Heya!
So lately after reading through a few threads I've started thinking about game demos and how lately, it seems like a lot of big hit games are being rushed and coming out with bugs and other problems. Then, I started thinking about betas and how some devs are open to taking that feedback to make changes/fix things, as well as people's various views on piracy*.
On Game Demos
Personally, I think we need more of these. One of the things that I do prefer is the ability to try before buying. Similarly to going to a friends house and playing a new game they just got, you got to try it. OR while at a store, just trying out the games they have there. I think playing a demo is THE best way we can determine whether or not a game is worth spending $60 on. It gives us a sense of what the game is, how it plays, and, more importantly out of everything, if its FUN. However, I think there aren't enough out there to help people WANT the game, leading people to have to take word of mouth/read articles/watch youtube videos(usually lets players). None of this is bad persay, it's just you can SEE it, you can READ it, you can HEAR it, but does any of that really matter if you can't PLAY it?
On Betas
In terms of betas, I put these separate because betas are demos, but typically of a game that's still in development. This generally allows for consumers to tell devs "Hey this works, This sucks, Change this, Could you add this?" Now, USUALLY, devs are hard-pressed for time so they can't squeeze every little thing into what they are working on, but the ones who take the time to release betas and take the input from fans are some pretty cool peeps imo. Betas are, what I think, the gateway from dev to gamer and back, and this allows devs to polish their games to the best of their abilities, and work towards something that fans really want.
On Piracy
*First off, This isn't a discussion on the views on piracy, there are plenty threads for that.
Going back to the try before buy idea, I know that some people pirate BECAUSE they want to demo the games. On that front, having more demos/betas can definitely appeal to these customers because these are the ones who actually are willing to spend money, but don't buy into all the marketing ploys and typical tricks yet there isn't any way to get a hands-on other than by doing that. Imagine not having to go through the hassle of searching for games, downloading (with virus risks in some cases), modifying the files on your console/on the game to work on pc, and waiting until the game has been dumped AND playable BEFORE even being able to get to try it, instead just hitting download demo and waiting.
So, basically,
-Games get hyped as all get out, but hype =/= gameplay.
-Having your own hands-on experience on a game will easily help you determine whether or not it's worth it, instead of wasting time and money on something
-Betas are a great way for devs to connect with players, and I think their should be more
-Personally, I think that, especially for those big block busters, there should be a demo accompanied with it.
-No one likes getting ripped on a game, having to return things, and wasting time and money.
-Your Own Opinion Matters Most
This is just my personal opinion, but, what do you think?
Should there be more demos/betas? Less? Fine as is?
So lately after reading through a few threads I've started thinking about game demos and how lately, it seems like a lot of big hit games are being rushed and coming out with bugs and other problems. Then, I started thinking about betas and how some devs are open to taking that feedback to make changes/fix things, as well as people's various views on piracy*.
On Game Demos
Personally, I think we need more of these. One of the things that I do prefer is the ability to try before buying. Similarly to going to a friends house and playing a new game they just got, you got to try it. OR while at a store, just trying out the games they have there. I think playing a demo is THE best way we can determine whether or not a game is worth spending $60 on. It gives us a sense of what the game is, how it plays, and, more importantly out of everything, if its FUN. However, I think there aren't enough out there to help people WANT the game, leading people to have to take word of mouth/read articles/watch youtube videos(usually lets players). None of this is bad persay, it's just you can SEE it, you can READ it, you can HEAR it, but does any of that really matter if you can't PLAY it?
On Betas
In terms of betas, I put these separate because betas are demos, but typically of a game that's still in development. This generally allows for consumers to tell devs "Hey this works, This sucks, Change this, Could you add this?" Now, USUALLY, devs are hard-pressed for time so they can't squeeze every little thing into what they are working on, but the ones who take the time to release betas and take the input from fans are some pretty cool peeps imo. Betas are, what I think, the gateway from dev to gamer and back, and this allows devs to polish their games to the best of their abilities, and work towards something that fans really want.
On Piracy
*First off, This isn't a discussion on the views on piracy, there are plenty threads for that.
Going back to the try before buy idea, I know that some people pirate BECAUSE they want to demo the games. On that front, having more demos/betas can definitely appeal to these customers because these are the ones who actually are willing to spend money, but don't buy into all the marketing ploys and typical tricks yet there isn't any way to get a hands-on other than by doing that. Imagine not having to go through the hassle of searching for games, downloading (with virus risks in some cases), modifying the files on your console/on the game to work on pc, and waiting until the game has been dumped AND playable BEFORE even being able to get to try it, instead just hitting download demo and waiting.
So, basically,
-Games get hyped as all get out, but hype =/= gameplay.
-Having your own hands-on experience on a game will easily help you determine whether or not it's worth it, instead of wasting time and money on something
-Betas are a great way for devs to connect with players, and I think their should be more
-Personally, I think that, especially for those big block busters, there should be a demo accompanied with it.
-No one likes getting ripped on a game, having to return things, and wasting time and money.
-Your Own Opinion Matters Most
This is just my personal opinion, but, what do you think?
Should there be more demos/betas? Less? Fine as is?