Gamecube Backward Compatibility & Newer Wii Consoles

Discussion in 'Wii - Hacking' started by LWares87, Jan 13, 2012.

  1. LWares87
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    Member LWares87 The 'Wise' Merchant

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    Just curious to ask, when Nintendo brought out the newer Wii Consoles without NGC controller ports and memory cards slots, didn't they ever think of porting the actual controls to the classic controller and using virtual memory cards similar to NMM (like the PS3 has for PSX/PS2 games) for saving and loading game saves? :/

    Which brings me to another question, is there a way to play those kind of games using the classic controller? If not, would it ever be possible to engineer a way in the future?
     
  2. NES SNES V.B. N64 G.C. Wii WiiU

    Member NES SNES V.B. N64 G.C. Wii WiiU Now with extra redundancy!

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    The new 'family edition' consoles designed to sit horizontally are not GC compatible.

    And you cannot play GC games with a classic controller.
     
  3. nl255

    Member nl255 GBAtemp Advanced Maniac

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    It might be possible. All you have to do is figure out a way to solve the ARAM/USB2/MEM2 issue* that prevents most Gamecube games from being loaded from a USB hard drive. Considering even Creidar gave up on that, good luck.

    * Basically, there is a region of memory on the Wii called MEM2. Gamecube games use that for ARAM (some games can work without it but only with severe sound issues and no save support). However, USB (and Wiimote) access also has to go through MEM2. The problem with that should be obvious.
     
  4. LWares87
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    Member LWares87 The 'Wise' Merchant

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    Well... I guess, that explains everything.

    Although... What I don't understand is: why did Nintendo decide to bring out two different Wii's: one that doesn't support backups (obviously, I know the reason why) and one without NGC compatibility?

    Is it maybe perhaps, another battle against piracy?
     
  5. lufere7

    Member lufere7 GBAtemp Fan

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    The one that doesn't have GC support isn't for battling piracy since it's easily hackable. The reason behind it, was to reduce its price since a lot of people don't even use GC games or controllers.
     
  6. LWares87
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    Member LWares87 The 'Wise' Merchant

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    Well... could they be possibly phasing out support for the NGC then or could there be backward compatibility for this with the Wii U?
     
  7. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniacâ„¢

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    It's not even a battle against piracy... It is simple to cut production costs. Selling the new Wiis at the same price, recycling the old parts, and saving cash not putting the gamecube components in them...

    It's pretty much similar to the new PS3s.
     
  8. obcd

    Member obcd GBAtemp Advanced Maniac

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    We can only guess the marketing strategies of nintendo. In the past, they usually made their consoles compatible with the previous generation, but for the Wii-U, the gamecube is already 2 generations old. Maybe they are looking for the feedback on the market, to see if GC support is still needed.

    Ds and ds lite could play gba games. In dsi, they dropped support for it. Maybe they will bring out gc titles as downloadable VC/WiiUware. Doing so, they will make some money from the gc titles. If they just support it natively, they don't get income from it. Leaving support for a previous platform makes sense to avoid people complaining about the lack of games for a new console.
     
  9. LWares87
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    Member LWares87 The 'Wise' Merchant

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    If there is ever NGC support for the Wii U, I think... there should be virtual memory cards (similar to what's used on the PS3) integrated depending on what type of interface would be used for the console.
     
  10. obcd

    Member obcd GBAtemp Advanced Maniac

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    They will probably store the saves on internal flash memory, like it's done with wii games now.
     
  11. LWares87
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    Member LWares87 The 'Wise' Merchant

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    Video games have sure advanced over the years... To think, roughly twenty years ago we were only using cartridges and diskettes.
     

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