Founded: Program That Batch Trims NDS ROMs!

Discussion in 'NDS - Flashcarts and Accessories' started by yee, Dec 26, 2006.

Dec 26, 2006
  1. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada
    http://www.gameboy-advance.net/rom_tools/r...ba_rom_size.htm

    When adding files, just change type of files to "All types" and add your NDS ROMs. Then tick the "Remove intro or trainer if exist" and click "Go!"

    Finally, spent ages looking for one and here it is!

    Tested with Castlevania: PoR/DoS and Super Mario 64 DS. Works.
     
  2. Satangel

    Member Satangel BEAST

    Joined:
    Nov 27, 2006
    Messages:
    10,255
    Location:
    Bruges, Belgium
    Country:
    Belgium
    Can you also choose if you want to keep the intro, but no trainers?
     
  3. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada
    Well, intros were only in the GBA games.

    Release groups back in the day tended to make a splash screen intro with their release name and an animation.

    It doesn't really matter if you tick it or not, but it doesn't remove the actual NDS ROM intro.
     
  4. juggernaut911

    Member juggernaut911 GBAtemp Slut!

    Joined:
    Jul 13, 2006
    Messages:
    4,153
    Country:
    United States
    ummm... i dont know if this is good or bad but, it took my 128MB game to 0.01MB... :wtf: any comments???
     
  5. juggernaut911

    Member juggernaut911 GBAtemp Slut!

    Joined:
    Jul 13, 2006
    Messages:
    4,153
    Country:
    United States
    also, not even my VBA can start the game!!! i think this has some bugs...


    ps: the games were the golden sun series...
     
  6. FAST6191

    Reporter FAST6191 Techromancer

    pip
    Joined:
    Nov 21, 2005
    Messages:
    21,741
    Country:
    United Kingdom
    @juggernaut911 be sure you did not use draw intro as that could show what you are seeing.

    Also be wary of removing intros that way as a) it is not foolproof and with some later roms even gives false postives and b) some intros are coded well and you get a nice F. U. type message when you try and drop them.
     
  7. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada
    Yeah, FAST is right on the money.

    Remember, this program is based for GBA games.
     
  8. juggernaut911

    Member juggernaut911 GBAtemp Slut!

    Joined:
    Jul 13, 2006
    Messages:
    4,153
    Country:
    United States
    ummm... big games compressed with this (the games are smaller then what the program says ne way!) = crappy non-readable 0.01MB games/fragments of data


    that help?



    well in my NDS games... apparently, I have 3 1GB games and they were bumped down to UNDER 200MB!!!!!! this sux... [​IMG] [​IMG] [​IMG]
     
  9. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada
    There are no games bigger than 128MB.

    P.S. Don't expect it to work with all the games, it was written for GBA ROMs.
     
  10. bunsy

    Newcomer bunsy Advanced Member

    Joined:
    Nov 23, 2005
    Messages:
    88
    Country:
    Sweden
    There's no easy way for a tool to distinguish between an intro and a trainer.
     
  11. juggernaut911

    Member juggernaut911 GBAtemp Slut!

    Joined:
    Jul 13, 2006
    Messages:
    4,153
    Country:
    United States
    ... i noticed... [​IMG] [​IMG] [​IMG]
     
  12. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada

    [/quote]well in my NDS games... apparently, I have 3 1GB games and they were bumped down to UNDER 200MB!!!!!! this sux... [​IMG] [​IMG] [​IMG]

    [/quote]

    FYI, GBA games are in BITS, not BYTES.

    1GBITS = 128MBYTES

    So each of your 1GB games are actually 128MBYTES
     
  13. yee
    OP

    Member yee DOTA 4EVER

    Joined:
    Jul 9, 2006
    Messages:
    573
    Location:
    Vancouver
    Country:
    Canada
    FYI, GBA games are in BITS, not BYTES.

    1GBITS = 128MBYTES

    So each of your 1GB games are actually 128MBYTES
     

Share This Page