Yes, it will not work. But it will work on the GBA emulator for the DSTWOso let me get this straight since my pokemon hack rom is 16mb there is no way of playing it using this emulator
You assumed right. The DS has only 4MB of RAM, and the emulator requires some too, so running quite efficiently, 3MB sound reasonable.Ha! I knew it! I knew I was right! I've been saying for years that it's theoretically possible to get a GBA emulator working with no slot 2 cart! Never said it would work perfectly, but now I can die happy, knowing I was right...
Sucks I just don't have the ability to do this my self...
Anyway, I look forward to the progress of this emulator. I assume it's not possible to get the executable size to bigger then 3MBs yet due to lack of RAM?
Yes running it in dsi mode would give you an advantage as you would have access more ram...which will give you a lot more power..check out the web if u are still confusedWould running in dsi mode give access to more ram? Im not terribly familiar with the benifits of dsi mode.
Would running in dsi mode give access to more ram? Im not terribly familiar with the benifits of dsi mode.
So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
ichichfly, i dont know if this applies to all flashcards but on my ak2i, the emulator would freeze on the screen that says "press A to continue" the only way i was able to fix this is to press and hold the A button before that screen came up.Also i cant seem to load .sav files anymore.Whenever I try to load one I go to savefile press A and it goes to the file browser for a split second and it goes back to the 3 options of what i want to do with the file.If there is a way to fix any of these bugs it would be great.So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
So... is there any possibility I can run Fire Emblem, (6MB) ever? Or will this never be possible?
ichichfly, i dont know if this applies to all flashcards but on my ak2i, the emulator would freeze on the screen that says "press A to continue" the only way i was able to fix this is to press and hold the A button before that screen came up.Also i cant seem to load .sav files anymore.Whenever I try to load one I go to savefile press A and it goes to the file browser for a split second and it goes back to the 3 options of what i want to do with the file.If there is a way to fix any of these bugs it would be great.So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
ok thanks , its working now . Also I will report back with a list of game i have tested.So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
So... is there any possibility I can run Fire Emblem, (6MB) ever? Or will this never be possible?
I don't know you have to test it.
ichichfly, i dont know if this applies to all flashcards but on my ak2i, the emulator would freeze on the screen that says "press A to continue" the only way i was able to fix this is to press and hold the A button before that screen came up.Also i cant seem to load .sav files anymore.Whenever I try to load one I go to savefile press A and it goes to the file browser for a split second and it goes back to the 3 options of what i want to do with the file.If there is a way to fix any of these bugs it would be great.So... no matter what, we will never be able to run a game over 3MB with more than 5FPS?
It can run games bigger than 3 MB
Only the executable size is 3 MB. Not the data size.
The gba can run code directly from the gbacard .This only works with this emulator if it is only used with the lowern 3 MB. But data reads work even if they pass the 3 MB limmit.
Um... I think you may have miss-heard what I said.
Yes I know they can run over 3MB. with HWspeedup file.
my question was more of: eventually, will it get to a point where the games can be OVER 3MB, and run at decent speed.
Right so basicly this is an gba emulator for a ds and dsi that can run games under 3mb (hyperspeed) faster and roms over 3mb but slow (hwspeedup)? oh and I tried some gba homebrew on hyperspeed and they work decently fast. not with hwspeedup. anyway good job ichifly (btw i'm new to gbatemp but i love the site)![]()
![]()
As I sad before the hyperspeedup can emulate bigger files as long as they don't run code directly from the card and above 3MByte but it can emulate data reads from above the 3MByte.
hwspeedup can emulate even code execution directly from the gbacard without a limmit.
ADD:
Update r21
ADD: dehook some patches that break some functions
ADD: not realy working sound emulation
fix: timing functions now emulate the real speed that fix some games but also may break some games anyway I need it for the sound functions
ADD2:
Please test some homebrews and add the test results to this wiki page http://wiki.gbatemp....patibility_List
I can't reproduce the bug but I think I have found and fixed your bug any way. Try this http://www.mediafire...fj9d1d7hycqixwz
what games have you tried ?With Hyperspeedup, I can't get any games working. Even ones under 3MB.
I'm using a DSTT. Does that mean anything?
This means use it's own GBA emulator.With Hyperspeedup, I can't get any games working. Even ones under 3MB.
I'm using a DSTT. Does that mean anything?
This means use it's own GBA emulator.With Hyperspeedup, I can't get any games working. Even ones under 3MB.
I'm using a DSTT. Does that mean anything?
