1. Ev1l0rd

    Ev1l0rd (⌐◥▶◀◤) Developer - noirscape
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    It can also build to html5 (which can be put directly on itch.io or you can package it using one of the several tools out there to an application), so you won't need an emulator per se.
     
  2. samcambolt270

    samcambolt270 GBAtemp Maniac
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    this is pretty cool, but I just keep getting stuff irrevocably bugged in everything I make. It might be limitations to the gameboy coding, but I keep having issues where text boxes will be glitched, or some screens just wont display properly. I have no idea why they're happening, since everything i'v made appears as though it should work fine.
    EDIT: I believe I'v figured out the glitchy screens issue. It was probably due to the screen having too many unique tiles.
     
    Last edited by samcambolt270, Apr 26, 2019
  3. ParzivalWolfram

    ParzivalWolfram GBAtemp Regular
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    Once CGB support is added, this is gonna be AMAZING. I'll probably make a tech demo or smth idfk
     
  4. raxadian

    raxadian GBAtemp Advanced Maniac
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    Early GBC games were just Gameboy colored games so just adding colors should be easy, while making GBC optimized code should be much harder.
     
  5. ParzivalWolfram

    ParzivalWolfram GBAtemp Regular
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    "Early" CGB games were DMG games with color, yes, but the palette was provided by the CGB BIOS. Real CGB-compatible games actually use the extra I/O, RAM, VRAM and DoubleSpeed mode when running on the CGB. Running as just a DMG on a CGB gives you issues. These can be seen easily in Pokemon Gen 1/2 if you cause a reset via a crash. Due to the reset, a lot of transitions and such are broken as the DMG has specific things the CGB doesn't do for... some reason. I dunno why, ask Nintendo.

    Read the GBx tech docs for more info.
     
  6. raxadian

    raxadian GBAtemp Advanced Maniac
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    Hence why I either used the "switch colors to grayscale trick" or used my Gameboy for Gameboy games. A lot of Gameboy games look awful in the GBC due to getting colored when they weren't supposed to.

    My point was that making Gameboy games be in color would be easy while making actual GBC games would be hard.
     
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  7. ParzivalWolfram

    ParzivalWolfram GBAtemp Regular
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    I misconstrued that, sorry. The functions for coloring the grayscale are provided by the GBC BIOS, not the game itself.
     
  8. raxadian

    raxadian GBAtemp Advanced Maniac
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    The game however is what decides what parts the GBC will color. Look at the difference between Pokemon Yellow and a random Gameboy game. One looks good in color, the other looks horrible.
     
  9. ParzivalWolfram

    ParzivalWolfram GBAtemp Regular
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    ok true
     
  10. theBLUEBIRD

    theBLUEBIRD Advanced Member
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    They just released GBStudio 2!
    And there is a lot of new cool stuff in this version. Worth checking out for anyone interested..
     
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  11. raxadian

    raxadian GBAtemp Advanced Maniac
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    Still no Gameboy Color support?
     
  12. theBLUEBIRD

    theBLUEBIRD Advanced Member
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    Well.. There is color support - You can add a number of paletts to your scenes, and assign them to different areas of the map and characters. Each palett can hold 4 colors, and it seems you can add as many paletts as you want. But from what I can tell, you still cant save games as a .GBC extension..

    I have been fiddling around with this tool for the last couple of days, and its really great. A bit limited for my taste.. But still very good! I might use this to make a couple of games in the near future!

    EDIT:
    I would call this a GBC game though..
    [​IMG]
     
    Last edited by theBLUEBIRD, Sep 22, 2020
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  13. raxadian

    raxadian GBAtemp Advanced Maniac
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    How about making a contest?
     
  14. theBLUEBIRD

    theBLUEBIRD Advanced Member
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    Make a GBStudio contest..? Yeah that would be pretty cool! I would probably join something like that, if somebody set it up..
     
  15. raxadian

    raxadian GBAtemp Advanced Maniac
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    Maybe someone should tell the GBAtemp staff about it... problem would be posting download links as even if the games have custom sprites they would be kind of breaking copyright.
     
  16. theBLUEBIRD

    theBLUEBIRD Advanced Member
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    Hmm, yeah I guess that would be kind of a problem.. Maybe there's a way around it somehow..?
     
  17. raxadian

    raxadian GBAtemp Advanced Maniac
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    I guess gameplay videos that don't have links in the decription would be okay?
     
  18. theBLUEBIRD

    theBLUEBIRD Advanced Member
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    Maybe.. But the best way to to get the feel of a game is to play it yourself! I guess a video would be a good alternative though!
     
  19. raxadian

    raxadian GBAtemp Advanced Maniac
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    Well however is the judge could play the games then pick ten or so for voting.

    Then the winner gets a price and the people in the forum can google search for or or something.
     
    Last edited by raxadian, Sep 24, 2020
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