Gaming and the Idea of Innovation?

Discussion in 'General Gaming Discussion' started by Ryukouki, Oct 24, 2013.

?

Has gaming lost its innovation?

  1. Yes

    56.0%
  2. No

    44.0%
  1. Ryukouki
    OP

    Ryukouki See you later, guys.

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    I do not know about you guys, but gaming as of late has been feeling a bit "stale." Gaming as of late has been getting easier, and sometimes, developers focus too much on the graphical aspect rather than the gameplay and innovative aspect. I have always wondered what would be the perfect game system that mixes fun and innovation, or what would be the perfect game that mixes difficult challenges with a unique gameplay system. I feel that I am not alone in thinking that some of the games from the past several months are more of the same old thing, rehashed over and over again. Therefore, I would like to open up a bit more of a discussion as to where innovation could be implemented into games and consoles. ​
    Let me start with a broad question here. What exactly makes something innovative? We can certainly use the dictionary definition, which states that innovation is something that features new methods that are advanced and original. I find that something is innovative if it can combine uniqueness with exciting features, while keeping me engaged with the feeling of "I do not want to stop playing with this product any time soon..." This definition will vary amongst other people, of course. Everyday innovative objects could be the Apple iPod with the scroll wheel back in the old days, the Nintendo Wii, or the tablet. Sometimes, these items are superseded based on the trends in their respective industries. In terms of video games, you can call games like World of Warcraft, The World Ends With You (Nintendo DS), or even Pokemon "innovative" because they changed the landscape of the video gaming industry. ​
    A little bit of a deviation here, but I recently started hearing a lot of positive things about the video game Beyond: Two Souls. From what information I have gathered, when the main character dies in the game, there is no "Game Over" scenario; instead, the story will shift around who is alive or who is dead. I have not seen that in gaming before, as to me, game over often feels like the developer saying I did not play that part right and that I need to be "punished" in a way. I find that idea very interesting and if I had a Playstation 3, I would love to try out this game. Looking at things from another angle, when would innovation be considered going too far, or innovating in the wrong direction?​
    An example I would like to look at here is the XBOX ONE from Microsoft. On their big press conference day, the console was touted and lauded by the company as one that would revolutionize the video gaming industry with all of these cool features. As we all know, the reaction was so into the negative and caused such an uproar that Microsoft ended up changing their policies to quell the horde of angry gamers (Daily Reaction). Where is the line going to have to be drawn to say that innovation in this case has gone too far? Is it innovation in this case? While Microsoft might find their idea interesting, the vast majority has shunned the console. ​
    Personally, I found that the latest generation of consoles has not moved me as other generations have in the past. At this point, it looks like a war of who can get the shiniest console with the slickest visuals. Games have not moved me in the slightest as they are revamps, remakes, ports, or something based off of a previous idea. I find this regrettable as developers are starting to try too hard to attract their casual crowd to pull in money, while forgetting somewhat about their hard core audiences. These next generations just use the same old ideas that were from previous generations, but instead of giving us a simplistic "formula" of sorts such as:​
    A+B = C
    they give us:​
    3A+4B = 6C
    You kind of see the idea... or at least, I hope you do. I feel that developers these days are taking the "lazy way out" and just take the root formula and change a few numbers around. We can look at the sports games that constantly return year after year after year, with minor graphical enhancements or new players to keep up. I recall the release of the Nintendo Wii, and how nobody had really seen gaming with motion features. It may have been attempted in a minor format, but the idea never really took off the ground. When Nintendo did it, it was the craziest thing around because it was just so "new." If I recall correctly, it sold a good number of units. I still remember getting a Wii two weeks before launch through my father and selling it close to $1000 on the street because of the hype surrounding the device from the innovations. The lady that bought it, bless her, thought it was the most unique gaming system in quite some time.​
    [​IMG]
    Looking at a spec table of the next generation of consoles, nothing really seems to "pop" out in terms of overall features. Prices continue to rise and features continue to drop...
    Let's go back to the initial topic starter: Where can developers innovate their games or consoles? Should developers start listening more to their fans? Should they not worry much about the money gained or lost in the process, and create a game that fans have been dying for? In terms of consoles, where could consoles be changed to be more innovative? What would be the perfect "dream game" or "dream console?" Since the vast majority of gamers has heard of the Nintendo Wii and the idea of motion detection gaming, ideas similar to it were created by Playstation (Move) and Microsoft (Kinect), but had lesser impact. What could developers do to implement better innovations? Is thin the new thing that needs to be pushed out? Is it necessary to hash out updates once every few months to just show off a specification bump? If developers listened to their fans for video gaming concepts and ideas, do you think that gaming would have been significantly different today? There is a poll above, so please feel free to vote on that, and I would love to hear your comments.​
     
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  2. Rob Blou

    Rob Blou GBAtemp Advanced Fan

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    imho the consoles are more innovative than the games :( The wii was a great innovation, the kinnect too and I really love my 2nd gamepad on my wii u but .... there's not a lot of games that take full advantage of these technologies :( the wii has probably 30 great games and the rest is pretty much gimmicks and non quality games. The kinnect (imho) has 0 great games and the Wii U is struggling right now but I'm sure it will pick up and hopefully the games will innovate.
    Seriously, I'm sick and tired of action games (FPS, Sandboxes and all that crap) I'm a JRPG fan and I think it's sad that a lot of JRPG are now influenced by the west and become more and more like an action game. I would have loved to see real innovation in the JRPG genre ... the should keep what works and make the rest better.
     
  3. gamefan5

    gamefan5 Kid Icarus Uprising connoiseur

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    Yay another great article!
    I'll give my thoughts on it a bit later. XD
     
  4. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    I think at this point in time, with the current technological limitations, there really isn't all that much to improve upon/add when it comes to games. Most genres are getting to the point where not much can be improved in terms of gameplay, IMO we've pretty much seen all that we can with shooters and RPGs and such.

    And really people these days don't want innovation, they just want what the previous games had. For example, Rob Blou above me. "I'm a JRPG fan and I think it's sad that a lot of JRPG are now influenced by the west and become more and more like an action game. I would have loved to see real innovation in the JRPG genre ... the should keep what works and make the rest better." AKA "I just wanted what they had before (but y'know, better duh), not these innovations changes :angry:" It's hard to "improve" on something that already works well, it's hard to "innovate" certain genres when adding to them changes what they are.

    I'm not too worried about games becoming "stale" or "samey", though. I'm not the kind of person who can't stand X genre and will only play Y, as long as they keep releasing games that I can enjoy then I'm fine. What I'm really worried about, though, is how easy gaming is becoming these days. Games like Dark Souls and Demon's Souls are nice, but artificial difficulty can only go so far.
     
  5. Rob Blou

    Rob Blou GBAtemp Advanced Fan

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    I agree with you on a lot of points ... it's true that we want old stuff, however not everything old is good and the problem is that they are changing a lot of what was good and keeping what was not so good (FF13 I'm pointing at you) :S. They remove the world map, the huge amount of content and exploration, dumb down the combat system and the storyline ect ect. I think it is possible to innovate while keeping a good formula (Xenoblade did it to a certain extent and thats why a lot of people are saying it's the best JRPG of this generation). Skies of Arcadia innovated in the world map area by making it in the sky with a flying ship and it was amazing! What saddens me the most, is when I hear SE saying that they can't do a remake of FF7 cause it would take them 50 years ... in other words: It's impossible for us to make games with the scale of old JRPGs because of the evolution of graphics :( Great graphics are impressive for 15 mins and then you get used to it ... great games are impressive through the whole game.
     
  6. Gahars

    Gahars Bakayaro Banzai

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    "Innovation" gets thrown around so much that it's little more than a buzzword at this point.

    For what it's worth, I'm all for experimentation, but I think people have to remember that "innovation" and quality are two very different things. Just because you're doing something differently doesn't mean you're doing it well. Just being different for the sake of being different is no better than keeping to the status quo; hell, in many cases, it's outright worse.

    Take motion controls, from the Wii to the Kinect to the Move. It was different, sure, but did it improve games as a whole? Nope. Sure, there's a rare few exceptions here and there, but those are very specific cases and usually limited to very specific genres (party games, mostly). Even on the Wii, if a game controlled well, it was often in spite of the motion controls, not because of them (Twilight Princess, Mario Galaxy, etc.).

    You could apply this to Xbox One's original policies, too. Sure, they would've been different, but they wouldn't have been particularly good, and at the end of the day, that's what matters most.
     
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  7. calmwaters

    calmwaters Cat's best friend

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    You see, I just don't care about the hardware specifications for these systems. As the picture shows, they're all the same. They can't keep touting graphics as a reason to buy a game: all three engines have the same power. What I care about are quality JRPG's that aren't necessarily innovative, but provide me hours of entertainment (I'm looking at you, Super Paper Mario). Plus JRPG's are really repetitive, so you've got to come up with an interesting idea each time you make a new one. And after 14 Final Fantasy titles, there's not much they can do in innovation, so they need to kind of fake it to make it seem as enjoyable as the last 3 games.

    While I'm on this subject, I believe all games are repetitive: you repeat the same process over and over again. This is why so many of you find modern games easy: the graphics have changed, but you're still roaming around with machine guns on Xbox Live adding to your kill count. The dance and music games are the same too; you will have more success innovating in other game categories.

    So yes, developers do take the easy way out because they just rehash the shooters and dance games; they've just got different names. How many first person shooters are there, excluding the Call of Duty, Halo, and Mass Effect franchises?
     
  8. Tom Bombadildo

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    I forgot
    Mass Effect isn't a FPS. Also, Battlefield, Half Life, ARMA, Bioshock, Borderlands, Counterstrike, Crysis, Dead Island, Far Cry, Killzone, Resistance, Medal of Honor, Quake, Unreal series, and on and on and on and on. And not all of these series are just "rehashed" either. So...point is moot.
     
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  9. Black-Ice

    Black-Ice Founder of the Church of Renamon

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    Nintendo try very hard to be innovative with consoles.
    I feel while Sony and Microsoft just try to fight each over and build upon the same things, Nintendo actually try hard to deliver something new with every console.

    brace for impact...
     
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  10. Tom Bombadildo

    Tom Bombadildo Honk!

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    I forgot
    >Innovative
    >Shit gimmick they give up on ;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O;O
     
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  11. Black-Ice

    Black-Ice Founder of the Church of Renamon

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    Nah, Nintendo's "gimmicks" have always been the focus for them.
    Which is good imo
     
  12. calmwaters

    calmwaters Cat's best friend

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    I think what I meant are all the games where you run around in first person and don't actually control a character a la Batman: Arkham City. It doesn't get boring to keep playing these sorts of games? I mean, the ideas might be different, but they're all still in first person. Why try to make something that is in third person and is fun when everyone likes playing these series?

    I could seriously not agree more. Nintendo isn't even trying to compete with these companies; they just release games on their system and hope that that'll be enough to lure in gamers. Sony and Microsoft are involved in a massive battle over who can have the better multi-purpose entertainment system as opposed to just having a game console (this is just my opinion, though). I thought the Wii U would sell because it had a tablet, which are immensely popular with people nowadays. But apparently it takes more than a tablet with internet connectivity to peak people's (and other gamers) interest.
     
  13. trumpet-205

    trumpet-205 Embrace the darkness within

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    The last innovation in gaming industries was really the Wii, which sparked the movement motion gaming.

    However with Wii U, Nintendo backed away from that and opt for gamepad mimicking tablet. Gamepad honestly doesn't have that wow factor that motion gaming has.
     
  14. emigre

    emigre Has complex motives

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    You can say the same about every genre. 2D platformers? You jump a lot. JRPGs? You grind a lot. FPS is just an easy target for people to point and say "huh dud rehash."
     
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  15. naxil

    naxil GBAtemp Advanced Fan

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    innovations= play the same GAMES on different HW (with the same SAVES). Console need to BE OPEN and game need to be EDITABLE!
    How much editor do u see for Console gaming (not think about homebrew mod, but i talk about official game editor).
    Gamers need to be free, and play the games every time and everywhere (tv,tablet,pc,console,smartphone)
     
  16. mj0ln3r

    mj0ln3r Newbie

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    I think the Oculus Rift (VR) will be "the next big thing" and a gigantic leap forward for games and entertainment. I don't own one or even tried it myself but following the progress reminds me of the 3D graphics explosion during the 90s. Motion controls should find new life in a virtual world too. When it's released for the PC I imagine MS/Sony/Nintendo will rush to support it or create their own versions.
     
  17. GameWinner

    GameWinner Take your heart

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    Sony already has a VR set planned for next year.
     
  18. Gahars

    Gahars Bakayaro Banzai

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    Could you at least pretend to know what you're talking about?
     
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  19. calmwaters

    calmwaters Cat's best friend

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    No, I'd rather be an idiot than a hypocrite.
     
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  20. Foxi4

    Foxi4 On the hunt...

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    See, here's the problem...



    #Dat_First_Person ;O;

    The fact that you've clearly never played the game aside, why exactly would you blame the camera perspective for any of the game's shortcomings? I mean, I could say the exact same thing about RPG's - they're mostly top-down, aren't they, like, all the same? Aren't they boring clamwaters? :)
    Uh-huh - because the transitions between Game Boy, Game Boy Pocket, Game Boy Light and Game Boy Color brought so many innovations to the table. Or the transitions between DS, DS Lite, DSi and DSi XL. Or between the NES, SNES, N64 and the Gamecube.

    What's up with people constantly saying that Nintendo always had a "gimmick" or always "innovated" with each and every system? The only ones that stand outside of the widely accepted norms are the Virtual Boy, the NES, the Wii, the original DS and the Wii U - all of their other systems either continued a previously started trend or simply blended into the mainstream.

    Coincidentally, two of those systems are flops, which underlines an important subject - innovating for the sake of innovating isn't good - what matters are good innovations which change the market for generations to come, solutions that matter and improve the status quo.