Forcing Virtual Console games on a PAL Wii to run in 480i/p (60Hz)?

Discussion in 'Wii - Hacking' started by Pikachu025, Feb 18, 2010.

  1. Pikachu025
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    Member Pikachu025 GBAtemp Advanced Fan

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    I've searched around and tried a few different options in GeckoOS (1.9.3.1), but I can't get officially bought PAL Virtual Console games to display in 60Hz, no matter what options I try. It always automatically reverts to 50Hz/576i.

    Any ideas how to do that? Cause there shouldn't be anything hardware-wise that prevents this...
     
  2. tj_cool

    Supervisor tj_cool Stuff

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    Perhaps the game doesn't support it?
    PAL games normally run in 50Hz
     
  3. Pikachu025
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    Member Pikachu025 GBAtemp Advanced Fan

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    Well, of course it doesn't officially support it, but that shouldn't stop me from forcing it to run in 60Hz. It's possible to do this with emulators, and the Virtual Console is basically nothing else, so it should be doable.
     
  4. rkChdrkls

    Newcomer rkChdrkls Member

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    http://www.gbatemp.net/index.php?showtopic=198242
    Try the above
    I have tried NTSC games (Shinobi, SplatterHouse VC Arcade titles) and they work on my PAL system in 60hz, only after doing the above. Before that they would just go to a black screen.
    It should bet the same for running PAL games at 60hz on PAL systems.
     

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