Welcome to the 106th issue of the GBAtemp Recommends Revival Project! This project is a revival of our once-weekly feature where we share our favorite games and applications with you. The titles we recommend may be "old school" games, a piece of Homebrew, an ROM hack, sleeper hits, an application, etc, but one thing's for certain, we think they are fantastic and deserve your attention! I'm here to talk about the point 'n click to end all point 'n clicks, the bell-ringing, motion-controlling, pirate-adventuring sleeper hit for the Wii; that's right, it's Zack & Wiki: Quest for Barbaros' Treasure. Ever picked up the Wiimote and figured that its control scheme of pointing and clicking would be great for a point 'n click adventure? Well, Capcom sure did, and decided to follow through on the idea in one of the Wii's all-too-few third party titles. Its creative character design, innovative controls, and tough puzzles make Zack and Wiki one of the finest titles the Wii has to offer. We follow a young, shirtless pirate boy named Zack and his enchanted monkey Wiki, as they embark on a quest to do what any self-respecting pirates would do and seek out the greatest treasure they can find on the great green earth. What they stumble upon is the golden skull of a once-great but now cursed pirate Barbaros, who humbly requests that Zack find the remainder of his body-turned-gold in exchange for a promise of booty beyond belief. A rival gang of pirates led by the arrogant Rose threatens interference along the way, along with tribes of cannibals and other such hazards. The gameplay revolves around mini-puzzles all tying into large levels. The goal in each level is to get to the treasure chest containing a certain part of Barbaros' skeleton. These scenarios include finding a way around a pack or tribal leaders in the middle of their sacrifice, trying to find ways to chip away at a chest enclosed in a massive casing of ice, or creating the chest itself with mad science experiments. Little motion control puzzles are scattered about the stage. An example would be trying to reel in a big fish, or turning a crank to move a gondola, or hammering a stake into a block of ice. Point 'n click is the scheme to move Zack around. When you shake the Wiimote, Zack's companion Wiki transforms into a bell, which, when rung, turns nearby enemies into..... various objects. It's an oddly specific mechanic but it turns out to be really wacky and important to the puzzles. The best feature of the title is its innovative "HirameQ" system. Of course there are many ways to go about solving problems-- but players are rewarded for trying the wackiest and most cognitive methods by an IQ point system. Each problem gives a different score based on the merit of its solution. At the end these points are tallied, and in each level you can try over and over again to get a perfect score by going about every problem in a different way. So what does Zack & Wiki do so particularly well? A large part of it is its crushing difficulty. Significant thought has to go into solving each and every puzzle, and often precise timing is involved, leading to crushing defeats which reset the level unless you buy revival items beforehand. Difficulty aside, Zack & Wiki is one of the few Wii games to use motion controls in an actually innovative way which enhances the gameplay. Rather than just "insert the key in the door", it's "match the pattern on the lock via rotating and turning", making every puzzle more engaging. The IQ system and multiple solutions both help to create lasting appeal and nudge players into seeking more intuitive solutions rather than just going down the beaten path. Finally, the fantastic character design, sound effects, and music create a thrilling, wacky atmosphere that engages the player and keeps them hooked throughout the title. There's so much that Zack & Wiki does right, it just has to be experienced firsthand. Though it suffered poor sales worldwide, Z&W received critical acclaim and won several awards and nomination for its innovative controls and perfection of the puzzle genre. Genre: Point 'n Click Adventure Release Year: 2007 Developer: Capcom Published by: Capcom Released For: Nintendo Wii If you enjoyed this week's edition of GBAtemp Recommends! Please leave a comment in the thread. This helps us monitor feedback and ensures we keep posting these articles in the future. If you would like to see the original archive of our previous entries, you can look at our archived content here. Thanks for reading, and give this gem a try!