Flyin' v1.0

Discussion in 'GBAtemp & Scene News' started by VatoLoco, Aug 22, 2011.

Aug 22, 2011

Flyin' v1.0 by VatoLoco at 5:37 AM (1,393 Views / 0 Likes) 4 replies

  1. VatoLoco
    OP

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    [​IMG]
    [tn=250]http://gbatemp.net/news/Flyin_menup.png[/tn] [tn=250]http://gbatemp.net/news/Flyin_ingame1.png[/tn]​

    Flyin' is a new DS homebrew made by ds. In this first-person 3D game, you play as a fly that's sole purpose is to seek out the green ball in each level. See below for the project's description and instructions.



    [​IMG] Download
    [​IMG] Source
     
  2. Snailface

    Member Snailface My frothing demand for 3ds homebrew is increasing

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    Very clever gameplay, but too hard. I can't beat the second level! [​IMG] [​IMG]

    The dev needs to add a map layout hint before each level.
     
  3. VatoLoco
    OP

    Member VatoLoco Don't crush that dwarf, hand me the pliers.

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    yeah, im stuck at the second level, too. i can get around the corner but then im lost.
     
  4. Another World

    Former Staff Another World Emulate the Planet!

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    this is an original idea, i like it. now time to test it =P. i must beat level 2 and show you two up.

    edit:: lol, how in the hell do you rotate back up in the trap door to beat level 1?
    edit:: the exit to level 1 is all trial and error. poor level design. it makes the game harder than it needs to be. its like you are thrown into level 1, navigation is straight forward, and then you need this advanced game mechanic and response time to get out of the very 1st level.

    -another world
     
  5. LDAsh

    Newcomer LDAsh Advanced Member

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    Very cool, I'm interested in how far things can be pushed and how many texels can be squeezed in, but it's going to make it extremely difficult if OBJs/BMPs aren't provided as an example to work from.
     

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