and 1.0.2, since it was recorded a few days ago. I also activated the SSAO and disabled the AA (since it looks really bad with SSAO, and I don't mind a few jaggies).


Yesterday I completed the Playstation 2 version and, even having far more performance issues, it feels 10x better. At least GSS is improving it, which is something that I didn't expect.
Seems pretty smooth on switch. Did you overclock or stock?
 

ecl0674

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Update #6 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes

Update #5 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Mod has been updated twice. Available in the first post.
I think this is the last update, I will continue to update it only for the next official patches without changes (if I can).
 

renanbianchi

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Update #6 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes

Update #5 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Mod has been updated twice. Available in the first post.
I think this is the last update, I will continue to update it only for the next official patches without changes (if I can).
Is this Update #6 compatible with 1.0.5?
 

cobjak

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To get more peds you combine this mod with which one ? ( more people, traffic fix or realistic population ) ?
 
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  • Coto @ Coto:
    assembler syntax is dead easy, but "how to put pieces together" logic requires to have in mind the original idea, and the CPU layout, and that's like double the work of C stuff. It's best to write C first, add some unit tests, then go assembly, then run the unit tests
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  • The Real Jdbye @ The Real Jdbye:
    it can run faster than compiled code, but modern compilers are really good at optimization and you need to be even better at assembly to do a better job
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  • Coto @ Coto:
    with that all your assembler base will actually work
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  • Coto @ Coto:
    even on embedded systems, without a damned debugger
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  • The Real Jdbye @ The Real Jdbye:
    syntax is easy but the code is hard to read, you can't look at a piece of code and expect to understand it without looking at all the code around it to see how it all works together so it takes much longer to read the code, it takes longer to write it too because what might be 1 line of code in C might be 20 lines of assembly
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  • The Real Jdbye @ The Real Jdbye:
    the language is very simple to understand (because it's barely a language at all) understanding how all the instructions work together to form a whole is another matter, in general it's such a pain to work with that i would never recommend it unless you have a need for it. don't listen to this guy and learn assembly just because you want to make your code run faster, you are wasting your time, but if you run into a situation where your code isn't fast enough even after you enabled -Ofast and you NEED it to be faster, then you can consider assembly
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  • The Real Jdbye @ The Real Jdbye:
    @Coto have you tried -Ofast btw? ;)
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  • Psionic Roshambo @ Psionic Roshambo:
    I have o fast before but I suspect we are talking different Os lol
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  • Coto @ Coto:
    @The Real Jdbye quite idiotic and frankly, bu
    llshit points as usual you make. Not only because you have no idea what you're talking about, but also because there is proof (both i've seen and maintained) in regards to C and hand-written assembler code, and the speed gain is simply over half the framerate.
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  • Coto @ Coto:
    gbaemu4ds's C ARM and THUMB CPU emulator and GBARunner2's ARM and THUMB handcoded assembly. Just run Yoshi's Island GBA and compare it by yourself.
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    or SnemulDS's C CPU Core vs SnemulDS SnezziDS ARM core. The first running at about 45% (half the speed) vs ~105% (full speed)
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    yeah, keep believing -Ofast will make everything faster.
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    Must ambulate quickly! ~Sonic (a hedgehog)
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    Huh Betty white was born on mlk day
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    why is it so hard to find a list of cheats for gta vice city 1.0.5
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