It's sometimes easy to forget that the video game industry is, well, an industry. As it turns out, it's becoming an increasingly lucrative one.
Games Industry
Luckily, I was able to get a response from the industry on this new development.
Now, I'm sure that the revenues for television and film exceed these numbers by a wide margin. Games are still somewhat of a fledgling market; as this growth shows, though, it only has room to grow even more.
DFC Intelligence has predicted that global revenue from video game software will grow from $52 billion in 2011 to $70 billion in 2017. This growth of revenue is split three ways between PCs with 39 percent, game console systems with 36 percent, and mobile devices with 25 percent.
"While the game industry is expanding on all fronts with new demographic groups playing games on a regular basis, the core consumer still remains male, age 12 to 30," says David Cole, CEO of DFC Intelligence. "In every segment, the key growth factor is improving access and monetization capabilities to that core demographic. Digital distribution, already widely accepted among core gamers globally, is clearly broadening access to products and driving much of the industry growth."
Luckily, I was able to get a response from the industry on this new development.
Now, I'm sure that the revenues for television and film exceed these numbers by a wide margin. Games are still somewhat of a fledgling market; as this growth shows, though, it only has room to grow even more.