goomba & megaman classics

Discussion in 'GBA - Emulation' started by kingeightsix, Sep 20, 2007.

Sep 20, 2007

goomba & megaman classics by kingeightsix at 8:28 PM (1,508 Views / 0 Likes) 5 replies

  1. kingeightsix
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    Member kingeightsix GBAtemp Fan

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    ok, i'm trying to make a gba that's complete with all the megaman classics made for the gb mono.
    some of the games actually work but some will display a blank screen.
    i'm wondering if the goomba's able to use sgb files, too. what is an sgb file, anyway?
    i only remember gb files, back then. i renamed the sgb file to gb and it worked but i'm still not sure if that was right.

    honestly, i'd really like to see the release of "megaman anniversary collection / mania". i was on a gaming site and it said the game was cancelled. really sad to see that.
     
  2. Takeshi

    Member Takeshi GBAtemp Addict

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    IIRC .sgb is Super GameBoy. Supporting the SNES hardware that could use a special border around the acutal game (something like the R4 GBA Frames). And it could also use different color schemes that were saved on the cartridge ROM instead of choosing one in the Super GameBoy menu.

    As all of these games were GBMono compatible Goomba should be able to use them.
     
  3. DanTheManMS

    Member DanTheManMS aka Ricochet Otter

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  4. dexmix

    Member dexmix GBAtemp Regular

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    they all work for me, and the SGB border in V works well too.

    using the latest WIP from DWEdit
     
  5. Jaejae

    Member Jaejae Superfly Don't Used

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    I can get .sgb ROMs working fine.
     
  6. kingeightsix
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    Member kingeightsix GBAtemp Fan

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    whoa. i haven't checked this post in ages! thanks for all the help, guys!
     

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