G6 Lite and ScummVM

Discussion in 'Other Flashing Hardware & Software' started by SpaceJump, Jul 25, 2006.

Jul 25, 2006

G6 Lite and ScummVM by SpaceJump at 7:22 PM (1,064 Views / 0 Likes) 7 replies

  1. SpaceJump
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    Member SpaceJump Where's my new 2D-Metroid?

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    I am having problems getting the talkie versions of Simon the sorcerer and Beneath a steel sky to work. According to someone's post (I think it was Qrayzie) you don't have the 32MB limit for building the Scumm roms like on M3 and SC. So I build them with the builddata-b.bat (Simon is 207MB and Beneath is 72MB). But it doesn't work for me:
    Simon hangs while the clock is loading (nearly at the end) and Beneath starts but crashes as soon as I examine the rod to the left. I tried with G6 Manager and without, with the same outcome.


    Anyone having any insight on what I can do to make them work?
     
  2. outphase

    Member outphase Custom title

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    you do indeed have the limit because it has to load with normal mode. The slow loading clock is normal mode.
     
  3. SpaceJump
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    Member SpaceJump Where's my new 2D-Metroid?

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    So the 32MB exists on G6 too? I thought it doesn't. Why does Beneath a steel sky which is 72MB then at least start?

    Do I have to transfer them in mormal mode with G6 Manager?

    Edit: I just found out normal mode can't be used for them [​IMG]
     
  4. outphase

    Member outphase Custom title

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    when using the zip file method (which you have to use on the g6), you are restricted by the 32MB limit. This is because all homebrew natively loads with Normal. The roms start because some data got loaded. There is no limit when you just put the files on a CF/SD card w/o using the zip method.
     
  5. SpaceJump
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    Member SpaceJump Where's my new 2D-Metroid?

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    And that doesn't work with G6(Lite), correct?

    Since G6's memory isn't expandable and DS games all boot the same, why is there a 32MB limit?
     
  6. saxamo

    Member saxamo Spaaaaace!

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    Will Day of the tentacle work with ScummVM and a DS...? I don't think so, but I just want to make sure...
     
  7. showdown

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    I could be wrong but I think the non-talkie is less than 32mb and should work
     
  8. SpaceJump
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    Member SpaceJump Where's my new 2D-Metroid?

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    The non-talkie version works.
     

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