Google makes official statement in regards to disappointment over visual fidelity of Stadia games

Discussion in 'GBAtemp & Scene News' started by Chary, Nov 26, 2019.


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    The ongoing debacle over Google's streaming service continues, as customers express discontent over the visual fidelity of their streamed games. Prior to the launch of Stadia, VP and general manager of Google, Phil Harrison, had boldly claimed that, "yes, all games at launch support 4K. [...] We want all games to play 4K/60 but sometimes for artistic reasons, a game is 4K/30 so Stadia always streams at 4K/60 via 2x encode". When the service launched, however, many noticed that those claims didn't turn out to be entirely true.

    Eurogamer and Digital Foundry discovered that Destiny 2 and Red Dead Redemption 2, both of which are considered as a huge draw to the service, never manage to run at 4K resolution. the latter is rendered at 1440p at maximum, and is then upscaled, while the former is rendered at 1080p, and is upscaled as well.

    In press conferences and during the reveal of Stadia itself, Google had drawn attention to the fact that their service would offer better graphical performance than both the PlayStation 4 Pro and the Xbox One X combined, but when put to the test, either console provides a better picture quality for Red Dead Redemption 2 over Stadia. Google offered a response to the lingering questions as to why the quality isn't exactly as advertised, which can be seen in the following quote.

    In short, Google states that the rendered graphics of its streamed titles will improve with time, and do indeed output at 4K resolution, even if it is upscaled. This creates a large disconnect from the pre-release promotion, which had promised something a little different.

    :arrow: Source

    Tags: Google Stadia
     
    Discussion (87 replies)
  1. AshuraZro

    AshuraZro Belongs in a museum.

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    Unsurprisingly a pretty nothing statement from them which can go along side all of the other disappointment and poor communication from the run up to aftermath of their service launch. I was genuinely interested to see what Google could do in this space but all they have accomplished so far is making me look at what Microsoft does with xCloud.
     
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  2. CompSciOrBust

    CompSciOrBust Advanced Member

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    I wish companies would stop saying upscaled 1080P is 4K.
     
    Last edited by CompSciOrBust, Nov 26, 2019
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  3. andyhappypants

    andyhappypants Pika!

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    Tell me about it, You cant add in pixels/lines that arent there to begin with!!
     
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  4. CompSciOrBust

    CompSciOrBust Advanced Member

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    Exactly. Upscaling is probably worse because you're wasting bandwidth on redundant data which could be generated on the client side.
     
    Last edited by CompSciOrBust, Nov 26, 2019
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  5. DANTENDO

    DANTENDO I Won year sub Edge mag 1996 hot topic digitiser

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    So it seems sony win for using less teraflops
     
  6. Fabian Schuchhardt

    Fabian Schuchhardt Advanced Member

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    You mean on the burning Chromecast._.
     
  7. jkjj

    jkjj Advanced Member

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    the only thing potentially interesting about anything cloud is in the future if there is a vast VAST environment with tremendous amounts of data that are streamed. i think like the flight sims being talked about, that kind of thing.

    they have the resources to make like a star citizen on a truly massive unbelievable scale, and with cloud, storage won't be an issue, hopefully either bandwidth in the near future. compared to local storage scaling they could actually make something completely exclusive and actually a complete evolution game changer. i guess maybe they are dumb though trying to compete with consoles using the current offerings.

    this should be their only hope, a remarkable endeavor fully realized, or maybe a true netflix like platform with a lowish monthly fee and access to every single important game.
     
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  8. smf

    smf GBAtemp Psycho!

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    You can, if stadia output 1080p then your 4k TV would be doing exactly that.

    The effect can be pretty good as well.

    Well that is true, they may want to make sure the upscaling is the same for everyone. Or maybe it's because they were hoping nobody would notice the game wasn't running at 4k.

    I do wonder if they'll achieve a higher resolution moving forward by dropping complexity.
     
  9. AlexMCS

    AlexMCS Advanced Member

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    Let's hope Stadia keeps bombing.
     
  10. andyhappypants

    andyhappypants Pika!

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    So are we to recieve another update from google regarding the piss poor imput lag??
     
  11. Torina

    Torina GBAtemp Regular

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    So people pay for a wasted bandwith while google simulates flops it doesn't provide. Crooks.

    That's sheer robbery.
     
    Last edited by Torina, Nov 26, 2019
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  12. James_

    James_ *Meowstic noises*

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    And now we wait.
     
  13. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Wow, Google being the inept idiots they enjoy being. Not surprising. Maybe they shouldn't have used bullshit marketing, this could have been avoided. I hope the Stadia dies in a dumpster fire.
     
  14. Dr.Hacknik

    Dr.Hacknik Advanced Maniac | Dev | Trans

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    I mean, that's a little rough you think?

    I would love for their product to succeed. But it so far seems this is the product of many failing ones.
    I guess the idea of trial and error to perfect it, is very relevant in this market right now.
     
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  15. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Maybe they should have delivered on their so-called promises instead of releasing it as a glorified beta test? Am I wrong?

    - No wireless controller support on PC, what is this, 2006?
    - Only Pixel phones supported for mobile gaming, really?
    - Old games are 60 dollars, when the same games can be bought, physically mind you, for half the price
    - Input lag is anywhere from 500 ms to 1000 ms, that is unacceptable
    - 4K is marketed as being a feature, then Google goes back on their word saying "it's up to the developer"
    - Bandwidth caps run rampant in the US, most being 1 TB/month, and 1080p 60 takes 15 GB/hour on most tiers
    - Chromecasts are overheating and catching fire/shutting down during game play sessions when using Stadia services

    I could go on, if they're going to release something, at least do it right and not something done that's half-assed.
    Had Google put actual concerted efforts into these issues, not rush or half-ass the features and price games reasonably, I wouldn't be so harsh.
    I don't see how anyone can possibly defend the Stadia in its current state, it's broken, half-baked, and very much incomplete.

    If this is how cloud gaming is going to be like, I want no part of it, unless other companies can actually release said products in a better state.

    If i'm going to pay for a full price game, I should be able to have it tangibly on my hard drive, and not from a server that's going to shut down and force me
    to lose access for said game forever. No thanks.
     
  16. gnmmarechal

    gnmmarechal GBAtemp Guru

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    Even for cloud gaming, Stadia is disappointing.
     
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  17. Dr.Hacknik

    Dr.Hacknik Advanced Maniac | Dev | Trans

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    Yeah, I have a Pixel 2 but I still wouldn't use this service. Although, I must recommend GeForce NOW as it's really good for the price of Free. Tried it on 50MB/s down internet and it worked flawlessly. Not a single frame ever dropped, barely any noticeable latency, and no dropped quality. Only downside is you get about 3-4hrs per session, at least you can just restart the session though.
     
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  18. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    I would rather try the XCloud or GeForce Now, to be honest, as those just seem far more complete. But that's just me :P
     
  19. Chrisssj2

    Chrisssj2 GBAtemp Advanced Maniac

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    Lmao Google failsorz
     
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