Google Stadia launches today to mixed reception over input lag

Discussion in 'GBAtemp & Scene News' started by Chary, Nov 19, 2019.

  1. FAST6191

    FAST6191 Techromancer

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    There are people recreating servers, and there are specific exemptions for the DMCA as of a couple of years back for making such servers.
    Still I am sure there are plenty of companies creaming their jeans at the thought of "of a service".

    That said I still reckon mods and open source will rise up to do things there.
     
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  2. evertonstz

    evertonstz Advanced Member

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    The modding and open source community work is becoming extremely hard, since games nowdays are so complex that reverse engineering them is becoming harder and harder and basically impractical, also the corporations are becoming better and better in preventing their games from being decrypted, for example we in the Vita community are currently unable to translate the Vita release of Catherine because the English release for the PS4 simply can't be decrypted.
    In the next gen of consoles it's not crazy to assume you'll only be able to make mods if the devs want you to make them.

    Streaming is the pipe dream for the current philosophy "we don't sell user games, they pay us to let them play our game" the gaming corporations are following and you can be 100% sure they will push towards streaming market dominance, instead of a healthy market were streaming, consoles and PCs can coexist. That's why I assume in 5 to 10 years we will simply get another gaming crash and I hope indies take the lead in the newly refreshed market.

    What I mean by all this is that Streaming isn't the villain here, corporations are. If people are trash talking Stadia but are buying games from Activision-Blizzard, EA, and all the big dogs they're simply feeding the Cerberus via its other mouths while trying to cut just one (gaming streaming).
     
    Last edited by evertonstz, Nov 20, 2019
  3. FAST6191

    FAST6191 Techromancer

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    What does the PS4 version not be able to be decrypted have to do with the Vita? I guess it is nice to have a translated version from another source to look at (even if it is legally dubious) but it is far from a requirement. Also does that mean decrypted as in the keys for the PS4 version are not know or people have not determined the formats?

    As far as hard then for newer things it may or may not be but engines can be made, existing ones are already out there and it is not like we have gone supercomputer AI or whatnot to make up for things people can't program for current games (indeed most seem to have less scope than I got used to seeing on the 360 and PC of that era).
     
  4. HarvHouHacker

    HarvHouHacker GBAtemp's "Official" Wii Rock Band Hacker

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    This is not really surprising. Cloud gaming has always been a bit flawed. Latency is probably going to be the biggest issue when playing on the internet. Peer-to-peer connections, hybrid cloud, and of course playing the game on a local machine are all better options with little to no latency. However, with each of those it's not possible to play on nearly any device anywhere. Peer-to-peer requires that you are within range of the computer you'll be playing from. Hybrid cloud actually downloads some of the game, which may be the better option, but you would have to require an emulator of some sort as some games do not natively run on all platforms, and some may be a bit large for your device, depending on where you play it. Local play is always best, but then you have to play on the machines the game was designed for, unless you use an emulator.

    Google Stadia... will it improve over time? It may not be able to, as it requires pinging across multiple servers which are not maintained by them. There may always be latency. It's best to do a traceroute on several sites and games to see which servers it has to go across to get to the source, and use a ping program on the sources to measure latency. There may still be hope.
     
  5. evertonstz

    evertonstz Advanced Member

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    Because there's not enough man-power in the Vita community to do a full translation from zero in the game, it's just too complex, the only viable way to translate the game is by dumping the english assets from the ps4 port and importing it into the Vita port.
    Anyways, just stop and think how much their security has evolved and how complex games got since the psone era. In couple of generations it'll be just too much work for the modding community to handle. Not saying we can't do it now (even tho we can't in the Xbox One/PS4), but in the future it'll just be too much work.

    Heeeh, who knows, opinions aside we are all guessing in the end of the day. Hope we close this book with a victory for gaming ownership, tho.
     
    Last edited by evertonstz, Nov 20, 2019
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  6. FAST6191

    FAST6191 Techromancer

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    If I am crossporting a script I still expect to have to reverse engineer the formats well enough to know what is going on, especially from mainline console to handheld. About all that crossporting gives you is the option to not have to find a translator (or only bother one for the odd line).

    As far as future complexity I don't see it, or at least people have said such things for years and it has not been true (I have met those that know the entire 6502 (NES) instruction set and more besides -- I can't do the ARM one from my head, never mind with all the timings of everything else but GBA and DS hacking seems to be going along just fine), and we have better tools than ever. Maybe at the high end in whatever the future equivalent of all those fun shader languages that were all the rage a few years back (haven't paid attention enough to know what the current hotness there is) but again that might well be irrelevant in the same way I don't care what the fancy 100000 USD a chair software lawyers use to format contract proposals or whatever when we have other office software doing what needs doing.
     
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  7. YamiZee

    YamiZee GBAtemp Regular

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    They could skip animations based on latency to make it feel slightly better, at the cost of making it look worse. So say you hit jump, it can skip the first part of the animation based on the latency and teleport you off the ground to the proper location you would have been if there was no latency, and the resume the rest of the animation/physics. That works better for actions, but not really for movement, because if you tap left it will pretend as if you held left for the duration of the latency so moving tiny amounts becomes impossible, not to mention how you'd constantly be teleporting just by moving around.
     
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  8. Lilith Valentine

    Lilith Valentine GBATemp's Succubus™ The Adorable Enby

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    Hiding from Area 51 guards
    Now we play the waiting game for Google to kill this project
     
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  9. leon315

    leon315 POWERLIFTER

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    i've average of 40mb/s connection speed, i wish to see it myself, Is there anyway to try Stadia out without purchasing Chromecast?
     
  10. sks316

    sks316 Professional Shitposter (also I help sometimes)

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    *pretends to be shocked*
    Can't wait until Google puts this service on the chopping block and fucks over everyone who uses it like they did with Inbox or their URL shortener.
     
  11. SS4

    SS4 GBAtemp Fan

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    Gamers spend lots of money to reduce input lag with 1 ms 1000hz wired mouse and keyboard, low input lag gaming monitor, powerful CPU/GPU high speed internet etc . . .
    Why in hell do they think many ppl would be ok with ways to add input lag when playing games?
    I mean its fine when playing slow paced games but you can't play anything that requires precise control or any type of competitive PvP . . .
     
    Last edited by SS4, Nov 22, 2019
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  12. Captain_N

    Captain_N GBAtemp Advanced Maniac

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    We all called it.
    And stupid noobs are paying full price for games you never own. some experience. You might as well remote desktop a pc and play the pc version remotely from your own pc lol
     
  13. cots

    cots GBAtemp Maniac

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    I stopped reading at "periodic stuttering issues with massive resolution and frame drops". Yeah, no thanks.
     
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  14. kumikochan

    kumikochan GBAtemp Psycho!

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    To be entirely fair, even being not a fan of google stadia the shitty reviews have all been written by American journalist who complained about latency and connection issues while i have seen videos and reviews of European reviewers and they all don't seem to have that problem and the latency is almost non existing compared to the European reviews and quality wise it is massively different. So in the end it just comes down to stadia will not work for the US because the US will always have shitty internet while the rest of the world mostly doesn't and don't experience the same problems when it comes to streaming.
     
  15. grey72

    grey72 #72

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    All of this from an atlus game, which isn't even a full blown AAA Dev afaik
     
  16. MarkDarkness

    MarkDarkness Deliverator

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    What a shock.
     
  17. raxadian

    raxadian GBAtemp Maniac

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    Why they didn't try Japan instead?
     
  18. Arck

    Arck GBAtemp Advanced Fan

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    hahaha did anyone tought it would work??

    stadia is the most hype-less thing I have ever seen in the video games world
     
  19. DaniPoo

    DaniPoo GBAtemp Advanced Fan

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    "or it can predict a player's button presses", Sounds cool but scary.. I wouldn't want the game to play itself for me or make mistakes that cause me to loose.

    How does the latency reduction features work in RetroArch? Maybe something like that could work in cloud gaming?
     
  20. Taleweaver

    Taleweaver Storywriter

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    Meanwhile, at the queue of people who have extremely high internet at home yet never bought a gaming console and some games, despite having an interest in it:

    [​IMG]

    :creep:


    Ahem...but seriously: I can't but join the band wagon. If you ask me, it's more than just the technical impossibility of a lag free environment(1). Of the offered games, all are recent (but already released) AAA-productions. Nothing exclusive. And especially: nothing unique. Netflix would never have grown here if all the offered was a few handful of the most recent movies. What they should have done is at least have a slew of slow or turn-based combat games (into the breach and stardew valley aren't going to wow in visuals, but these complaints would simply not exist either).



    (1): "negative lag" actually brings back memories of me playing UT2004 a decade ago. One of the mods (okay: mutator...but that difference is irrelevant here) was called "zeroping". I'm sure it worked on the same principle: the algorithm took your ping (and IIRC also latency? :unsure:) into account to determine if the most important things - shooting - were adjusted. Basically: if I hit someone on my end, it registered as an actual hit rather than having the shot fired a few dozen milliseconds later (and thus missing). and I gotta say that the difference was notable. On low pinging servers, it somewhat served as an aimbot for everyone, as it was literally (slightly) easier to hit someone than it was offline. The problem was that I also played American friends. And on 100+ ping, that meant that was an actual hit counted as impossible shots on their end (like: being hit through walls or in cover). I never encountered a high pinging player on a (for me) low ping server, but we knew each other well enough to avoid cheating accusations and just not use the mutator anymore
     
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