I noticed that even EmGBA gives me trouble with emulation with the micro audio stutters, but last few sessions i had issues running any of the Super Mario Bros Mini builds (game made with GBStudio).
https://mico27.itch.io/super-mario-bros-mini
All of these titles developed using this engine suffer the same issues with very basic moving to the right scrolling, whereas i saw videos of Super Mario Bros Mini running on PC emulators and running well at 60fps and with no Stutter or screen tearing, i was even having issues with Super Mario Land DX on eMGBA, i have hoewever not tested them in PC emulators tough for some reason.
Why is it that GB/GBC emulation is still not optimal?, VBAgx is outdated and i dont like the way it renders 4:3, more stretchy horizontally that how SGB looked on actual hardware, and if you use B.Sharp it makes the graphic look crunchy and poorly adapted to scanlines, eMGBA has micro stutters to sometimes downright having softlock pauses (last time i played Super Mario Bros Mini, it flaut out soft locked the Wii until i forced turned it off!, i am not making this up!
I tried to the best Game Boy cores (Gear Boy, Gambatte and mGBA) on RetroArch 1.7.6 and they all struggle to run GBStudio games to some extent! and current GB cores on modern RA are plain ass useless!
I have to wonder, why hasnt something like SameBoy being ported on the WII as a standalone emulator! how much would it take to the WII to run it since its supposed to be accurate, ITS FUCKING GAME BOY, it wouldnt cause as much issue as something like, SNES!?, even Genesis is just as good as accurate with the current dev builds of Genesis Plus GX! GBA is pretty much perfect with mGBA and that's a stand alone emulator for WII, but its terrible to run GB and GBC? specially it cannot scale GB at 4:3 Super Game Boy Pillarboxing?
Like jesus, the more i get into it, the Wii is pretty much an underwhelming experience on emulation.
https://mico27.itch.io/super-mario-bros-mini
All of these titles developed using this engine suffer the same issues with very basic moving to the right scrolling, whereas i saw videos of Super Mario Bros Mini running on PC emulators and running well at 60fps and with no Stutter or screen tearing, i was even having issues with Super Mario Land DX on eMGBA, i have hoewever not tested them in PC emulators tough for some reason.
Why is it that GB/GBC emulation is still not optimal?, VBAgx is outdated and i dont like the way it renders 4:3, more stretchy horizontally that how SGB looked on actual hardware, and if you use B.Sharp it makes the graphic look crunchy and poorly adapted to scanlines, eMGBA has micro stutters to sometimes downright having softlock pauses (last time i played Super Mario Bros Mini, it flaut out soft locked the Wii until i forced turned it off!, i am not making this up!
I tried to the best Game Boy cores (Gear Boy, Gambatte and mGBA) on RetroArch 1.7.6 and they all struggle to run GBStudio games to some extent! and current GB cores on modern RA are plain ass useless!
I have to wonder, why hasnt something like SameBoy being ported on the WII as a standalone emulator! how much would it take to the WII to run it since its supposed to be accurate, ITS FUCKING GAME BOY, it wouldnt cause as much issue as something like, SNES!?, even Genesis is just as good as accurate with the current dev builds of Genesis Plus GX! GBA is pretty much perfect with mGBA and that's a stand alone emulator for WII, but its terrible to run GB and GBC? specially it cannot scale GB at 4:3 Super Game Boy Pillarboxing?
Like jesus, the more i get into it, the Wii is pretty much an underwhelming experience on emulation.