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<blockquote data-quote="how_do_i_do_that" data-source="post: 6660169" data-attributes="member: 125508"><p>Exploader can erases the boot sector of a EZIV, it is fixable but requires the use of a EZ writer/reader from a EZ2 or EZ3. </p><p></p><p>There are only a handful of stand alone loaders, most of them stopped development before the 3in1+ came out.</p><p>I don't remember if Cory's loader did or didn't support the use of a frame.</p><p>CycloDS didn't use a frame, if it did I don't remember it.</p><p>NDStation, didn't have frames from what I remember. Frames were new when the v1.2.1 was released. <a href="https://ezflash.sosuke.com/about6317.html" target="_blank">here</a></p><p>Every R4 clone basically relied on wood for 3in1 support, all the R4 clones that used the older system files didn't have 3in1 support and had to use an external loader.</p><p>YSMenu probably had frame support.</p><p>M3 basically didn't use frames for their gba expansion pack, even in the M3i zero.</p></blockquote><p></p>
[QUOTE="how_do_i_do_that, post: 6660169, member: 125508"] Exploader can erases the boot sector of a EZIV, it is fixable but requires the use of a EZ writer/reader from a EZ2 or EZ3. There are only a handful of stand alone loaders, most of them stopped development before the 3in1+ came out. I don't remember if Cory's loader did or didn't support the use of a frame. CycloDS didn't use a frame, if it did I don't remember it. NDStation, didn't have frames from what I remember. Frames were new when the v1.2.1 was released. [URL='https://ezflash.sosuke.com/about6317.html']here[/URL] Every R4 clone basically relied on wood for 3in1 support, all the R4 clones that used the older system files didn't have 3in1 support and had to use an external loader. YSMenu probably had frame support. M3 basically didn't use frames for their gba expansion pack, even in the M3i zero. [/QUOTE]
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