GBA #2695 - Final Fantasy VI Advance (USA)

Discussion in 'GBAtemp & Scene News' started by T-hug, Feb 6, 2007.

Feb 6, 2007
  1. T-hug
    OP

    Chief Editor T-hug Always like this.

    pip
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    ^^release-2695^^
     


  2. zatelli

    Member zatelli GBAtemp Advanced Fan

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    One of the very few gba titles I was looking forward to. Much better than the 2 in 1 packs & regional dupes we've seen lately. [​IMG]
     
  3. illumina

    Member illumina GBAtemp Regular

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    yayy been waiting for this forever! can't wait to play the new dungeons/espers
     
  4. txt

    Newcomer txt Member

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    damn so somebody beat me

    congrats for releasing this! and thanks for the work i know what hassle it is!
     
  5. Harsky

    Member Harsky Madmin

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    The last major title for the GBA? A nice way to send it off... now the rest will be padded out with movie tie in games....
     
  6. rant

    Newcomer rant Member

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    Works in sc lite, patched with the default options but the battles are too slow.

    edit: Patching without the real time save makes the battles feel normal.
     
  7. Pikachu025

    Member Pikachu025 GBAtemp Advanced Fan

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    Let's guess the number of GBA-ROMs we'll have at the end. I say 2750.

    Anyway, I played the Japanese Version, and it's a very nice port. I wonder how they changed the English script, though...
     
  8. Hadrian

    Former Staff Hadrian Better than Craigslist

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    Metal Slug is still on the release list for this year. I'm also looking forward to Earthbound 3 because I'm in denial.

    I doubt the rom number will only reach 2750, it will surpass that.
     
  9. kernelPANIC

    Member kernelPANIC GBAtemp Fan

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    Only good game left for the GBA is Melpomene, but I'm starting to think it will be canned... :_(
     
  10. iamwhoiam

    Member iamwhoiam Honorary R4 Fanboy

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    Is there going to be a DS release of this? or is there no point?
     
  11. Psyfira

    Member Psyfira Credit: 0ml. Insert tea to continue

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    Are there any notable differences between this version and, say, the PSX port?

    [Edit] Actually come to think of it I think I'll stick with the fancy FMV's [​IMG] Still, would be nice to know if there's any additional content.
     
  12. Emu

    Member Emu GBAtemp Regular

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    I thought you were able to just put the GBA ROM straight to your card and run it? What's this talk of patching for SC Lite?
     
  13. illumina

    Member illumina GBAtemp Regular

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    There's four new espers and a new dungeon, as well as three new spells.
    http://en.wikipedia.org/wiki/Final_fantasy...ame_Boy_Advance
     
  14. thegame07

    Member thegame07 GBAtemp Psycho!

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    completed it. i dont feel the need to play it again [​IMG]
     
  15. Darkforce

    Former Staff Darkforce DERP!

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    Screenshot seems kinda washed out compared to the original?

    Anywho differences between this and the SNES version - "Featured additions include new dungeons, new job classes, and other exciting additions." According to IGN, great.

    [​IMG]
     
  16. rant

    Newcomer rant Member

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    I haven't played many GBA roms with supercard so I do not know how it usually is but with FFVIA
    I only got a white screen when I tried to run the rom unpatched.
     
  17. Emu

    Member Emu GBAtemp Regular

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    Even patched, it's a 8200k load...-ouch.-
     
  18. Scorpin200

    Banned Scorpin200 Iceman

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    the last gba game
     
  19. FranckKnight

    Member FranckKnight GBAtemp Regular

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    It has been confirmed to be the last Japanese title released for the GBA (look at the release list). Most of the 2-in-1 are US or EU repackings.

    So yes, R.I.P. GBA, your run was one of the greatest! Hail your successor, NDS, and let it tred upon your former glory!
     
  20. Evil Robot

    Newcomer Evil Robot Newbie

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    Anyone know how to make SC Lite run this faster? I used fastrestart and disabled all options except for enable save in the SC patcher, but the battles are still far slower than the SNES I remember. Is this a "feature" of FFVIA in general?
     

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