GBA #2760 - Final Fantasy VI Advance (Europe)

Discussion in 'GBAtemp & Scene News' started by shaunj66, Jun 28, 2007.

Jun 28, 2007
  1. shaunj66
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    Administrator shaunj66 Administrator

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    ^^release-2760^^
     
  2. Hellios

    Newcomer Hellios Advanced Member

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    Well that took time to get released here... I just buy it up if it turns out to be cheaper then the EZ 3in1 pack...
     
  3. scrappy.doo

    Newcomer scrappy.doo Newbie

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    I think it's time all developers just let this (great) title rest. We've got enough remakes of this one. If I wanna play this old skool game I'll launch my emulator. Same goes for other FF parts. Just go create something new!
     
  4. ugly_rose

    Member ugly_rose GBAtemp Advanced Fan

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    Playing illegal roms on an emulator? Wouldn't think so. I'd gladly see them continue to make these great remakes! [​IMG]
     
  5. Poppu

    Newcomer Poppu Member

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    When the dream comes true...
     
  6. Bridgy84

    Member Bridgy84 Yub Nub

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    Hmm 128 size. I still think the US one was an under dump!!!
     
  7. Pikachu025

    Member Pikachu025 GBAtemp Advanced Fan

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    I'd assume additional languages take up more space. And maybe this is an overdump, who knows?
     
  8. Vater Unser

    Member Vater Unser GBAtemp Addict

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    I think GBAtemp is the wrong place for you [​IMG]
     
  9. dexmix

    Member dexmix GBAtemp Regular

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    so wheres my metal slug [​IMG]
     
  10. CockroachMan

    Member CockroachMan Scribbling around GBATemp's kitchen.

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    Seems to me like the last decent release for the GBA..

    We can bury it now..
     
  11. Sekkyumu

    Member Sekkyumu GBAtemp Regular

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    He was answering scrappy.doo [​IMG]
     
  12. kernelPANIC

    Member kernelPANIC GBAtemp Fan

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    Needs more Melpomene... that game will never see the daylight... [​IMG]
     
  13. Sir VG

    Member Sir VG GBAtemp Advanced Fan

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    No. Most underdumps don't work in the first place, first off. And second, all the other FF games on GBA were 64Mbit.

    This is actually (likely) on overdump, unless the languages pushed it over 64Mbit.
     
  14. Lumstar

    Member Lumstar Princess

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    Who knows? The NES scene is notorious for NEVER nuking overdumps, bad dumps, etc.

    Speaking of overdumps: The Japanese Pokemon Diamond and Pearl were overdumped by a whole 64 megabytes back when they came out, yet no one has bothered to correct it. Any takers for that task?
     
  15. Pikachu025

    Member Pikachu025 GBAtemp Advanced Fan

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    I have both Japanese DP versions, but I can't really get my MPCF to work with the dumper. Meh.
     
  16. Elrinth

    Member Elrinth :Master beyond your imagination:

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    I wonder how the japanese and american snes game differed compared to the japanese and american gba game.
    I'm thinking the gba releases are more the same than the snes game.. as I've heard alot of things in the snes game which was different in ntsc-j and ntsc-u
     
  17. Lumstar

    Member Lumstar Princess

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    I do know this is the *last* Nintendo-approved commercial GBA game in Japan. Just like Twilight Princess was for Gamecube there.
     

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