[GB(C)] Injection with the New Generation of VC

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Asia81, Feb 25, 2016.

  1. Drak0rex

    Drak0rex GBAtemp Addict

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    @Asia81 do you know if it's possible to inject an emulator save into a virtual console game?
     
  2. squee666

    squee666 Advanced Tech Pleb

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    its possible the new pokemon games all use the .sav format named sav.dat

    if you mean the other VC games like SNES which has savestates then i dunno it uses a different system
     
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  3. shadowofdarkness

    shadowofdarkness GBAtemp Advanced Fan

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  4. Drak0rex

    Drak0rex GBAtemp Addict

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    What I'm wanting to do is transfer my pokemon thunder yellow save that is injected into the virtual console pokemon yellow, continue playing it in gameyob, and then transfer it back when it comes time to transport them to x/y/oras.
     
  5. squee666

    squee666 Advanced Tech Pleb

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    why in gameyob lol?
     
  6. Queno138

    Queno138 Ravens

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    btw, in case this hasn't been mentioned already.

    The issue with colors, is VC issue, not the rom's issues.

    Playing Pokemon Gold (injected) would have the same flickering, and same missing brown parts.
     
  7. Drak0rex

    Drak0rex GBAtemp Addict

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    Speed hacks, better colors (whites are white, not off white) and because I want to. o_o Also, gameboy borders.
     
  8. squee666

    squee666 Advanced Tech Pleb

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    Yeah its most likely to do with the New VC is specifically made for Red/blue/yellow and they make it access the extra palettes because they are not used, would probably be fixed if they released Crystal which has full gbc palette use unlike yellow which is partial
     
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  9. Drak0rex

    Drak0rex GBAtemp Addict

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    So how would I extract/inject the vc save?
     
  10. squee666

    squee666 Advanced Tech Pleb

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    use JKS manager extract the save, copy it to wherever you placed the rom rename it to from sav.dat to romname.sav once you are done copy it back to the JK save folder it was in. rename to sav.dat and reinject
     
  11. froggestspirit

    froggestspirit D/P/Pt Demix Guy

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    @TheStoneBanana What you could do if you want to do SGB colors, is start with the color hack as a base, modify the palettes, and any routine that switches the VRAM bank to 1, skip that routine (that routine tells what tiles use what palette. By default, they all use the first palette). Since the game will only use the first palette, there will be no need to worry about palettes 5 and 6
     
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  12. vree

    vree GBAtemp Regular

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    Ok forget what I said I give up I tried to play on an emulator (gameyob) that gives a crackling audio. Tried messing with injected VC games with the full color mod that works but when I transfer the saves between the now released official vc games and the inject version stuff just don't seem to work consistently.

    So yeah I kinda give up and will just wait for a full color mod for the recently released games. :/

    OK kinda related. I thought by myself why not play a color inject version of the game (so not the vc version) and transfer over the save when I want to trade and stuff to the official vc version. While this seems to work perfectly for red it doesn't seem to work for blue because the injected version found on a certain site doesn't show up but the red version does. The topic started has no idea why his custom version doesn't show up.
     
    Last edited by vree, Mar 8, 2016
  13. Apache Thunder

    Apache Thunder I have cameras in your head!

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    Currently using Gameyob to play the game in color. I've figured out how to transfer the save back and forth. You have to chop a line and a half of bytes off the end of the save file using a hex editor before you can transfer a gameyob save back to the VC game via SaveDataFiler.

    Look at an unaltered save dumped from the VC title to see what size the save is supposed to be. ;)
     
    Last edited by Apache Thunder, Mar 8, 2016
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  14. geoflcl

    geoflcl Permanent GBAtemp Newbie

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    Any luck in getting the wireless features working with Gold/Silver yet? I personally wouldn't mind playing the game in black and white as long as trading and battling worked :tpi:
     
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  15. vree

    vree GBAtemp Regular

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    Yeah but in gameyob the audio crackles (using old 3dsxl).

    So that is not an option.
     
    Last edited by vree, Mar 9, 2016
  16. kromlech06

    kromlech06 Advanced Member

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    @squee666 is it possible to add L=A to the sprint/sprite/exp bar patches for both red and blue?
     
  17. squee666

    squee666 Advanced Tech Pleb

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    no especially when you consider L and R didnt exist until the GBA so it cant remap keys that didnt exist
     
  18. kromlech06

    kromlech06 Advanced Member

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    Oh well. I figured because X is mapped to Start it was possible to map other things. I guess that's in the emulator itself which no one has touched yet? Thanks anyways, love your work!
     
  19. Apache Thunder

    Apache Thunder I have cameras in your head!

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    Which version of gameyob are you using? I went with the DS/DSi version. I converted it to a CIA and it runs directly from home menu. Audio works just fine. :P

    EDIT:

    Here's the TWL version of GameYob:

    gameyob_TWL.rar

    It should work in the same way as the CTR version. INI file would go in the same place and it will load roms in the same way and what not. I have not noticed any audio issues when playing Pokemon Blue with it. :D
     
    Last edited by Apache Thunder, Mar 9, 2016
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  20. vree

    vree GBAtemp Regular

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    Ini file????

    Don't have that. Just a cia that I installed of the latest version.
     
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