Welcome to the 84th issue of the GBAtemp Recommends Revival Project! This is a weekly feature where we share some our favourite games and the occasional "something else". Some may be well known, others I feel have been ignored but all are fantastic and deserve at least a play. Bortzy's back...and his front aint too bad either! In 2001, Konami released the single best space shooter to grace the GBA, as well as the only Gradius that generation. If you have played a Gradius before, you know exactly what to expect when you pick up this version. Shoot the core, baby! My usual sites for dredging up information on old games are unusually dry this time, so alot of this is coming from my own knowledge, as well as some of the small but interesting tidbits I found. According to Wikipedia, the plot of Galaxies is set between 3 and Gaiden. Bacterion (and enemy of planet Gradius, I'm guessing) has one of their powerful weapons destroyed and it crashlands on some unfortunate planet. Eventually the planet begins transform into a mecha fortress and Gradius sends the tiny ass Vic Vipor to destroy it. Not that you would ever play a space shooter for the gripping story... Basically the gameplay remains unchanged from any other Gradius title there is. In this case, that is a good thing. You choose your ship loadout which is either "balanced", "wide", "power", or "air to ground". All slightly different from each other, but any will do really. You cruise though deep space collecting power ups and using them on the bar at the bottom of the screen. Any veteran of the series knows that "Speedup, missile, double, lazer, [/SIZE][SIZE=3]option[/SIZE][SIZE=3] [/SIZE][SIZE=3] , sheild" bar. For those of you that dont know, you collect powerups from mostly red enemies or killing whole chains of enemies and then stacking them to unlock abilities for your ship. Powerups and the legendary Konami code Warning: Spoilers inside! If you enter the correct Konami code, you will get 2 missile upgrades, 2 lazer upgrades, all 4 options, and a shield instantly. I think it only works once a game over. But there is also another Easter egg. If you enter a slightly wrong version of the code, you get the power ups, but your ship self destructs in 5 seconds... Ill leave it up to you to find the codes... The stages are beautiful, and the bosses are creative. The legacy mechanics of powering up your ship and shooting cores [/SIZE][SIZE=3] are alive and well in this stellar shooter. The difficulty ramps up every time you complete a loop, and the amount of tight navigation in this game will make you want to rip your hair out (unless of course you are Mthrmite, in which case, you have none). If you can find it, the Japanese version has some extras that weren't included in the US and EU releases seeings as the JP version actually came out AFTER the other two. I'm not entirely sure what the extras are, as I have never played the JP version. But since there is little to no reading required, I don't see why not. Platform GBA Released 2001/2002 Developer Mobile 21 Publisher Konami Genre Space Shooter Want to write us something? PM myself and I'll put it up! Please don't worry about images or videos as I can sort that out.