Troll.
The PSP piracy scene started with PARADOX releasing 3 UMD iso images Ridge Racer (JPN) being the first, which at the time no one was able to use. After that games were ripped and patched (to ms0, so they ran off a memory stick; Lumines being an early example. Then Devhook came around. But it really started to take off with the various custom firmwares. Which often lead to bricks.
Pandora (an early version) was leaked by an insider and ended up being used by the little Chinese stores to unbrick PSPs (remember the Youtube videos with the sleigh-of-the-hand battery swap). Pandora was FREE TO USE for everyone, all you needed to do was change the serial# of your battery with the Pandora tool to all F's (=JigKick) and prepare a memory card. Newer PSPs were unable to *make* Pandora batteries, but still could use them. Even newer PSPs used a new system; Datel was offering a BlueLite tool that worked (Sony managed to stop them from selling it) and there was no working IPL for those, so a Magic Memorystick could not be made. And still not.
But newer CFWs came out in lockstep with OFWs. Sony even was so nice to include their own iso loader (np9660 device).
At the time of the PS3 hack, the built-in PSP emulator revealed lots of keys; CFW installers could be made without need for anything (exploited game UMD or Pandora).
Even today PSP Piracy is still alive (last release was less than a week ago), it's just that there is not much development anymore since the VITA took over; and it's just the PSP sandbox that is "cracked" and many VITA owners still use eCFW to load PSP isos.
Sir, you need to look up what sarcasm means.