1. Inochi.no.Zenmai

    OP Inochi.no.Zenmai GBAtemp Regular
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    Greetings.

    I have liked this game since it went out. I still believe is one of the truly best games released for this console. That means I have put a lot of hours into it.

    As save editing and cheats have arisen in the past few months, I was surprised to find that this game hasn’t been a big part of it. I have always dreamed with tweaking some things to have extra fun but I couldn’t find anything. So I decided to step ahead and do it on my own. I edited a RE:3 save file for PC a long time ago and couldn’t see the reason why it wouldn’t work on this one. I started to research and found some pretty cool things.

    That being said, now let’s get to the point.

    You will need

    · A way to extract your save file. I used SaveDataFiler with a retail US cart. Now, I don’t know if this method works with non-US versions, or the digital release. I can’t test it. I assume you already know how to extract and restore your saves from/to the game, so I will skip extra explanations about this step.

    · A hex editor. I used the freeware XVI32.

    · Your PC obviously. And an SD card reader.

    Steps
    1. For location purposes, I recommend you to get into the store and buy at least three Rocket Launchers. This will make editing a lot easier once inside the hex editor.

    [​IMG]
    I bought six. Because I can afford it.​

    2. Save and extract your file. Once in your PC, I recommend you to do a backup.

    3. Open XVI32 and load the file named “000.dat”. If you have two save files in the game, the second one will be called “001.dat”. Be aware of this.

    4. Once its loaded, press Ctrl+F. Search the string 00 16 05 80 01 (this is the standard Rocket Launcher code).

    [​IMG]

    5. When you find it, you can make sure it is one of those you bought previously by pressing F3. It should give you more results very close from the first one (one result per every RL bought).

    [​IMG]
    I highlighted a bit the area where the six Rocket Launchers I bought are stored. Yours might look different as the program aligns the columns differently if the window is maximixed or has another size.

    6. Place the indicator in the start of the 00 16 05 80 01 string (in the 00). It doesn't matter which one you choose, at the end it will always show in the last row ingame. Go to menu Edit > Overwrite string. Change 00 for 10, as 10 16 05 80 01 is the code for the Infinite Rocket Launcher.

    7. Go to menu File > Save. Get the edited .dat file on the folder that SaveDataFiler created for your save file.

    8. Restore the save.

    9. Profit!

    [​IMG]

    [​IMG]

    This is the first thing I wanted to do, but I have discovered how to get 6 slots to any weapon you want and get it to level 50 as well. I can add it if the interest is high, but it's basically the same thing: overwriting characters. Of course you can mess with a lot more things, like upgrade parts, things for campaign and even missions. I need to start to write everything down -______-

    I still don't know how to make any weapon unlimited. Maybe is not possible with this method as the Infinite Rocket Launcher is coded as a different weapon from the regular one. IDK

    If someone who can actually code is interested in using these data for a GUI save editor, feel free to write me a PM and I'll share all I've found. There's also a glitch involving the streetpass missions, you can reclaim them over and over for the campaign mode. It is very useful.

    I hope the steps are good. Thanks for reading.
     
    MorshumanKL02, kiwiis and mungry like this.
  2. Robmead23

    Robmead23 GBAtemp Regular
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    Great work. I will try this when I get time
     
  3. Roxas is confused

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    Jan 28, 2016
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    Sounds interesting. I'll try this after downloading some custom themes.
     
  4. MattKimura

    MattKimura 3DS & WiiU Enthusiast
    Member

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    Jun 30, 2014
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    I wish someone made a way to edit the name of the files
     
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