I just received my very first physical copy of the nintendo 3DS game "Sonic generations 3DS"I was so happy do play portable 3D (not stereoscopic) Sonic game on Nintendo hand-held console Somehow i thought the game would run @60FPS since it's Nintendo console and since this is 22-nd century.And in general, i don't remember the game on Nintendo (well there was Zelda wind waker, Twilight princess atc.) that ran @30FPS, all their games where Smooth, pleasure to eyes, 60FPS gameplay, especially newer games on Wii lets say And also SEGA always made, as i remember, smooth sonic games, that's ONE of the reason i enjoyed sonic games. But whenever i came across 30FPS game i'm saying to my self (and also it is logical to me) that older generations of consoles can't handle intense graphics and 60FPS. Maybe thay can, but today consoles SURE CAN, IM SURE OF IT!Technology of that time wasn't like today. Today's PC's and consoles can easily handle smooth 60FPS (PC's can even do/did much more) for better visual and gaming experience.A agree that high frame-rate is not requirement for slow-paced games or for some people (but it's desirable for me), but when it comes to, let's say SONIC, which is Fast-paced game and even "worst" side scrolling, you can really see the difference between 30FPS & 60FPS! (i know I can...) heck, i can ALWAYS notice this shuttering and it bothers me, but if nothing can't be done than i make peace with it and enjoy the game itself...or try to enjoy. It's like driving a car uphill at 5-th gear. BUT, why does it seems to me that Console games these days are running @30FPS.. i mean, shouldn't they run @60FPS, i mean technology today IS good enough to do that. Are developers lazy?? I recently saw Bayonetta YouTube video where they compare two SAME gameson different Consoles, PlayStation 3 vs XBOX-360 What's with that?Is it REALLY that hard to make 60 FPS game? i mean is that something THAT complicated for experienced programmer? It's not like it's modeling, or programming the whole game or i don't know..whatever (not that i know, just using logic)?! If someone would say something like "you can hardly notice the difference between 30fps & 60fps"Here's something for you... http://boallen.com/fps-compare.htmlhttp://frames-per-second.appspot.com/ Oh and by the way, shuttering really messed up with my eyes,especially if its side scrolling or fast -paced games in question. Is there some FIX, cure, patch whatever for these games so people could enjoy 60fps game-play,or do developers must make game from scratch so it can run Smooth as butter...60fps smoother. Is it really THAT hard???