GBAtemp Recommends #112: Tails Adventure
Welcome to the 111th issue of the GBAtemp Recommends Revival Project! This project is a revival of our once-weekly feature where we share our favorite games and applications with you. The titles we recommend may be "old school" games, a piece of Homebrew, a ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention!
Tails Adventure isn’t your average Sonic game, as it trades in the classic speedy platforming for slower, more puzzle oriented gameplay. From the moment you boot the game up, you can clearly tell that this is more akin to a Metroidvania than anything else. Instead of rolling around at the speed of sound, you’ll be slowly exploring forests, mountains, and caves in order to find powerups that help you on your quest. Out of the many Sonic spinoff games that existed, this was definitely one of the more creative attempts.
The story, as minimal as it is, actually differs between the American and Japanese release, interestingly enough. In the original, the game takes place before the events of Sonic 2, but in the Western release, Tails Adventure happens after Sonic 3 & Knuckles. This is amusing to point out, because within the game are Sonic, Knuckles, and even Fang powerups, that allow Tails to use their abilities, which is...baffling, if he hadn’t met any of them at that point. Regardless, Tails is relaxing on an island one day, when suddenly, a bunch of birds part of the “Battle Kuku Army” appear, and set the nearby forest on fire. It’s up to Tails to strategically defeat these angry birds and save the island.
Tails Adventure, being an 8-bit handheld game, doesn't really have much in the way of graphics. You can't really tell on a small screen, but if you play this on a TV, it's quite apparent how many times background patterns are repeated. The general spritework is a tad lazy, but even that can't stop Tails from looking cute, because this is the most expressive and adorable he's ever been in an "classic" style. Although, for what the game lacks visually, it makes up for with fun level design. There's a good variety of items to collect, and it makes you feel rewarded for your exploration. The puzzles can range from overly simple, to fairly interesting. It won't "wow" people that play the most difficult games of the genre, but what it offers is a fun experience that's definitely worth a play, regardless if you're a newcomer, or veteran to Metroidvanias.
Genre: Action-Adventure/Metroidvania
Release Year: 1995
Developer: Aspect Co.
Published By: SEGA
Average Playtime: 2 hours
Released for: GameGear
Also on: Pack-in title with Sonic Gems Collection (GC/PS2) and Sonic Adventure DX (GC), re-released on 3DS VC.
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