ROM Hack Grand Theft Auto Auto San Andreas – The Definitive Edition - Graphics / Options Mod

ecl0674

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Grand Theft Auto San Andreas – The Definitive Edition - Graphics / Options Mod
For game version 1.0.6

Updates Changelog:

Update #8 [06.03.2022]
  • Mod updated for game version 1.0.6
    • Be sure to delete old exefs patch
  • Adjusted TAA anti-aliasing
    • Less flicker, more sharpness in motion
  • Changed the name of some graphics options
  • Slightly increased LoD for "Medium", "High", "Ultra" presets of the first option
  • Slightly increased world draw distance for all presets of the first option
  • Slightly increased the shadows rendering distance for all presets of the "World Shadow Quality" option
  • Slightly increased the distance of drawing traffic / pedestrians and changed the density for all presets of the corresponding option
  • Reconfigured all presets of the "Vehicle Light Quality" option
  • Increased the quality of light on the water for all presets of the first option
    • For example, the headlights of a car
  • Filtering of some textures changed from linear to anisotropic
  • Reduced anisotropic texture filtering
  • Increased resolution of cascaded shadows
  • Enabled 2-cascade mode of distant shadows for presets "Medium" and "High" video option "Shadows"
  • Enabled shadows from grass
  • Disabled Image Brightening
    • Used only in the Switch version of the game
  • Increased brightness of midtones
  • Slightly reduced sun / moon light intensity
  • Reduced SSAO quality
  • Reduced motion blur quality
  • Added "Classic Radar" option to game settings
  • Reduced Depth Bias of shadows from all lights and reduced Transition Scale of spot lights
  • Slightly increased frame time
  • Slightly reduced GPU Head Room
  • Now, to change the video option "Effects, Level of Detail, World Draw Distance" from low quality to medium quality (or backward), you need to restart the game. or there will be numerous problems with materials
  • Added a modification variant with disabled dynamic resolution, with a resolution change step of 1% and its minimum value of 1%
  • Various other small changes
Update #7 [15.12.2021]
  • Mod updated for game version 1.0.5
    • Be sure to delete old exefs patch
  • Added "Ground Haze" option to graphics settings
    • Not sure if this works
Update #6 [28.11.2021]
  • Slightly increased image brightness
  • Reduced the resolution of shadows from light sources, but increased the Resolution Scale
  • Slightly reduced Depth Bias of shadows from lights
  • Reduced flickering when using TAA anti-aliasing
  • Filtering of NormalMap and Specular textures returned to linear
    • It was a mistake to set anisotropic in previos update, it affected performance
  • Some other small changes
Update #5 [26.11.2021]
  • Slightly reduced the density of cars for all presets of the "Simulation Scale" option
  • Increased draw distance of vehicles for all presets of the "Simulation Scale" option
  • Slightly reduced draw distance of large objects for all presets of the "Graphics Quality" option
  • Slightly increased the intensity of moon / sun light
Update #4 [25.11.2021]

  • Mod updated for game version 1.0.3
    • Be sure to delete the old "pakchunk0-Switch_1_p.pak" file when upgrading and old exefs patch
  • Reduced image brightness
    • In the Switch version, it was slightly higher than the standard
  • Slightly increased drawing range of small objects
    • Adjusted by the option "Distance Scaling"
  • Slightly increased sun / moon light intensity
  • Increased Shadow Amount
    • Shadows will now be slightly darker
  • SSAO now uses Compute Shader instead of Pixel Shader
    • This slightly degraded the quality of SSAO with TAA anti-aliasing, but increased performance.
  • Increased car density for all presets of the "Simulation Scale" option
  • Filtering of Specular and Normal Map textures changed from linear to anisotropic
  • Anisotropic texture filtering reduced from 4x to 2x
  • Slightly reduced resolution of cascaded shadows
  • Increased drawing range of large objects
    • For all presets the "Graphics Quality" option. For example, low-quality HLOD buildings will now display less closely
Update #3 [22.11.2021]
  • Showing blood from killed pedestrians fixed
  • Increased pedestrians density for all presets option "Simulation Scale"
Update #2 [20.11.2021]
  • Improved quality of FXAA+ anti-aliasing
Update #1 [19.11.2021]
  • Increased SSAO quality and reduced radius
  • Slightly reduced resolution of cascaded shadows
  • Slightly reduced distance of cascaded shadows and far shadows
    • For all presets the "Shadow Quality" option
  • Increased quality of materials
    • For all presets the "Graphics quality" option except low. Thanks to this, puddles on the road turned on in rainy weather. This also enables water waves from gunfire, etc. Unfortunately, this had some impact on performance / resolution.
  • Slightly reduced LOD distance for high preset of "Graphics Quality" option
  • Slightly reduced the distance of large objects for the maximum preset of the "Graphics Quality" option
  • Minimum dynamic resolution increased from 0.5 to 0.55
  • Added a variant of the mod without disabling the dynamic change of the GPU frequency ("WithDynGPUFreq" in the .zip archive name)
  • Various other minor changes
  • Added a couple of new screenshots showing puddles

Changes:
  • Disabled dynamic change of GPU frequency [Handheld]
    • More on this below. There is a variant of the mod without disabling ("WithDynGPUFreq" in the .zip archive name)
  • Various graphics settings enabled [Handheld / Dock Station]
    • See screenshots
  • Reduced minimum dynamic resolution from 0.825 to 0.55 [Handheld / Dock Station]
  • Tweaked presets for some graphics settings [Handheld / Dock Station]
    • "Graphics Quality", "World Shadow Quality", "Simulation Scale", "Streetlight Quality", "Vehicle Light Quality". More on this below
  • Increased image sharpness [Handheld / Dock Station]
  • Reduced the intensity of TAA anti-aliasing [Handheld / Dock Station]
  • Sun / moon light intensity slightly reduced [Handheld Mode / Dock Station]
  • Increased quality of materials [Handheld Mode / Dock Station]
    • For all presets the "Graphics quality" option except "Low". Thanks to this, puddles on the road turned on in rainy weather. This also enables water waves from gunfire, etc. Unfortunately, this had some impact on performance / resolution
  • Increased grass rendering range [Handheld Mode / Dock Station]
    • Adjustable by the option "Distance Scaling"
  • Enabled shadows from grass [Handheld / Dock Station]
  • Sunrise shadows enabled [Handheld / Dock Station]
    • For all shadow quality presets except "Low"
  • Light source shadows enabled [Handheld / Dock Station]
    • Adjustable by last two options
  • Increased depth bias of shadows from light sources [Handheld / Dock Station]
    • To reduce artifacts when shadows are on
  • Improved bloom quality [Handheld / Dock Station]
  • Replaced 1 font identical to the original [Handheld / Dock Station]
    • Only for russian language
  • Replaced textures of loading screens and pause menu background [Handheld / Dock Station]
    • From the PC version of the game
  • Various other minor changes [Handheld / Dock Station]

Screenshots:
Graphics Options 1.jpgGraphics Options 2.jpg
Before (first): without mod + overclocking to 1785/921/1600
After (second): with mod + overclocking to 1785/921/1600
I apologize that there are so few, maybe later I will add more screenshots
4 before.jpg4 after.jpg

1 Before.jpg1 After.jpg
2 Before.jpg2 After.jpg
3 Before.jpg3 After.jpg

Download:
GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_06.03.2022
GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynGPUFreqOn_06.03.2022

GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynResOff_06.03.2022
GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynGPUFreqOn_DynResOff_06.03.2022

"DynGPUFreqOn" in the name of .zip archive - its a version WITH DYNAMIC GPU FREQUENCY, just like the original. If you are playing in handheld mode and use overclocking, then I do NOT recommend using this version!
"DynResOff" in the name of .zip archive - its a version WITHOUT DYNAMIC RESOLUTION.

Instructions:
Unpack the "atmosphere" folder from the archive and put it in the root of the your SD Card, turn on overclocking and start the game.

Be sure to read:
It was necessary to disable GPU dynamic frequency. No matter what frequency you set in Sys-clk, the game periodically resets it to 384Mhz or 460Mhz, it is at these frequencies that the game works by default.
Now the game without overclocking works only at a frequency of 307Mhz and here a problem appears, although it exists without a mod. The game will NOT start at a frequency below 384Mhz or without overclocking, game will just crash.
If you are using a variant of the mod without "DynGPUFreqOn" in the archive name, then be sure to set the GPU frequency to at least 384Mhz in order for a successfully game launch.

To change the video option "Effects, Levels of Detail, World Draw Distance" from Low quality to Medium quality, or vice versa, you need to restart the game. or there will be numerous problems with materials.

This mod increases the load on the CPU, I recommend set CPU frequency as high as possible.

The console will barely pull the maximum graphics only with overclocking to the max, with strong drops in resolution and/or FPS.

There is a problem with the dock station in the game. When you change any option, the render resolution is reduced from 1080p to 720p. You need to either restart the game or use the ReverseNX overlay to quickly switch modes, this returns the resolution.

60 FPS can be achieved by setting the resolution lower. The game does not change frame time and it is always ~ 33.33ms (30 frames). Resolution will be always a priority.
 

Attachments

  • GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_06.03.2022.zip
    3.2 MB · Views: 236
  • GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynGPUFreqOn_06.03.2022.zip
    3.2 MB · Views: 239
  • GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynGPUFreqOn_DynResOff_06.03.2022.zip
    3.2 MB · Views: 264
  • GTA_SA_The_Definitive_Edition_v1.0.6_Switch_Graphics_Mod_DynResOff_06.03.2022.zip
    3.2 MB · Views: 301
Last edited by ecl0674,

cobjak

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Thank you so much for this I am gonna try.
Please someone can write good overclocking settings for san andreas to run this mod and not destroy my battery life ?
 

MultiKoopa

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I heard somebody in another GBAtemp topic just straight up copied the PC rain mod to the Switch somehow. Anybody know how to do that?
 

MultiKoopa

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hmm. I noticed, for the graphics mods by ecl0674, the folder is just romfs/Gameface/Content/Paks, and then it's the .pak file
why is there an additional ~mods folder for the rain fix?
 

whitesword7

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hmm. I noticed, for the graphics mods by ecl0674, the folder is just romfs/Gamface/Content/Paks, and then it's the .pak file
why is there an additional ~mods folder for the rain fix?
good question… I don’t understand it myself… somehow this mod works without the ~mods folder…. when other mods out there needs the ~mods folder
 
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masagrator

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hmm. I noticed, for the graphics mods by ecl0674, the folder is just romfs/Gameface/Content/Paks, and then it's the .pak file
why is there an additional ~mods folder for the rain fix?
good question… I don’t understand it myself… somehow this mod works without the ~mods folder…. when other mods out there needs the ~mods folder
You have answer in this topic


 
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