GME or PSV saves convert to work on Adrenaline?

Discussion in 'PS Vita - Hacking & Homebrew' started by XC-3730C, May 28, 2017.

  1. XC-3730C

    XC-3730C GBAtemp Advanced Fan

    May 10, 2014
    United States
    GameFAQS has a lot if PSX saves in either GME (Dexdrive) or PSV (PS3 Virtual Memory Card) format.

    Is there a way to convert these to work on Adrenaline for PSX games?
    Zukov likes this.
  2. Tom Bombadildo

    Tom Bombadildo Tom BombaDadlo

    pip Contributor
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    Jul 11, 2009
    United States
    I forgot
    Unfortunately, in order to do this properly you need to convert the .gme to .mcr using memcardrex which works fine, but then you need to use CWCheat for PS1 games which doesn't work properly when importing memory cards on Adrenaline. Basically what it does is import saves to a temporary memory card, which then gets saved to a slot 2 memory card. If the game features multiple memory card loading (like FF games), it'll show up in slot 2 and you can load/save just fine so it'll work for those games. If the game doesn't, you won't be able to access the save so you can't save it properly. This is likely because of the way PSP/PS1 emulation works on the Vita.

    So tl;dr, if the game allows you to load saves from slot 2, it'll work ok. If not, you're stuck.

    The only workaround that I know of is to use an actual PSP with CWCheat to load the memory card and save it, or ask someone who has a PSP to do it for slot 1 games.
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