The reason I'm asking is because the ini files of the wifi builds are extra finicky about line end formatting iirc and you want to make sure you use unix formatting (aka LF instead of CRLF).
An explanation and solution is here if you are not familiar with this: https://wiki.gbatemp.net/wiki/GBARunner2#Input_Mapping
Sorry I'm not responding much a bit busy but I'll try to get back to you.
The link build is currently mostly a proof of concept so it working with two players is already a lot.
Did you manage to get the linking to work? Make sure master and slave are the same addresses in both dsi consoles and make sure to follow the steps for advance guardian heroes written in the comp list about running another game first.
[Help!] GBARunner2 frames
Isn't there any user around here kind enough to upload some collection of frames/borders for GBARunner2 (even just a few)? I know there is a recent conversion tool but on my old Windows XP I don't think it will work, and I'm too lazy to check it anyway.
I think they would be useful and appreciated by other users as well. I thank in advance anyone who would like to help me.
P.S. On second thought, perhaps my request is hardly visible here. If necessary I will open a special thread on the subject.
It's just the CPU used for SD access, I think the general recommendation is try ARM9, if that doesn't work use ARM7.
That error means you're trying to use a DSi/3DS verion on a flashcard, those builds are only for use from exploits that use the console's SD. When using a flashcard you always want the DS versions of homebrew.
What's the difference between arm7 and arm9 modes? Also where can I download the latest iwramcache.nds file? I checked github and couldn't find it, that's the way to play games with the iwramcache enabled, right? Is there an issue playing all games in the iwram mode so that I don't have to check the wiki for compatability and see which games run better with it? Or is there an advantage in playing games that don't need it in the regular mode? I'm using DS Lite.