French court rules that Valve must allow for Steam users to resell their digital games

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While the UK High Court is busy banning piracy sites, the French High Court has just finished up another battle within the gaming industry. The French High Court has just ruled that Valve must make some drastic changes to their digital games storefront, Steam, stating that all French users must be allowed to resell their digital games. The legal dispute was led by the French consumer rights association, the UFC Que Choisir, who initially filed the lawsuit against Valve back in 2015. As it stands currently, purchases made on Steam are tied to your account, and once redeemed, cannot be resold--only refunded under certain circumstances.

The court ruled that not allowing for consumers to resell their digital library goes against European law, and that Valve has 30 days to comply, or will risk a daily fine of 3,000 Euros for up to six months, until a change is made. Valve, not pleased with the ruling, has decided to appeal the decision, with a representative claiming, "We disagree with the decision of the Paris Court of First Instance, and will appeal it. The decision will have no effect on Steam while the case is on appeal".

Previously, Valve dealt with an Australian legal battle, in which the courts ruled that Valve must implement a refund policy, which it appealed, and then lost against. A year after, Steam added a refund policy for games purchased on the storefront. Should Valve's appeal be dismissed, it could also open the gates to other digital storefronts being investigated, fined, and forced to add a method of reselling their digital titles.

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Foxi4

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It would be nice to be able to sell games from my Steam library, but I also think that this is the wrong way to go about the matter. I' m not sure the court has thought this one through carefully. I also find the term of 1 month implementation kind of stupid. We would probably get some shoddy implementation that would cause all kinds of problems. At least give them a year or two to make a good system.

On a side note, wouldn't this kind of make selling MMO accounts and by extension items legal?
Not really, no. An account and the items tied to it are a manifestation of your participation in a service, you don't "own" them, per se.
 

ombus

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If digital game cost the same 60 usd a physical one does wich can be resold, then i expect to do the same to the digital game.
Pay the same and have less rights over the stuff? Nah.
 

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Hard to say. Digital distribution started becoming popular in the early 2000s, and I'd wager there are a number of PS2 games which would be more valuable now if not for repeated remakes and being listed on Steam, but that's largely speculative.
Some effect, sure (indeed prices of Final Fantasy vs various remakes and respins are a fun one here) but despite far superior versions on various consoles since the N64 Rare games are still quite high. Resident Evil might make another interesting test case. Of course Nintendo are probably the exception here (keep finding myself linking https://towardsdatascience.com/predicting-hit-video-games-with-ml-1341bd9b86b0 but it does show interesting things).

I would guess it is some function of rarity in general, desirability on that console (most of the new to the PS1 final fantasy games had near simultaneous PC releases of reasonable quality), desirability of that console (give or take the neogeo and similar such things -- I doubt the wonderswan is going to do much here but did have several notable versions of games from the same era), quality of any remakes (see final fantasy IOS remakes which somehow spread to the PC, the silent hill collection debacle), how official something is (I am still shocked at the extent of love people have for the mini retro consoles as with the exception of the PS1 everything has been trivial for years and the PS1 was not so bad either) and a few things like that.


Wait so, since digital copies/licenses or however you want to call it don't deteriorate with time, how do you assess their value? People would just sell it at slightly lower than the selling price to "beat" steam, and others would sell lower to compete. Steam would then have a extremely massive drop in sales, this so called used market is a brand new condition market. Who in their right mind thinks this is a good idea? Yes it would be nice if as customers if we're treated as royalty, but this is going too far. This could very well potentially drive Steam out of business, what then? Where's your licenses now?

Similar to what ThoD said, you do agree to Steam's ToS when you use their service, there is no violation by them here. If you don't like it, buy from somewhere else, or make your own key reselling store.
Please think a little before going all guns blazing saying I want everything beneficial to me and everyone else has to adjust, that's now how this works.
Again there are rights you can't forgo in a contract (see unenforceable terms) so this could be one of them, indeed the court seems to think it is.

Do physical games deteriorate quickly enough in sufficient volume to not cause the same scenario? I am sure there are some that buy games in cash, slip on (and shred) the receipt on the way to pop it into the console and in doing so snap the disc/cart in half as they land on it but the majority of things don't and as such you could find just about any 2 year old game in mint condition. If that represents the vast majority of income for most (the percentage of games that go on to dominate multiplayer spaces, or indeed become a sport, become test case games or become elder scrolls/GTA/similar in their ubiquity is minimal -- probably comparable to those tech companies that not only get venture funding, not only succeed but don't get bought and then become one of those players that buys other companies) and has not happened yet/did not happen during the decades since software was divorced from hardware then is it likely to change much here? Ditto most physical goods while there is ebay and amazon around?

If people presumably had to buy the thing in the first place then the incentive (barring need for a quick sale) is not to lose the money. It would mean Steam has some competition but that does not seem like a bad thing. Such competition could also happen if one of the alternatives actually manages to take off.

Is this customers being treated like royalty or allowed the rights every peasant is granted?

As for steam going out of business (oh what a glorious day that might be) then technically the licenses are still extant. But yeah it is a problem associated with DRM encumbered goods -- wouldn't be the first and won't be the last. It is generally considered part of the bargain. If Valve truly are the magnanimous gods of the gaming world that some paint them as then they could strip the DRM from it (or whatever they legally can strip... I don't know what goes here as far as agreements with other companies) as a parting gift, and I imagine some company would rush in to take over the Steam database.

Edit
It would be nice to be able to sell games from my Steam library, but I also think that this is the wrong way to go about the matter. I' m not sure the court has thought this one through carefully. I also find the term of 1 month implementation kind of stupid. We would probably get some shoddy implementation that would cause all kinds of problems. At least give them a year or two to make a good system.

They already have a gift function which allows you to send your friends your "unused" games. Compliance by virtue of actually deleting a bit of code that says "if played then don't allow gifting" (though in reality probably if location = France then allow, they presumably already have fairly decent geolocation services baked into it) and telling people sell it on third party services could easily be achieved in a few hours.
 
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Engezerstorung

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If digital game cost the same 60 usd a physical one does wich can be resold, then i expect to do the same to the digital game.
Pay the same and have less rights over the stuff? Nah.

its kind of off-topic but totally agree, when they came up with digital game the big argument was "but it will be way cheaper for consumer since there will be no packaging, no transport logistics, intermediary cuts, etc", and then 2019 here we are...
 

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Flip this around. Why *shouldn't* they be able to sell the game after a month, hell, after an hour, if they don't like it? People already do it right now by abusing the returns policy, this makes zero impact.

I can't really think of a reason why shouldn't they be allowed to do so, I'm more worried about the negative consequences.
That's if you played the game for under two hours and if the purchase was made within the week, how is that abuse?
 

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I can't really think of a reason why shouldn't they be allowed to do so, I'm more worried about the negative consequences.
That's if you played the game for under two hours and if the purchase was made within the week, how is that abuse?
As consumers, it's not our responsibility to worry about negative consequences of exercising our consumer rights.
If being forced to respect their consumers' rights has negative consequences for a company, then they're doing something wrong on their end and they need to fix it.
 
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Xzi

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If digital game cost the same 60 usd a physical one does wich can be resold, then i expect to do the same to the digital game.
Pay the same and have less rights over the stuff? Nah.
That's the thing: nearly any Steam game I've wanted to buy at launch was available for $45 or less from GMG or elsewhere. Not to mention the price drops much quicker after release than on consoles, whether physical or digital. If this ruling is upheld, I expect to kiss these benefits goodbye, as I don't see individual resellers pricing games as competitively as established third-party key resellers have. Particularly at launch.
 

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As consumers, it's not our responsibility to worry about negative consequences of exercising our consumer rights.
If being forced to respect their consumers' rights has negative consequences for a company, then they're doing something wrong on their end and they need to fix it.

Do consumers really have such a right in this regard though? It is a license, permission to use.
Have you ridden those horses in the parks that you pay a few bucks to go a few rounds? You don't own that horse, you're just allowed to use it with the conditions set. You can't really sell your permission to ride the horse to another person, the permission was given to you by the condition of a full purchase made, only to you.
 

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I don't mind higher prices since this only moves the lower prices from one side to the other. And this time it's the consumers who profit from it instead of keyselling companies. In the long run it'll pay off at least for me.

And it's a good way of tidying up my library filled with stuff I never touched once.
 
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Foxi4

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I can't really think of a reason why shouldn't they be allowed to do so, I'm more worried about the negative consequences.
That's if you played the game for under two hours and if the purchase was made within the week, how is that abuse?
Oh please, this is a common problem. People "purchase" a game either for a laugh or with the intention to speedrun it, sometimes they stream it or create YT content based upon it and immediately refund it. You're also forgetting that Valve reserves full discretion when it comes to returns and those rules are merely recommendations - a user can simply say that they encountered a game-breaking error that only surfaced after the initial 2 hours, or that they were unaware of the returns policy, or a number of other things.

https://www.polygon.com/2017/11/15/16657156/sonic-forces-refund-steam-twitch
 

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Do consumers really have such a right in this regard though? It is a license, permission to use.
Have you ridden those horses in the parks that you pay a few bucks to go a few rounds? You don't own that horse, you're just allowed to use it with the conditions set. You can't really sell your permission to ride the horse to another person, the permission was given to you by the condition of a full purchase made, only to you.
Can you make your point with examples that are actually comparable?
For example, try to keep people from reselling their car and see how that goes.
For an example comparable to your horse analogy, netflix has already been presented before in the thread.
 
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Foxi4

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Do consumers really have such a right in this regard though? It is a license, permission to use.
Have you ridden those horses in the parks that you pay a few bucks to go a few rounds? You don't own that horse, you're just allowed to use it with the conditions set. You can't really sell your permission to ride the horse to another person, the permission was given to you by the condition of a full purchase made, only to you.
Again, you're comparing digital goods with a permanent use license to services subject to a time limit.
 
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I don't think the Australian lawsuit was about a refund policy. It was about the consumer guarantees act which valve still offers no way to make a complaint over despite saying they will comply with it in tos. Consumer guarantees act supercedes store policy and warranty.
 

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Again, you're comparing digital goods with a permanent use license to services subject to a time limit.

I don't understand how the fact that the time limit changes the fact that it's just a license. You could buy permission to use something, it doesn't make that something yours for you to be able to do anything with it. I still don't understand how you would resell permission.
 

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I don't understand how the fact that the time limit changes the fact that it's just a license. You could buy permission to use something, it doesn't make that something yours for you to be able to do anything with it. I still don't understand how you would resell permission.
I see the problem. You are under the impression that, at any stage, you own *the actual game*, code, assets et all. You do not - you own the license to use said game. You are not "selling the game", the license to use said game is transferred from you to another person for a nominal fee. Ownership of the actual item is never in question here - the developer/publisher/copyright holder own the game, you own the right to use it, and that right is both permanent and transferable. This is wholly different from receiving a service from a third-party. A rancher owns the horse and provides a service, namely horse riding. You are given a set amount of time during which you can ride the horse in a designated area, and do just that. At no point you are "licensed" to do anything, the rancher renders a service that you take advantage of. There are no "permissions" here, you're not leasing the horse for your own purposes, you are using the horse for the purpose designated by the rancher.
 
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Edgarska

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I don't understand how the fact that the time limit changes the fact that it's just a license. You could buy permission to use something, it doesn't make that something yours for you to be able to do anything with it. I still don't understand how you would resell permission.
The time limit is the whole point. It's why reselling a movie ticket is illegal in the USA, while reselling your old bluray of the same movie is legal. You don't own the movie itself, you can't make changes to it or release your own version of it, but you do own the copy that you bought and you can sell it or give it away if you want.
 
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Foxi4

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I meant the original price of the game might rise, not the price from the resellers.
There is a point at which the price for an item is capped as the customers are only willing to pay so much for it, and not a dime more. Considering the fact that digital copies of games are already priced the same *or higher* than freely resellable physical copies, that point has already been reached. If we'd see price increases, they would be minimal - additional costs are always passed on the consumer, but there is a limit to what the consumer is willing to pay.
 

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I'm not really sure if I think this is silly or not.
I would like to know why they think it violates their laws though.
Being able to transfer your license to someone else would be nice though, but what's stopping everyone from endlessly swapping games out
Exactly the same thing that prevents you from lending/selling your physical copies to friends , nothing! If I want to lend you my car, nobody can say otherwise.. Why would things be different when we buy something that is digital instead of physical..
 

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