Hacking Gateway savegames not transferred to 3DS SD card

Ravager90

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hey guys,

I'm on an old 3DS XL Sysnand on 4.5 - Emunand on 10.3. Currently using latest Getway Firmware 3.6.2 booting via MSET from BlueCard.

Recently I noticed, that Emunand savegames are no longer stored on the SD Card, that's inserted to the regular 3DS SD Slot.
Today I've been using my gateway card on another 3DS XL(2), that has it's own SD Card, I was planning to sell, booting up a game from Emunand. Closing it after 2 minutes as everything was working fine.
Returning the Gateway to my other 3DS XL(1) console, booting up the same game from Emunand, see that my previous savegame is gone, and the 2 Minunte savgame, that was created on the other 3DS XL being loaded.
Checking the 3DS XL(1) SD card shows me, that there haven't been made any changes to my savegame since 3 days, even though I have been playing several games, all of them with intact savegames.

Now's the question - How can I restore 3DSL XL(1) savegame and get rid of the 3DS XL(2) savegame, that's somehow accesible from both consoles, using different SD Cards.
Checking both Nintendo 3DS XL SD cards, aswell as the Micro SD where the games are stored, didn't provide any solution for me.

Thanks in advance for your help!

Regards

Ravager90
 

Ravager90

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Recently I've been playing Code of Princess and a self-cryptofixed and dumped european version of Gotcha Racing which is actually a Card 2 release, because the rom re-packer told me to use Card 2 for enhanced compatibility. Seems like you already solved and fixed my problems - Thanks a lot!
 
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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!