1. ATTACK: The DRONE will stay next to the player ship, shooting in the same direction, boosting the forward facing firepower of the player. As this behavior increases in power, the DRONE'S weapon will become more powerful and its forwards facing aim will become more accurate and it will widen it's spread of fire.
2. DEFEND: The DRONE sticks to the rear of the player ship, shooting behind. This behavior will start out with the DRONE only shooting directly backwards, building to the DRONE being able to snipe within a wider arc, making its rear defense more effective. It will also benefit from increasingly more powerful weapons
3. COLLECT: The DRONE does not have a weapon, instead it seeks out and collects GEOMs from the grid space. As this powers up, the DRONE will make quicker direction decisions, speed up and be able to collect more GEOMs.
4. SWEEP: The DRONE cannot fire, but instead continually orbits the player, smashing enemies that get in its way. As the upgrade builds, the radius of orbit decreases and speed increases, making the DRONE into a useful, shield like defense, especially in a thick group of enemies.
5. RAM: Like SWEEP, the DRONE does not fire, but instead targets enemies around the player and rams them, killing them like a jack hammer. As the upgrade builds, the DRONE will take longer trips away from the player, with a wider targeting arc and an ability to prioritize harder to kill enemies.
6. SNIPE: This relies on the DRONE using the new BEAM weapon to snipe high priority targets. Based on a simple order of danger, the DRONE will target and snipe targets with its focused beam, which because of its sustained damage, can eliminate a multi-hit enemy in a single attack. As the upgrade builds, the targeting and target choosing will improve, with the fully powered sniper able to pick off hard targets.
7. SENTRY: The DRONE has the ability to deploy as a sentry gun and then attempt to destroy targets within 360 of its vision, at a fixed distance away. As the upgrade builds, the distance it can target and the frequency of firing increases. As does the frequency and time of deployment.
8. BAIT: The DRONE can take on a player-like attract behavior. It will switch on this ability and lure attracted enemies away from the player ship, allowing the player to move more safely and pick off resulting clusters. As the ability upgrades the frequency and duration of BAIT behavior increases.