1. Canny86

    Canny86 Member
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    Lol wait for same answer....
     
  2. ScarletDreamz

    ScarletDreamz [Debug Mode]
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    Yes, did try them, and no, it seems like the core, freezes, however, take in consideration that the core for n64 is early beta, and not even on the nightlies as today, well, since im using the one with dynarec, dont know if with the common non dynarec works fine.
     
  3. shrinerlp

    shrinerlp Member
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    Is there any way to make this a bit quicker? Or any way to automate some of this? I’ll be doing some of these on the weekend but wondering if it’d be possible to speed this up.
     
  4. re.lax

    re.lax GBAtemp Regular
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    https://gbatemp.net/threads/legal-nro2nsp-builder.519915/page-5#post-8471521 You can try the beta I released on discord, there’s a like towards the end of the thread
     
  5. shrinerlp

    shrinerlp Member
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  6. natinusala

    OP natinusala Win32 error 31 is not an error
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    The tutorial has been updated - it does no longer require a dev environment setup thanks to the newest hacBrewPack release.
     
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  7. CatmanFan

    CatmanFan Anxious and regretful
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    YYYYYYEEEEEEEEEEEEEEEEEESSSSS

    FINALLY no more errors when compiling the modified HBmenu :D
    Great job! :yayswitch:
     
    Last edited: Jan 16, 2019
  8. Nomada

    Nomada Newbie
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    Are icons limited to 256?

    I can't seem to get this to work. I followed every step and I just get a gray question mark icon that loads hbmenu..what am I doing wrong?
     
    Last edited: Jan 16, 2019
  9. Canny86

    Canny86 Member
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    Yes they are limited. Follow the instructions step by step. Double check your path to the core and to your Rom!
     
  10. Nomada

    Nomada Newbie
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    Will you pm me? It won't let me message you

    I'm not sure what I'm doing wrong but I followed each step precisely. I've been wanting retroarch forwarders for a while so I'd like to figure this out.
     
    Last edited: Jan 16, 2019
  11. TotalJustice

    TotalJustice GBAtemp Fan
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    Use nro2nsp if this method isn’t working out for you.

    For the icon however, it sounds like it isn’t 256x256. Hence the question mark icon.
     
  12. mikifantastik98

    mikifantastik98 GBAtemp Regular
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    cool !!!
     
  13. CatmanFan

    CatmanFan Anxious and regretful
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    So I made a RetroArch NSP generator program in batch for the laziest of the laziest. It's called VC-NX.
    Wanted to make a separate thread for this, but decided I wanted to post it here instead because we don't want a dozen threads on the exact same topic lol *cough* "[SUGGESTION] help me on sx os 2.0" *cough*
    Took me like 2 and a half hours total to code, and I had to do a lot of bug-fixing in the process.
    Hope this makes the process easier.

    Anyways, enjoy! ;)
     

    Attached Files:

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  14. spuderump

    spuderump Advanced Member
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    So this automates the entire process?

    If so dude I’d create another thread given the significance of your application
     
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  15. coffinbirth

    coffinbirth GBAtemp Regular
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    SWEET! Thank you!
     
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  16. JJTapia19

    JJTapia19 I fight for my friends.
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    Saving doesn't seem to be working with my nsp forwarders. Mgba core. It's not detecting the already created saves and creating new saves, savestates doesn't seem to be working. Is it normal? :unsure: I used the RetroArch NSP generator posted above.
     
  17. Mrdx

    Mrdx GBAtemp Regular
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    Use the nightly builds, it has been fixed (also try VBA Next which works great for me)
     
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  18. JJTapia19

    JJTapia19 I fight for my friends.
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    Awesome! Thanks a lot.
     
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  19. xenocard

    xenocard Advanced Member
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    is it possible to create an N64 F-Zero X NSP forwarder?
     
  20. m00nstone

    m00nstone Newbie
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    I don't understand how you generate the titleID. The steps don't provide enough detail.
     
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