GOG support page reveals that Cyberpunk 2077 saves will corrupt if you have too many items

Save_damaged.png

It's been more than 3 hours since CD Projekt said or did something that added fuel to the fire that has been Cyberpunk 2077's launch, so we're more than overdue for more insanity. For those that won't be refunding their copy, you might want to be aware of the latest issue with the game. Apparently, if your Cyberpunk 2077 save file surpasses 8MB in size, the file will corrupt, and you'll be unable to recover it. GOG has posted a troubleshooting page about the issue, informing players that the problem stems from players who have too many crafting materials and items in their inventory, or from using a known item-duplication glitch. In the future, CD Projekt Red "might" increase the save file size limit, but even if they do, anyone who has a save currently over 8MB will have lost it for good: they will remain corrupted even after the hypothetical patch. This 8MB limit applies to all platforms.

Unfortunately the save is damaged and can't be recovered.
Please use an older save file to continue playing and try to keep a lower amount of items and crafting materials.
If you have used the item duplication glitch, please load a save file not affected by it.
The save file size limit might be increased in one of the future patches, but the corrupted files will remain that way.

:arrow: Source
 
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Reaching this size of a save file is unfeasible without cheating/exploiting the crafting mechanic and isn't unheard of in other games. Perhaps CDPR should've implemented a hard cap for inventory space, no doubt they'll patch one in soon enough.
Was waiting for someone to say exactly this. It's only been discovered due to the exploit, and will no doubt be patched. But, it's more popular to kick someone while they're down I guess.
 

Daggot

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Was waiting for someone to say exactly this. It's only been discovered due to the exploit, and will no doubt be patched. But, it's more popular to kick someone while they're down I guess.
So we're going to ignore the multiple people who discovered this bug when they were at at 7mb or more from crafting alone? Crafting is broken and it's very easy to make money using it without using any exploits which is exactly what people have been doing. You need to craft a large amount of items to get crafting exp but at the end of the day it's a game mechanic not an "exploit". Let's not pretend that this is an isolated issue or that it doesn't affect many people because the cdprojektred forums are filled with people who've lost their saves and are confused. In fact now that I'm reading the thread I linked seems that once players are close enough to 8mb even removing all of their crafting materials and cleaning out their inventories isn't enough as the save will eventually balloon back to 8mb in a day or two. I'm all for being patient and waiting for more patches for the game but why defend this? I don't feel sorry about kicking CDPR but I do feel sorry for Mike Pondsmith, Cyberpunk 2020 was a great game but 2077 is unfinished.
 
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Foxi4

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So we're going to ignore the multiple people who discovered this bug when they were at at 7mb or more from crafting alone? Crafting is broken and it's very easy to make money using it without using any exploits which is exactly what people have been doing. You need to craft a large amount of items to get crafting exp but at the end of the day it's a game mechanic not an "exploit". Let's not pretend that this is an isolated issue or that it doesn't affect many people because the cdprojektred forums are filled with people who've lost their saves and are confused. In fact now that I'm reading the thread I linked seems that once players are close enough to 8mb even removing all of their crafting materials and cleaning out their inventories isn't enough as the save will eventually balloon back to 8mb in a day or two. I'm all for being patient and waiting for more patches for the game but why defend this? I don't feel sorry about kicking CDPR but I do feel sorry for Mike Pondsmith, Cyberpunk 2020 was a great game but 2077 is unfinished.
I am, because I'm about half-way through the game with stacks of Legendaries and a packed inventory, and my save files aren't anywhere near that size, which tells me that whoever faced this issue must've had more items than sense.
 

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I am, because I'm about half-way through the game with stacks of Legendaries and a packed inventory, and my save files aren't anywhere near that size, which tells me that whoever faced this issue must've had more items than sense.

Still no excuse for the game to have this type of bug
 

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Still no excuse for the game to have this type of bug
Oh please. I've lost enough save files in AAA titles to know that overflowing a buffer of some kind or going out of bounds is not some kind of bizarre and rare occurance - I lost about 50 hours of gameplay in Mass Effect myself. At this stage this is more drama than actual complaints.
 

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Oh please. I've lost enough save files in AAA titles to know that overflowing a buffer of some kind or going out of bounds is not some kind of bizarre and rare occurance - I lost about 50 hours of gameplay in Mass Effect myself. At this stage this is more drama than actual complaints.

I've lost saves too doesn't excuse CDPR from launching a buggy ass game
 

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I've lost saves too doesn't excuse CDPR from launching a buggy ass game
I'm not saying it does, I'm saying that people treat this kind of bug as if it literally never happens when it does in a huge number of releases when they initially reach the market. The same applies to LOD and pop-in issues - it's as if people forgot how GTA V looked like on last gen systems, or how it ran.
 
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nani17

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I'm not saying it does, I'm saying that people treat this kind of bug as if it literally never happens when it does in a huge number of releases when they initially reach the market. The same applies to LOD and pop-in issues - it's as if people forgot how GTA V looked like on last gen systems, or how it ran.

GTA V on ps3 is still better than what we got here
 

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I'm not saying it does, I'm saying that people treat this kind of bug as if it literally never happens when it does in a huge number of releases when they initially reach the market. The same applies to LOD and pop-in issues - it's as if people forgot how GTA V looked like on last gen systems, or how it ran.
are you for real? gtaV on ps3 bug content wise is GOTY material compared to the number of bugs on this game, seriously, crashs constantly if you play for more than 90 minutes, quest cant be completed at times becuase peopel go missing or objects can be picked or used and etc, this for me is the worst mess of an AAA game ever released on consoles, heck not even assassin creed games are so bad at after day one patch and this game already got what 4 patches or 5? and its still worse than any game i ever played on ps4 or ps3 bugwise by far.
 
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FAST6191

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Oh please. I've lost enough save files in AAA titles to know that overflowing a buffer of some kind or going out of bounds is not some kind of bizarre and rare occurance - I lost about 50 hours of gameplay in Mass Effect myself. At this stage this is more drama than actual complaints.
I will take something of a middle ground here.

If they were not going to enforce a hard limit on slots (and I mean this is not the 16 bit era any more) or go the item designator route (with max limits on items -- quite easy to iterate over a thing to smack down anything that exceeds say 999. Can even still happily do a more procedural approach here if the designator is also an encoding) then not having a system robust enough to catch either some errors or be an effectively infinite database does then speak to a poor choice in coding approach. One I would chastise my devs for making if they worked for me, or wonder what I was on if I made the same mistake.

Granted looking at all the other bugs, exploits and such present in the game makes it sound like they went for a "that sounds cool, add it in" approach rather than working to a specs sheet and balancing the underlying system, or going for balancing it after the fact, a sadly all too common approach in computer game development.


That said looking at what is there I can see a path to it being an actual legend class game. Whether they have the will and the funds to do it might be a different matter.
 
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Foxi4

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GTA V on ps3 is still better than what we got here
are you for real? gtaV on ps3 bug content wise is GOTY material compared to the number of bugs on this game, seriously, crashs constantly if you play for more than 90 minutes, quest cant be completed at times becuase peopel go missing or objects can be picked or used and etc, this for me is the worst mess of an AAA game ever released on consoles, heck not even assassin creed games are so bad at after day one patch and this game already got what 4 patches or 5? and its still worse than any game i ever played on ps4 or ps3 bugwise by far.
You have the memory of a goldfish then.

It took a year of patching before buildings and trees stopped randomly growing out of the ground or disappearing in GTA V on PS3/360, and then another generation of consoles before it stopped dipping to 20FPS.

I will take something of a middle ground here.

If they were not going to enforce a hard limit on slots (and I mean this is not the 16 bit era any more) or go the item designator route (with max limits on items -- quite easy to iterate over a thing to smack down anything that exceeds say 999. Can even still happily do a more procedural approach here if the designator is also an encoding) then not having a system robust enough to catch either some errors or be an effectively infinite database does then speak to a poor choice in coding approach. One I would chastise my devs for making if they worked for me, or wonder what I was on if I made the same mistake.

Granted looking at all the other bugs, exploits and such present in the game makes it sound like they went for a "that sounds cool, add it in" approach rather than working to a specs sheet and balancing the underlying system, or going for balancing it after the fact, a sadly all too common approach in computer game development.


That said looking at what is there I can see a path to it being an actual legend class game. Whether they have the will and the funds to do it might be a different matter.
I'm confident they'll fix it, just like they fixed Witcher 3 before. That game also had game-breaking glitches (I suffered a few myself, once a quest NPC refused to load in my save file entirely, rendering progress impossible) and is currently touted as the bee's knees.
 
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MachRc

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AS much bad press this game has, Ive been thoroughly enjoying it the last 10 days or so like no other game Ive played.


Its basically a new fallout game for me.
I LOVE THIS GAME

ive had a few glitches with trees but that was resolved with a nvidia driver update.

No real game breaking issues here, some graphical glitches, sure, but again nothing so major that it stops me from playing this fantastic game.

Im sad its getting cool to hate this game if youre a console gamer
 

pedro702

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You have the memory of a goldfish then.

It took a year of patching before buildings and trees stopped randomly growing out of the ground or disappearing in GTA V on PS3/360, and then another generation of consoles before it stopped dipping to 20FPS.

I'm confident they'll fix it, just like they fixed Witcher 3 before. That game also had game-breaking glitches (I suffered a few myself, once a quest NPC refused to load in my save file entirely, rendering progress impossible) and is currently touted as the bee's knees.

pop in is not a huge issue lol, im talking about hard crashes, missions that cant be completed, items you cant pick up for whatever reason and so on, pop in isnt something terrible that stops the game from being playable, crashes, bugs where you teleport all over, missions that bug the hell out and so on...
 

altorn

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If you take advantage of the duplication glitch then you're more likely to get a corrupted save file. Has anyone tried going through the game normally and collect many many items? I don't wanna continue playing if so, i have so many items so far. lol
 
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Foxi4

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If you take advantage of the duplication glitch then you're more likely to get a corrupted save file. Has anyone tried going through the game normally and collect many many items? I don't wanna continue playing if so, i have so many items so far. lol
I haven't used any duplication glitches, but I have taken advantage of certain perks causing deconstruction to yield higher grade components (spend 1-2 Uncommon, get Rares back), but I spent that stuff immediately on much-needed upgrades. I also don't keep anything that's not an iconic item, a legendary item or a very high grade epic, so I'm not sweating bullrts here - no troubles at all, especially after 1.05 rollout which solved most glitches for me. My advice is to not sit on stacks of components for no reason and deconstructing trash items that you're never going to use anyway.
 
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Reminds me of that one GT2 bug which led to the American version of the game being recalled - where setting a ninth 'Max Speed Test' record would destroy all your garage data.

Glad they delayed it for 2000 here, really - it's also a good example of 'why not to rush your games to release', something I wish companies would take a note of more often these days.
 

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If you take advantage of the duplication glitch then you're more likely to get a corrupted save file. Has anyone tried going through the game normally and collect many many items? I don't wanna continue playing if so, i have so many items so far. lol


I'm about 35 hours in; I usually buy every piece of ammo and crafting supply from every vendor I actually stop at, I pick up every item/weapon/misc I come across, and I'm always teetering on hitting the weight limit.

My average save file is between 1.43 Mb and 2. Outside of the duplication glitch, I'm not sure how one would actually hit the "save limit" if they're actually playing the game. As Foxi4 mentioned, crafting supplies can certainly stack up, but if you're breaking them down, you're actually using them. I mean I guess in theory you could collect every item, weapon, and junk piece in the game and never sell them, break them down, or get rid of them, and then maybe you'd hit the 8Mb....but you wouldn't do that, because your character would be walking at a snail's pace and you'd be broke. And likely get wiped out the next fight you get into.

So I guess it's possible to achieve that limit during gameplay, but you'd have to actually try to do it.
 
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nashismo

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So you are telling me all Bethesda employees went to work at CD Projekt? Because I remember this "exact" error on save files with Skyrim, NINE YEARS AGO.

Time flies! Well, I guess we need another generation of consoles guys! This one is not good enough for this game :)


Still, in all honesty. this is why I stick with old consoles and a nice CRT, that is all I need to be happy! (all of them with their necessary everdrive though hehehe)
 
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