Gateway Ultra v3.5.1 - Live cheat menu teaser

Discussion in '3DS - Flashcards & Custom Firmwares' started by SirByte, Nov 14, 2015.

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  1. SirByte

    SirByte GBAtemp Advanced Fan

    Dec 30, 2012
    Bugs fixed, and what a way to remain relevant: an in-game cheat menu with all kinds of stuff to help you search for them, incl. live RAM editing.

    14/11 – GATEWAY ULTRA v3.5.1 PUBLIC BETA(edit)
    Posted on November 14, 2015

    (edited to add “cheat memory addresses”)

    Today we are back with a quick firmware update!

    We would like to thank our users for the prompt feedback of our previous firmware update!
    You are always helping us improve and think of new features that we never could have imagined.

    * Fixed loading issues for CIA based games, classic mode
    * Allow bigger ExFAT cluster sizes again
    * Teaser for the surprise feature!

    Our previous firmware accidentally always enabled our cheat engine, even if you did not enable it.
    This caused all kinds of weird issues, but we hope those are all resolved now.

    NOTE: We are working on supporting cheats for CIA based games, and it is coming soon.

    We also rewrote our filesystem driver from scratch in order to support our surprise feature, and in doing so we
    have introduced some minor inconveniences such as added checks for ExFAT cluster sizes.
    These are now removed as some users had cluster sizes as big as 32MB.

    Some users did not know what cheats are currently available, so here we list them:

    LEGO Star Wars III – The Clone Wars (USA)
    Sonic Generations (USA)
    Star Fox 64 3D (USA)
    The Legend of Zelda – A Link Between Worlds (USA)
    Yoshis New Island (USA)

    These are mainly as a proof of concept, and we expect many more to come with the help of our users!

    Some users also wondered what kind of memory addresses the Gateway 3DS cheat engine expects, so let us be clear:
    It expects virtual memory addresses, so that it works on both New 3DS and Old 3DS and for any supported firmware version our users are running.

    This means that existing codes used in for example AR3DS, which use physical addresses, need to be converted into virtual addresses.
    Unfortunately this kind of conversion is not straightforward.

    As for the Special KEYPAD cheat code, the keypad value can be any combination of the following:

    0x1 A
    0x2 B
    0x4 Select
    0x8 Start
    0x10 Right
    0x20 Left
    0x40 Up
    0x80 Down
    0x100 R
    0x200 L
    0x400 X
    0x800 Y


    We would like to formally introduce our next upcoming feature that we have in the works: the ingame menu!
    With the ingame menu, you pause the game and you will be able to:
    * Live edit game memory RAM with an on screen hex editor!
    * Live configuration of cheats
    * Live search for cheats!
    * And many more features that we have planned

    See below for our current proof of concept in action!
    Last edited by SirByte, Nov 14, 2015
  2. LameNobody

    LameNobody Weighted Companion Cube Enthusiast

    Jan 23, 2015
  3. Tony_93

    Tony_93 GBAtemp Addict

    Jun 13, 2015
    United States
    Wow, seems like they are really trying to stay alive despite what everyone thought.
  4. SirByte

    SirByte GBAtemp Advanced Fan

    Dec 30, 2012
    No, I didn't as one can expect this to be front page news, not because of the bug fixes, but because of the next big thing. Anyway, if a mod can delete this thread it would be appreciated.

    Edit: for some reason the threads were moved out of "3DS Flash Cards" to "Scene News". That's a bit of a head scratcher, as GW team is not part of the scene.
    Last edited by SirByte, Nov 14, 2015
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