Games you got too good at and ruined for yourself.

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What happens when "git gud" should actually occur and you ruin the game for yourself, or playing it with friends if it is a multiplayer (you are indeed now "that guy")? Similarly if games have taught people pattern recognition for sometimes decades then is it surprising when you get good at it and does that in turn break something you were enjoying?
Today we are looking for examples of games you were enjoying but eventually you saw through the matrix or your grit and determination left you just that good and thus you no longer care to play it. Did you make any house rules, alternative play styles, cheats or similar to try to make it better?

Examples.
One of my absolute favourite games on the DS was Puzzle Quest. It took the idea of "what if instead of epic battles in your fantasy RPG you instead won battles by doing a tile matching game" and ran with it. However then the pattern matching thing kicked in and I realised that if I saw a certain pattern of gems in the field which is theoretically random (in reality not so much, whether that is to make up for weak AI or an actual oversight I don't know) I actually knew the next seven or so optimal moves (some battles being less than that or decided by it), and then another optimal set for another common state, and another until I could almost do it on autopilot.

Another DS favourite is Tetris DS. I played the vs CPU as something to keep my hands busy when watching videos or something. Today it poses no challenge and I have to house rule myself, or go for another version.

Megadrive bomberman. I know there are better examples of battle mode but it was my main one and thus I still revert to it. However the thing where you wait for an enemy to come from above, know they will lay a bomb (or line thereof) and you go lower and trap them thus ending the confrontation does rather make it something of a one sided affair. Fortunately there are newer entries that follow the art style somewhat.
 

Naster

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Super Mario Bros.

The game was very fun until I completed it. Haven't touched it for 10 years since my first playthrough.
 
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Every Single Formula 1 Game I have played.
For the Book: I am a Single Player,always and ever.
No Multiplayer Races,No Internet Races/Leagues...nothing.
I want to race my own Race.

PlayStation - Sony´s Official Formula 1 Series
PlayStation 2 - Sony´s Official Formula 1 Series
PC - Codemasters F1 Series
(PC - Microprose Grand Prix Series)

All Games have the same Handicaps.
No matter which Difficulty is set:

- dumb,dumbest,moronic CPU Drivers / CPU controlled Actions
or
- most unfair,rude and inconsiderate CPU Drivers / CPU controlled Actions (ok,that´s more realistic today...:evil:)

Nothing between.Unintelligent independent thinking Fools...ok again,very realistic.:lol:
For the CPU controlled Actions:

- Safety Car Deployment......like playing Bingo or something.....
- Penalties...yes,my Favorite.....but,hey also like in real F1 World today....
....

Every Game started with:

- Ohhh..awesome...so much Options..the Graphics..the Tracks...wow...
- First short "practice" Race but with all Sets on "Realistic"...ohhh..this Time they got it.
and then
- First real full Race.....:yay:

And while I was thinking like this "Hey,it works fina......"
...some stupid CPU controlled :shit: happens..:angry:




Sometimes the only "Rescue" for most of the F1 PC Games - Fanmade MOD(ifications).:yay:
 

Localhorst86

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A lot of Tetris variants became boring after a while. What was once a desire for difficulty, has become a desire for "this better have Master Mode".
Tetris Effect is nice to look at, but It gets boring to do endless marathons on it.

Only Tetris The Grand Master 3 still gives me a tough time.
have you played the "connected" multplayer mode, yet?
 
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Ishzark

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Super Mario 64 and the DS version of it - I can play them in my sleep

They're still fun but eh, not challenging anymore
 

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I used the "practice makes perfect" method (used to be a quite competitive Unreal tournament player and my tetris skills on the GB were more than devent), that's the reason why my girlfriend never plays a videogame with me anymore.

Nowadays I have the luxury of being old, it's like "practice makes me less shitty"
 

mightymuffy

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Nothing that makes me consider the game boring really.... I became invincible at Tetris Attack when it first came out to the point where family wouldn't play me. However, just give yourself a couple of years off with the game - recently fired that one back up and fukk me I've lost my skill (can still beat all the family though hehe)

Suikoden 1 probably the only game I've 'ruined' for myself though, used to play that game almost annually as I loved it so much, but then the last two playthroughs, last one especially, were such a breeze to 100% it, nah I'll not touch it again now..
 

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Disney Extreme Skate Adventure when I was younger. I would make new files to do the campaigns over and over again just for variety, and none of my siblings ever got close to my skill in the multiplayer modes. Like, it was still fun, but it felt more empty when you did everything.
You might be the first I have met to have it as "their game".
What I am more here to note though is it is based on the Tony Hawk engine and consequently it was somewhat crowbarred into the Thug Pro mod where they attempted to get all the Tony Hawk related levels, characters and whatnot in one game. The forums for it also have a bunch more. To that end if you felt the twinge of nostalgia then that would probably be one of the better options for it.

http://www.thugpro.com/download

Dune (1992 PC game)

Can finish the entire campaign without a single Fremen death.
The adventure game? Interesting. Most seemed to have missed it in favour of the RTS.
Don't know that I would necessarily suggest the game today.
The soundtrack though
All day long.

A lot of Tetris variants became boring after a while. What was once a desire for difficulty, has become a desire for "this better have Master Mode".
Tetris Effect is nice to look at, but It gets boring to do endless marathons on it.

Only Tetris The Grand Master 3 still gives me a tough time.
On Tetris Grand Masters if you can track it down do give the homebrew port for the DS a go. After Tetris DS became stale for me that is where I went.
 
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AceX

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If I were to answer this before the end of March, I'd have said The Binding of Isaac, but since this new DLC, it's been hardcore.
Probably Stickfight: The Game. I find it very hard to find players of my skill level.
Edit: and when I do find people, they seem to leave, like they just want to win and don't like a challenge.
 
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Urbanshadow

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I actually ruined Monster Hunter Rise for me due to overplaying Monster Hunter World.

People keep telling me the new game is not that good anyway but heck I thought I wouldn´t eat up the games content a couple of days after release and it just happened again with the first free content update.

I even got the limited edition switch with the game which is cool but now profoundly regret. Roast me I guess.
 

BlackZero500

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practically most RPG's with some kind of Crafting system or anything that gives multipliers. After a little time i instinctually see what i have to do do get the maximum out of it. For Example: The Legend of Heroes - Trails of Cold Steel. Especially the Third part. If you combine Equipment and Quartz the right way you can practically start a fight, S-Break everything to death and by that get so much CP back that you can do it again right away.

Another Extreme example is Kingdoms of Amalur: The Re-Reckoning. While it did fix some of the major bugs of the original, the Difficulty is still a mess. Like its pretty easy to get so powerfull that you onehit everything exept the most powerfull bosses which take two hits and cant be damaged by anything.

The Problem is, i cant stand being weak on purpose. If there is a way to get stronger im compelled to take that way. But most games are not balanced for people that go min/maxing the shit out of their characters.
 

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I did not know about this piece of homebrew. Gonna try it out inmediately
Yeah it saw a takedown notice (though I think it was actually Sega this time rather than the usual tetris company vs the world, though I might be wrong) and was made by a Japanese dev so not so many even knew about it in the first place. I have tried over the years to keep the memory alive, and it along with Tetnus on Drugs/Lockjaw (another fantastic GBA/DS/PC homebrew effort) have seen me do well for Tetris despite efforts everywhere else to seemingly make a bad one (or be OK on the PSP but have to suffer PSP controls).

HOMM3, the AI is just so bad I always know how to cheese it.
I am more of a Heroes of Might and Magic II type (yes yes yes burn the heretic) but are there no AI mods? I saw mention of some for various HoMM entries to bring it up to something like a challenge or at least not make the AI as easy to cheese.

If I were to answer this before the end of March, I'd have said The Binding of Isaac, but since this new DLC, it's been hardcore.
Probably Stickfight: The Game. I find it very hard to find players of my skill level.
Edit: and when I do find people, they seem to leave, like they just want to win and don't like a challenge.
I had wondered if we would get games like that in this. There was a little glut of them (STARWHAL, Nidhogg and maybe if we are kicking it somewhat old school then soldat being examples of the thing, Stickfight then being the third to round it out) at one point. Always seemed that between a week and a month (never mind if there was a beta of some form) you would get someone master it and then just dominate servers such that it barely seemed worth the effort. Pity as there is a space for pure skill games.

On challenge. I found the same with Tetris DS online. I used to use a flash cart which for some reason would crash when trying to return from online so my profile was new every time. It has a player score component that gained slowly the more you had over your opponent but dropped massively should you lose to a notably lower scored type, and my score was the default new player score. Good times.

I used the "practice makes perfect" method (used to be a quite competitive Unreal tournament player and my tetris skills on the GB were more than devent), that's the reason why my girlfriend never plays a videogame with me anymore.

Nowadays I have the luxury of being old, it's like "practice makes me less shitty"

My ageing frame saw me move away from games like Unreal and COD to ones where strategy gets you somewhere (Battlefield 4 being surprisingly good for it if going for the more mainstream), though the kids tend to refer to the strategy vs action as TTK (time to kill) these days. Sadly it is very dependent upon getting a good team willing to work as one and that is rare and value when you find it, a few more indie games do mechanically enforce/guide team play but they also suffer from being indie games.

practically most RPG's with some kind of Crafting system or anything that gives multipliers. After a little time i instinctually see what i have to do do get the maximum out of it. For Example: The Legend of Heroes - Trails of Cold Steel. Especially the Third part. If you combine Equipment and Quartz the right way you can practically start a fight, S-Break everything to death and by that get so much CP back that you can do it again right away.

Another Extreme example is Kingdoms of Amalur: The Re-Reckoning. While it did fix some of the major bugs of the original, the Difficulty is still a mess. Like its pretty easy to get so powerfull that you onehit everything exept the most powerfull bosses which take two hits and cant be damaged by anything.

The Problem is, i cant stand being weak on purpose. If there is a way to get stronger im compelled to take that way. But most games are not balanced for people that go min/maxing the shit out of their characters.

If you find yourself drawn to crafting systems and put enough time into Kindoms of Amalur to get that far might I suggest Resonance of Fate. Eventually you can cheese it but it takes a long time.
 
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