srsly...how do you save?
read the readme, no info
google'd, no info
.....so, im running m3 sakura with 3in1 flash and it'd be great if someone ran me through.
a AIM address would also help just in case
gba exploader has on screen (in english) information on what buttons do what.
open the .ini file associated with the app and take a look
SaveDir /GBA_SAVE
that is where your save files will go. you can change this directory if you want.
assuming your battery is working in your 3-in-1, you must dump the sram before you play a new game. if you flash a new psram game it will overwrite the sram and remove your save. if you play a psram game and then a nor game the nor game will overwrite the sram and remove your save. it works this way by design because there is only 1 sram. you should get in the habbit of backing up your saves with each reboot of gba exploader before you go off and play another game. if you are using a game in nor it will keep your sram and game. so you can boot the kit like a normal gba kit in gba mode using the nds firmware.
you did not use google, please don't say you did. i just checked and found a large amount of hits that explain how saving works. you could also use the search button for this forum, this is a common question which has been answered many (MANY) times.
finally
don't lie and say you read the readme when you clearly did not.
QUOTE*
: Backup SRAM data to SAV file.
When you want to exchange SAV file, to backup SAV data (or run another GBA) first and then exchange the file.
SAV file will be written into SRAM every time you run the GBA, even if you run the same file again and again.
SRAM capacity is 512KB (4Mbit) and you can use it by 8KB(64Kbits) paging.
Save area for NOR is stored from offset 64KB like this:
64KB UNUSED
128KB SAVE area for NOR
8KB SAVE management area
128KB SAVE are for PSRAM
Rest of space UNUSED
?Notice?
*If save type is not SRAM, GBA ExpLoader Will patch SRAM automatically.
Supported save types:
EEPROM_V111, EEPROM_V120, EEPROM_V121, EEPROM_V122, EEPROM_V124, EEPROM_V125, EEPROM_V126
FLASH_V120, FLASH_V121, FLASH_V123, FLASH_V124, FLASH_V125, FLASH_V126
FLASH512_V130, FLASH512_V131, FLASH512_V133
FLASH1M_V102, FLASH1M_V103
Special save type of Famicom Mini(Classic NES)EEPROM_V122, EEPROM_V124 and undefined type
*The size of SAV file will be adjusted to the real SAVE size.
But GBA ExpLoader cannot detect EEPROM 512B or 8KB, so all EEPROM size will be 8KB.
*If GBA ExpLoader cannot detect save type, it will be set to SRAM 64K.
*It's OK even if SAVE data has dummy area at the tail of the file. E.g. real file size is 64K but file size is 128K.
*SAV file will be saved to "/GBA_SAVE". File name will be the same of the ROM file name.
*When you run a ROM first time, analyzed data(SGN file) will be saved to "/GBA_SIGN".
*If file extension is BIN, GBA ExpLoader won't patch. And SAV file size will be set to 64KB.
*In file select window, top "SAV" will be saved as ".SAV" and to will be saved ".SV1" to ".SV5"
*You'd better create "/GBA_SAVE" and "/GBA_SIGN" yourself.
(Some Slot1 flash cards cannot create these folders correctly. N-Card series will take a long time to do this.)