Grand Theft Auto - ChinaTown Wars

Discussion in 'NDS - Console and Game Discussions' started by jpxdude, Sep 19, 2008.

Sep 19, 2008
  1. jpxdude
    OP

    Member jpxdude GBAtemp Advanced Fan

    Joined:
    May 5, 2006
    Messages:
    768
    Location:
    London UK
    Country:
    United Kingdom
    I'm not sure if this has been posted yet, but here is some new info on the game:

    - True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
    - M-rating
    - Isometric camera angle
    - Cel-shaded polygons w/ black borders
    - good touch-screen implementation - "tasteful" minigames, streamlining interface
    - UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
    - stats uploaded to Rockstar Social Club website via Wi-Fi
    - finger-sized icons
    - missions designed for shorter periods of play, arcade quality
    - aiming with control pad, auto targeting with R button
    - subtle autosteer
    - if you fail a mission, you can jump back to the action sequence
    - chain gun, flamethrower
    - good portion of Liberty City is modeled in the game (different routes than console games)
    - no probems with load times, draw-in or frame rate
    - lots of pedestrians, cars, etc on screen
    - Wanted system - objective is to disable police cars any way possible
    - real-time weather effects, 24-hour day/night cycle
    - lots of radio stations to listen to (more instrumentals than vocals)
    - 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
    - no details yet on multiplayer/Wi-Fi features
     


  2. jomkingal

    Newcomer jomkingal Member

    Joined:
    Jul 25, 2008
    Messages:
    40
    Location:
    C:\
    Country:
    United States
    That is Sooooo Coooooooooooooool!!!!!!!!!!!!!!!!!!!!!!!! [​IMG]
     
  3. Gore

    Member Gore GBAtemp Advanced Maniac

    Joined:
    Oct 15, 2007
    Messages:
    1,559
    Country:
    United States
  4. thedicemaster

    Member thedicemaster GBAtemp Addict

    Joined:
    Apr 26, 2008
    Messages:
    2,412
    Country:
    Netherlands
    ... that sounds bad.
    3D graphics with a camera type mostly meant for 3D gameplay/2D graphics?

    i hope someone can camera hack it for proper 3rd person view then.
     
  5. Hitto

    Member Hitto MKDS Tournament Winner

    Joined:
    Nov 29, 2005
    Messages:
    1,450
    Location:
    Nice, France
    Country:
    France
    At least it won't be a top-down view, seems they might put some effort into this one.
     
  6. shaunj66

    Administrator shaunj66 Administrator

    Joined:
    Oct 24, 2002
    Messages:
    9,829
    Location:
    South England
    Country:
    United Kingdom
    Sounds interesting and I'm definitely looking forward to it, but I'll reserve judgement for now, as I was really disappointed by the GBA version of GTA.

    It 's not the same team working on this on is it?
     
  7. The Teej

    Former Staff The Teej Also known as The Tjalian

    Joined:
    Jun 27, 2004
    Messages:
    4,210
    Location:
    England
    Country:
    United Kingdom
    Apparently it's the same team who worked on GTA 4.
     
  8. shakirmoledina

    Member shakirmoledina Legend

    Joined:
    Oct 23, 2004
    Messages:
    6,611
    Location:
    Dar es Salaam
    Country:
    Tanzania
    if they make it 3d... it's gonna be very slow
    as u read... isometric view but with many things on screen thus perfect framerate
    U can see tht sometimes in FFCC it became annoying that the framerate was imperfect at times
    It's always necessary to KISS and fun and playable regardless wether the graphics are 3d or not
    (KISS - Keep it simple Stupid)
     
  9. GeekyGuy

    Global Moderator GeekyGuy Professional loafer

    Joined:
    Jun 21, 2007
    Messages:
    4,739
    Country:
    United States
    Sounds awesome. I'm thinking the isometric view will be the best of both worlds. Mainly, though, it should eliminate the need to fiddle with a camera during gameplay. Not at all surprised they're going with a cel-shaded look, and it's what I expected, really. Can't wait for my issue of NP to arrive!
     
  10. Gore

    Member Gore GBAtemp Advanced Maniac

    Joined:
    Oct 15, 2007
    Messages:
    1,559
    Country:
    United States
    How could GTA:A really disappoint you? It's GBA, what did you expect?
    I like it. Wish it was more like GTA1 for PS1 though.
     
  11. Toni Plutonij

    Former Staff Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

    Joined:
    Dec 22, 2007
    Messages:
    8,153
    Location:
    Depths of Nuclear powerplant
    Country:
    Croatia
    Well, it seems it's going to look like a Tony Hawk..I enjoyed those graphics, and hopefully....they'll make bird view as an option (I really doubt it, but I can hope..)
    ..
    ..
    ..
    Waiting for some screens..
     
  12. GeekyGuy

    Global Moderator GeekyGuy Professional loafer

    Joined:
    Jun 21, 2007
    Messages:
    4,739
    Country:
    United States
    Hmm...well, Tony Hawk was more of a true behind-the-back, third-person perspective. But an isometric view, again, should offer the best of both worlds -- almost bird's-eye but you still maintain the Z-axis. My guess is it will be more similar to Phantom Hourglass, with respect to its gameplay perspective. Isn't that kind of what they did with Max Payne on the GBA, only in 2D?
     
  13. pasc

    Member pasc GBATemps official GBA Freak

    Joined:
    Sep 9, 2006
    Messages:
    2,569
    Location:
    Germany
    Country:
    Germany
    why the hell do I even bother to post up news if no one cares... well,

    I think the idea of an isometric view sounds pretty neat, let's see how it turns out *wants screenshots*

    I just hope that there will be at least a helicopter, that would rock *prays*
     
  14. CockroachMan

    Member CockroachMan Scribbling around GBATemp's kitchen.

    Joined:
    Jan 14, 2006
    Messages:
    3,889
    Location:
    Brazil
    Country:
    Brazil
    Damn.. no scans yet :/

    The Internet has failed me!
     
  15. Ferrariman

    Member Ferrariman Hip-Flop and cRap

    Joined:
    Dec 9, 2007
    Messages:
    3,357
    Location:
    Canader.
    Country:
    Canada
    I honestly dont see how this will work out.
     
  16. 754boy

    Banned 754boy :D

    Joined:
    Oct 24, 2002
    Messages:
    3,469
    Location:
    Mississippi
    Country:
    United States
    Just because THAT game was slow in 3D doesn't mean GTA wil lbe slow too [​IMG]
     
  17. pasc

    Member pasc GBATemps official GBA Freak

    Joined:
    Sep 9, 2006
    Messages:
    2,569
    Location:
    Germany
    Country:
    Germany
    there is only one thing to answer that question:

     
  18. JPH

    Banned JPH Banned

    Joined:
    Jul 11, 2006
    Messages:
    6,892
    Country:
    United States
    Good information, going to be a nice game.

    The only thing that pisses me off is that they've yet to release any screenshots whatsoever.
     
  19. Raestloz

    Member Raestloz GBATemp's Lone Wolf

    Joined:
    Feb 7, 2008
    Messages:
    1,775
    Location:
    The World of Illusion
    Country:
    Indonesia
    Cel-shaded, with black borders, why do I picture Link driving a car?
     
  20. CockroachMan

    Member CockroachMan Scribbling around GBATemp's kitchen.

    Joined:
    Jan 14, 2006
    Messages:
    3,889
    Location:
    Brazil
    Country:
    Brazil
    The same Nintendo Power issue with that information has screenshots.. but there are no scans yet :/
     

Share This Page