GBA not 100%- Mario Pinball land

Discussion in 'Other Flashing Hardware & Software' started by midget35, Aug 12, 2006.

Aug 12, 2006
  1. midget35
    OP

    Newcomer midget35 Member

    Joined:
    May 28, 2006
    Messages:
    34
    Country:
    United Kingdom
    I noticed the latest loader readme boasts that GBA support is at 100%.

    Unfortunately this is not true of Mario Pinball land.

    The rom I tested with is the USA one, and checked with the latest no-intro dat.

    Sometimes the game saves, but mostly when I go away and play another game, I come back to see the save is gone.

    To be fair- I also have a EFA I cart which cannot save this game either, so there may be something unusual about the save type used here?

    Does anyone know how I can go about reporting this issue to the G6 team?

    Also- has anyone had issues with other gba games?

    Regards
     


  2. bullet007

    Member bullet007 GBAtemp Regular

    Joined:
    May 22, 2006
    Messages:
    155
    Country:
    I keep on thinking that there is some type of IPS patch needed for this game (but i could be wrong)
     
  3. Shinji

    Member Shinji ҉҉ ҉҉

    Joined:
    Nov 6, 2002
    Messages:
    2,374
    Location:
    City of Delusion
    Country:
    United States
    I didnt even think that game saved [​IMG]
     
  4. midget35
    OP

    Newcomer midget35 Member

    Joined:
    May 28, 2006
    Messages:
    34
    Country:
    United Kingdom
    bullet007- I'd have thought the loader would patch the game before loading it, but it doesn't.

    Does anyone knoe the details of the save type this game uses? Are there other games using this save type that are likely to suffer too?
     
  5. djgarf

    Former Staff djgarf I Am A Raver

    Joined:
    Oct 24, 2002
    Messages:
    2,955
    Location:
    England U.K.
    Country:
    United Kingdom

    try looking through our full gba release list lol
    http://gbatemp.net/index.php?act=home&gon=1
     
  6. midget35
    OP

    Newcomer midget35 Member

    Joined:
    May 28, 2006
    Messages:
    34
    Country:
    United Kingdom
    oh yeah! its been a long day! thanks for not flaming [​IMG]

    EEPROM_V124.. nothing unusual here? Always a chance the dat is wrong, I guess, and that it is in fact a bad dump.
     
  7. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    My EFA can't save that game either. One guy on the EFA forums claims to have patched it and that it keeps the save but I've tried several patches with no luck. His name is Spectral I think, maybe you can get more info out of him.
     
  8. SpaceJump

    Member SpaceJump Where's my new 2D-Metroid?

    Joined:
    Aug 18, 2005
    Messages:
    3,648
    Location:
    Zebes
    Country:
    Germany
    Have you tried to SRAM-patch it with GBATA?
     
  9. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    Pretty sure I have. Unless I'm thinking of the time I was trying to get Super Mario 2 to work. Whatever, I'm not interested in the game anymore. Metroid Pinball seems cool though.
     
  10. Dirtie

    Former Staff Dirtie :'D

    Joined:
    Sep 9, 2003
    Messages:
    3,705
    Location:
    Zealer
    Country:
    New Zealand
    Yes, this is one of the only games to have problems at all on EFA, the only other one I've had any issue with is the recently released Summon Night, which didn't save until I patched it - no suprises that it's also the EEPROM_V124 save type.

    To patch these games you need the EEPROM_V124 patching tool (GBATA or FAT won't do anything).
     
  11. XxMxVxPxX

    Member XxMxVxPxX GBAtemp Regular

    Joined:
    May 12, 2006
    Messages:
    165
    Country:
    United States
    this worked fine on my x-rom. i had to patch it and im almost positive i rememmber where i got the patch. to bad i cant post the site here though........... [​IMG]
     
  12. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    I patched it with Dirtie's tool, will report back whether it keeps the save. On EFA it would keep the save for a very short period, like a couple hours, then it would disappear. And sometimes it just wouldn't even keep it at all.
     
  13. wabo

    Member wabo GBAtemp Maniac

    Joined:
    Dec 14, 2003
    Messages:
    1,082
    Location:
    Canada
    Country:
    Canada
    GBATA supports EEPROM_V124 (been a long time now). Even V125 and V126 wich are the newest save type introduced are supported by GBATA (very few apps support those)

    As for Mario Pinball, don't forget it has a weird ingame save system. I don't remember the system exactly but i know it's not really userfriendly and bound to cause frustration. From what i remember, i think you can only save during the game, and after loading this save, it disapear, so if you loose your lifes, you're screwed, it's back to the beginning (Kinda a one use save state). Correct me anyone if i'm wrong, haven't played this game in a long time.
     
  14. GBAer

    Member GBAer GBAtemp Regular

    Joined:
    Nov 9, 2002
    Messages:
    223
    Location:
    My House
    Country:
    United Kingdom
    I think you're correct, the saving in Mario Pinball is stupid, if you turn the game off with out saving first you lose your save and you have to start the game from the beginning. So just don't forget to save before you switch it off.
     
  15. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    Well crap, I put in 15-20 minutes earlier for nothing then. [​IMG]
     
  16. yuyuyup

    Member yuyuyup GBAtemp Psycho!

    Joined:
    Apr 30, 2006
    Messages:
    3,303
    Location:
    USA MTN timezone
    Country:
    United States
    I can't get Mario 2 (japanese "lost levels" mario 2) to work, sez the save is corrupt or whatever, how do I fix ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? SD m3
     
  17. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    I remember that rom needs to be patched to even start up. I have a version that works on my EFA but haven't tried it on the G6.
     
  18. Deaddy

    Member Deaddy GBAtemp Advanced Fan

    Joined:
    Oct 10, 2004
    Messages:
    568
    Country:
    Canada
    Well I played this game about 4 or 5 hours ago and finished the game by choosing Save & Quit. I just started it up now and the save is still there. So it might be working.
     
  19. midget35
    OP

    Newcomer midget35 Member

    Joined:
    May 28, 2006
    Messages:
    34
    Country:
    United Kingdom
    Does anyone know how i can report this issue to the g6 team? Maybe they can fix this particular save type for the next release.

    Because there could be more games out there / coming out with these problems, I think we're better off with one wholesale fix that individual patches.

    Anyone got their email?

    Thanks
     
  20. tolax

    Newcomer tolax Advanced Member

    Joined:
    Jul 10, 2006
    Messages:
    52
    Country:
    United States
    I'm also having problems with battle B'dman and racing gears advance.

    All other gba work fine. Anybody get these to work?
     

Share This Page