Game Key Cards - an improved digital release or stripped down physical cartridge?

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Since the Direct at the start of the month, Nintendo have attracted a lot of ire regarding the Switch 2. I’ve seen comments on either side of the fence when it comes to the base console pricing, with the price of games being where most people are drawing a line, on top of the C Button ultimately being locked behind a Nintendo Switch Online subscription once the trial period runs out. The topic that interests me the most though is Game Key Cards, these getting almost as much negativity around them as Mario Kart World costing upwards of £75.

If you’ve somehow managed to dodge the discussion, allow me to fill you in on the basics. Game Key Cards are new for the Switch 2, and function similarly to a normal cartridge on paper. You insert it into your system, the game appears on your home menu, and you’re free to play it… Kind of. Where these Key Cards differ from a regular cartridge is in the lack of actual game files being on the cartridge. This means the first time you’re putting the cartridge into a system you’ll need an active internet connection, and naturally the storage available on your system, to download the game.

Since the Direct a few things have been confirmed through various interviews and Nintendo's own help page. These cartridges won’t be linked to your account and can be used in any system, meaning you'll be able to resell them down the line. On top of this you’ll have no issues playing offline once the game has actually downloaded and been launched for the first time. The difference really does seem to be limited to having to download the game before playing; it’s not all that different to a game being unplayable without a day one patch. Not that such a release would exactly be praiseworthy in itself.

There are two ways to look at these cartridges, and I’ve somewhat shown my hand in the thread title. These Key Cards could be viewed as a better way to buy a digital game, and that’s entirely based on your ability to resell them. No digital gaming platform I’m aware of has the capability of taking your purchase and being able to fully transfer it to another person, and that as a concept in isolation is a really great thing. But that’s really all we have for the positives.

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Game Key Card boxes come with a disclaimer similar to the "Code in a Box" Switch releases.

I’ve seen far more people looking at these games as lesser physical games, and it’s really not hard to see why; there is an argument they’re lesser digital games in some respects too. These are game cartridges without the games after all. You’re basically taking all the negatives of physical cartridges, primarily the necessity to have it in your system to function, and combining it with all the negatives of digital downloads, a combination of relying on an external server to be alive and both the time and space required to download them. Where this all really struggles is in Nintendo’s directive this generation to price physical games higher than their digital counterparts. To the best of my knowledge both the Bravely Default remaster and Street Fighter 6 haven’t had their digital prices released yet, but I would be shocked if these Key Cards weren’t the more expensive option. You’re likely to be paying more for a less convenient form factor solely for the benefit of being able to sell the game later. It’s not all negative, but it’s certainly not something to be happy about either. Beyond the ability to sell the cartridges on, Nintendo have justified the Key Cards’ existence in giving publishers with larger titles a way into physical retail stores, with cartridges reportedly maxing out at 64GB and being proportionally more expensive as their capacity increases. It’s just a shame they made that justification with the 11GB Bravely Default remake being one of the first to launch; this sense of disingenuity only goes to add to the larger frustrations of the wider community.

The concept of a Game Key Card isn’t something I’m wholly against, but in my mind the implementation would need to be far more generic to find success. Instead of having to buy new cartridges at a likely-inflated price for each Key Card release, it’s almost a shame Nintendo don’t just come out with a reusable flashcard-style cartridge of their own that you could transfer the licence of your digital purchases to and from. It would solve a good chunk of the problems in my mind, though would itself likely not be without its own set of complexities and complaints.

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The two confirmed Key Card releases are Bravely Default and Street Fighter 6.

When compared to the atmosphere surrounding the launch of the original Switch things are certainly different this time around, though I am left wondering whether it will have a meaningful impact on the system’s sales through its launch period. Game Key Cards are just one point of animosity among many, and I’m interested to know what you think about them. Are you fundamentally against the concept of Key Cards, or do you think they just needed a better implementation? Would you buy one if they were priced the same as their wholly digital counterparts, or is the inconvenience of an empty cartridge not worth considering at all? Let us know below.

:arrow: Nintendo Game Key Card Overview
 

Skelletonike

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I... Am personally a fan of this idea.

These key cards can be sold and lent to other people.
It's better than just buying a game case with a download code inside, which was literally just a waste of plastic (or a way to get an extra game case if you needed one).

It's also better than games that only worked via streaming, I have never been a fan of that idea, buying something you do not own in any way whatsoever.

There's also the fact that some games will be way cheaper with this, Bravely Default is being sold locally for 33€, I can't really complain that much when the price is that low, especially when I've been paying 50€ and 60€ for other remasters (Lunar that is being released this month, cost me 55€ for example).
 

SylverReZ

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These key cards can be sold and lent to other people.
Who knows. If that was the case, then it's essentially DRM in a nutshell made to scam consumers. Highly doubt it, though. There will also be very few 'key card' games in circulation so it's not the end of the world, most of the titles for the Switch 2 will be on regular game cards like the Switch 1.

EDIT: Scarlet has clarified that Switch 2 'game key' cards are not tied to the console (https://www.gamespot.com/articles/n...ds-wont-be-tied-to-your-account/1100-6530654/)
 
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Marc_LFD

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They cannot be sold and lent once the key has been activated on one console, so it's basically DRM in a nutshell. There will also be very few 'key card' games released, most of the titles for the Switch 2 will be on regular game cards like the Switch 1.
You sure? I read they can be resold but probably at a lower value since there's no data on the card
 

Scarlet

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They cannot be sold and lent once the key has been activated on one console, so it's basically DRM in a nutshell. There will also be very few 'key card' games released, most of the titles for the Switch 2 will be on regular game cards like the Switch 1.
That is wrong. Half of the reason I wanted to write this post was to curb misinformation on the forum lol.

I linked this in the main post but here:
https://www.gamespot.com/articles/n...ds-wont-be-tied-to-your-account/1100-6530654/
 

Skelletonike

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They cannot be sold and lent once the key has been activated on one console, so it's basically DRM in a nutshell. There will also be very few 'key card' games released, most of the titles for the Switch 2 will be on regular game cards like the Switch 1.
I dont think how it is
That is wrong. Half of the reason I wanted to write this post was to curb misinformation on the forum lol.

I linked this in the main post but here:
https://www.gamespot.com/articles/n...ds-wont-be-tied-to-your-account/1100-6530654/
I'm glad I haven't forgotten how to read lol
 

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What if a Game Key Card gets the game delisted from the Nintendo servers? Just unable to download it at all?

Suppose you can get a refund from eBay or whatever.
Game will probably still likely be on the eShop, but if the game does get removed, then it's practically e-waste and will end up in bargain bins.
 
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Marc_LFD

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Skelletonike

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What if a Game Key Card gets the game delisted from the Nintendo servers? Just unable to download it at all?

Suppose you can get a refund from eBay or whatever.

It will probably be similar to how you can still redeem steam keys even if the game has been removed from the store.
Just because it is not visibly available, it will probably be available on the servers.
 

RHOPKINS13

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I can sell my physical NES games and they're still worth something to people. Someone can take an NES that they've never played with before, stick that game in, and play it.

20 years down the road, long after the "Switch 2 eShop" has inevitably closed and servers have been shut down, these game key cards will be useless pieces of plastic, with no way of actually downloading the game indicated on them.

It's planned obsolescence. If you want to keep playing your games, Nintendo can effectively make you re-buy them at will.
 

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Nothing new since the Xbox One was forcing you to download games before playing as their concept of the always online platform, and I hated it. However for cases like the Switch which have companies not wanting to spend more than a certain amount for the larger sized chips to have the entire game contained on the cartridge this is a decent route rather than only on the digital storefront.
 

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