I liked it too.
I don't really get whats with people saying they only mashed buttons in battle. Isn't that usually a sign of people sucking at a game? It almost always works in all games, but it's by no way the way its supposed to be played. You run from enemies for a while to study their movement and moves, then time your avoiding and shooting. You learn when enemies that require missles or changing the perspective in general, stand still (because they all give you openings eventually) and then aim for them when they do. And you use the finishing blows, which I really enjoyed to just look at.
Same with the supposed linearity and 'you got to kill the room, move on, repeat' thing. Isn't that pretty much every other metroid? The only reason the prime games weren't necessarily linear was the whole sequence breaking thing. Which wasn't in the game intentionally to begin with, as seen with the many attempts to stop the most important break, early space jump boots in prime 1. Other than that, you could enter a wrong door, but would inevitably be blocked a room later by heat, a colored door, a missle lock or a really long pit.
I believe the only game that promoted sequence breaking openly was Zero Mission with its low% achievments. And Fusion in that one secret Adam scene. The original metroid and metroid 2 werent completely linear in a sense, because they never directed you anywhere and you were often blindly searching for the next weapon or item / the last metroid around.
Never played super metroid a lot, because the clunky controls were really hard to get used to after playing the gba games, so i cant talk much about linearity here. But I'm pretty sure the only reason not to follow the games intended sequence was to waste time or maybe pick up a left behind missle pack.
I guess its a bit harder to run the wrong way in other m, because it had less 'misleading paths' and less 'it might be the right way, you have to check first to know' tunnels and doorways. though there were some in the jungle sector i clearly remember.
I cant disagree with the small handful of scanning moments, they messed something up there by requiring pinpoint accuracy to hit a very specific pixel. However, if you honestly needed a guide to get past that, I can't help but laugh. Its always very obvious were the game wanted you to look. And after the very first scan sequence, it was also obvious that the game just wants you to hit a very specific spot, so you wiggle the scanner around a bit until you get it. So while badly done and arguably annoying, it comes as a surprise only once and after that is easily solved.
Surprisingly, my kid brothers basically get past these screens in seconds without any problem, every time.
I never really cared about samus breakdown. To me, it was a nod to the backstory/manga and I was fine with it. It might've been more believable if this game happened right after zero mission, when she first 'killed' the monster that murdered her parents and was practically about to rape/eat her two seconds later, and then it came back just like it was never blown to bits. but whatever.
ptsd can happen years after the actual event even if the basic event repeated itself 5 times before.
and revertigo (associative regression) would be able to explain why it only happened right there at that point and never before and never afterwards. the story might be unworthy of what people pictured ice cold genocide chick to be when she actually opened her mouth or had to interact with real life humans, but eh. it works out from a psychological point of view.
and samus is arguably a psychological unique case anyways. come on. she lost her parents to ridley, she was forced to grow up on the planet of wrinkly bird freaks that couldnt even communicate with her for the longest while, who she later lost as well. then she went to the military. and afterwards took the job of a sociopath, lonely space hunter, after realizing that she wouldn't be able to properly function in any type of social unit. after which, she began to eradicate one race of alien animal after another, indiscriminately blasting holes in vicious, but only instinct driven predators, harmless space plants, space criminals, beasts tamed and enraged by space criminals and most likely this or that space government soldier too. you can't cause intergalactic genocides too often without ending up breaking space law at least once. to be honest, it wouldn't surprise me if, after the events of metroid fusion, samus became a wanted criminal (or at least wanted for political reasons) for destroying the space station, even if a malfunctioning AI system told her to do it.
I never really held silent hunter samus as a character in a high place as you might have guessed. Having a girl in the suit was a gimmick for its time, with the dominant man-heroes, but not much else. Her being a girl didnt change anything. So what, she finished a bunch of hard missions? She did that because she had the most adaptable power suit in history and every planet she ever visited had a conveniently placed self destruct mechanism to finish the 'eradicate it all' objective.
As we eventually found out in prime 3 and hunters, every damn bounty hunter in the galaxy and beyond has a similar reputation though, hard missions in all kinds of harsh places with all kinds of objectives and all kinds of morally questionable acts of planetary genocide.
having said that, metroid, to me, has never been about samus, which is probably the biggest reason why, even if i completely agreed with all the story critique, i wouldn't care much. metroid was about running, gunning and a bit of exploring. I'd literally play every game that did this with ok gameplay and controls. the most interesting stories in metroid always happened mostly independently without samus anyway. the rise and fall of the chozo, the rise of the space pirates, all the fantasy biology and logs in the prime series, finding phazon, the history of that star system in prime hunters.etc. the hero coming in and usually eradicating the whole place wasn't that interesting from a storyline perspective to begin with.
but I'm fine with people disagreeing, if you dont like it, you dont like it. but if all you know about the game is the popular opinion, you might be surprised, its not all bad.