So I was taking my first stab at making a layeredfs patch. I was hoping to make some audio mods to Marvel Ultimate Alliance 3 (seemed simple enough). For some reason the audio files in the romfs are either compressed or contained in this strange .ktsl2stbin\.ktsl2asbin format, which I have no idea how to edit into a playable format. Is this a normal thing to encounter when working with game audio? and does anyone know how to approach modifying these types of files.