Freespace 2 Wii (Beta 2)

Discussion in 'GBAtemp & Scene News' started by Minox, May 18, 2009.

  1. Minox
    OP

    Minox Spytech Employee

    Supervisor
    5,932
    2,338
    Aug 27, 2007
    Freespace 2 Wii (Beta 2)
    Wii Port
    [​IMG]
    Freespace 2 Wii is a homebrew port of the space combat simulator Freespace 2's engine. By using the data files from the original game with this homebrew you can now enjoy this game on your Wii.

    Changelog:
    - Now supports PAL resolution
    - Pilot files can now be recognized if they are copied in Windows


    [​IMG] Download
    [​IMG] Source
    [​IMG] Discuss
     
  2. DKAngel

    DKAngel GBAtemp Advanced Fan

    Member
    661
    0
    Jan 5, 2009
    Perth,Australia
    most definatly going to have to give this a try
     
  3. Sir_Shaggy

    Sir_Shaggy GBAtemp Regular

    Member
    109
    0
    Dec 3, 2008
    Canada
    Awesome! I'm going to try it out now
     
  4. godsakes

    godsakes GBAtemp Fan

    Member
    346
    0
    Oct 8, 2007
    OMG

    is was my favourite space sim of all time!!! has anyone uploaded a vid of it in action?
     
  5. mkoo

    mkoo GBAtemp Fan

    Member
    448
    0
    Aug 30, 2007
    OMFG That's great.
    And by the way image in the first post seems to be from first freespace game.

    Also I recommend both games to everyone. You can get it from Gog.com DRM-Free (if you want it legally) Freespace 2 Freespace 1 + Expansion
     
  6. godsakes

    godsakes GBAtemp Fan

    Member
    346
    0
    Oct 8, 2007
    nah it's the second (in the 1st one, the capital ships didn't have beam lasers)
     
  7. nitrodude150

    nitrodude150 GBAtemp Regular

    Member
    210
    0
    Feb 2, 2008
    United States
    SWW33T!!!! Hey does anybody know if i can use the files of the open source version with this?
     
  8. Sir_Shaggy

    Sir_Shaggy GBAtemp Regular

    Member
    109
    0
    Dec 3, 2008
    Canada
    There is a beta 3 out now, that supports usb2.0 hard drives.

    After my first run at it, its pretty good for a beta. I got the game to load, and to use the wiimote as a mouse pointer for the menus, I got the binds to work and the first mission to load. For some reason the game wouldn't recognize my nunchuck so when I loaded into the first mission I couldn't move around. There are a bunch of binds that are missing, and clearly the game was designed for a keyboard. Its going to be interesting to see if you can bind say ' 1 + 2 + z + c = jump drive or return home', like the snes Wing Commander version. In that game they bound select + L for comm menu or something like that.
     
  9. godsakes

    godsakes GBAtemp Fan

    Member
    346
    0
    Oct 8, 2007
    controls are actually very good if you use the suggested binds by the programmer

    i think if the programmer maps the 'c' button on the nuchuck to replace the keyboard 'shift' key then you could almost double the number of buttons

    e.g.

    'a' fires primary weapon
    'a+c' targets directly ahead