Tutorial  Updated

Fixing system memory error 160-0103 (failing eMMC) without soldering | using redNAND with ISFShax

What is this for?



If you are encountering Error Code 160-0103 "There is a Problem with the system memory" or your Wii U is freezing at bootup or during Factory Reset it is likely that the eMMC Chip is failing.
This tutorial goes into fixing this Error 160-0103, by using the SD card in the front slot as replacement for the failing eMMC.
In this tutorial we will rebuild the MLC, which means it is empty, whithout your data. In the end I show how to salvage savegames from the failing eMMC.

Please note there are other possible causes for the 160-0103 error (like a CBHC brick). Also there are other possible solutions to this problem. To see if this Tutorial is right for you, check out the Ultimate Wii U Troubleshooting Guide

1690709917882.png


What this will do


We will first install ISFShax, which is an early exploit that runs before the operating system loads. This allows us to patch the OS to redirects the reads and writes, that normally go to the eMMC, to a partition on the SD card. So you will need to have the SD card in the Wii U to use it, as that is now it's new internal memory.
Also you need to keep the standby servcies (and with that the Quickstart menu) disabled as they don't work with ISFShax. (Your Wii U will hang once you turn it off till you remove power if standby services are enabled).
In this tutorial we are only redirecting the MLC. If you plan to try some dangerous things in the future, you can still mess up your system SLC and SLCCMPT. If you want to use this for such experiments consider using full redNAND, where all 3 devices get redirected.

Update


28.01.2024 - Wii VC games (from he eShop or VC Injects) now works from the redNAND internal memory. Keep in mind that Wii VC is more picky about the SD card. So far Sandisk cards worked for me, but Samsung cards didn't. If the card is incompatible, it will hang on a black screen after the silver Wii logo.

Choosing an SD card


I highly recommend to use an SD card, which is designed to sustain lots of writes, like Sandisk Max Endurance or at least High Endurance or Samsung Endurance. The absolute minimum size is 8GB using, 1,5GB for the FAT32 partition and the rest for the MLC partition, but it is recommend for the the card should have at least 16GB, so you can have at least 8GB for the MLC partition. The Maximum size of SD you can use is 2TB.

Since the Wii U Discs suffering from Disc rot and also for convenience, you probably want to dump all your Game Discs and install the Games from these Dumps You find detailed instructions on how to do that here: https://wiiu.hacks.guide/#/dump-games (do it after you completed this guide)
Later in that guidel you will create a second partition, which replaces the Internal Memory. You won't be able to resize that partition, without rebuilding again, so you better size everythng properly the first time.
The first partition is where all the Homebrew goes to and also where the dumps of the Wii U games go to. So this partition needs to have at least enough space to store your largest Wii U game with some extra space. If you want to use a USB Loader with vWii, you can also store the (OG) Wii games on the FAT32 partition.
The second partition (the MLC partition, which you format initally with NTFS) is where you install all your Wii U games (eShop and dumped Disc games, updates, DLC, saves...) to, including the VC Injectes. Also 5GB are used up by the Wii U system.
Make sure the the SD card can fi both these partitions.

Installing ISFShax


For installing ISFShax follow this tutorial: https://gbatemp.net/threads/how-to-set-up-isfshax.642258 but skip the "Autoboot" part for now.

Optional: Backing up savegames


If your Wii U can still run Tiramisu or Aroma: https://wiiu.hacks.guide/#/ you can use SaveMii to back up your save games.
If it can't you then you probably already used UDPIH to install ISFShax. Launch the recovery again using UDPIH and then use the Dump SLC + MLC option. Your SD card needs to have at least 64GB for that (for a 32GB console). You then need to merge mlc.bin.part files in the right order and can then extract the savegames using wfs-extract.

You can also backup your saves after setting up redNAND, even if your old system isn't booting anymore, see this post for more details: https://gbatemp.net/threads/fixing-...ing-rednand-with-isfshax.642268/post-10417998

If you lost the password to your NNID and can't recover it because the email doesn't exist anymore, you can transfer it. This is only a last resort option. If you still have the email address, it would be better to use the "Forgot Password" option now, as you won't have it on the new system.
There is also the option to use a password reset option on the PC. For that you need to create a Nintendo Account and then link the NNID to it. When linking it will ask for the password and give a reset option using the email.

Keep in mind this transfer only works on the same console and only if you don't do a Factory Reset.
To transfer the NNID It's enough to copy the account.dat file over.
You can use ftpiiu everywhere to save it to the PC for now. Just copy the whole /storage_mlc/usr/save/system/act/ folder to the PC. In that folder you find one subfolder for each user and in that subfolder you find an account.dat (it's a plain text file, you can open it with notepad). The folders are numbered in the order the users were created.

On the new rebuild mlc the numbering will start again with 80000001. If the user with the NNID had a larger number just create new users on the new system until you reach that number. Then you can copy the account.dat back and reboot.
After that you should be able to access the eShop and download the games again.


Partitioning the SD card


On Windows you need to use a third party tool like Minitool Partition Wizard or easeus, on Linux you can use gparted.
You need to have two primary partitions on the card:
  1. FAT32 - (in gparted set lba flag). This is what the PC will see and all your homebrew goes
  2. NTFS - This partition will be the MLC replacement, it should have at least 8GB. (don't assign a drive letter)
Shrink the existing FAT32 partition to make room and then create the NTFS partition after it. It's recommended to align the Partitions on 64MiB boundaries and use a multiple of 64MiB for the size. The MLC (NTFS) partition should be at least 8GB but other than that you can choose whatever sizes you like.

Configuring redNAND


Create a file minute/rednand.ini on the sdcard with the following content:
INI:
[partitions]
slccmpt=false
slc=false
mlc=true

[scfm]
disable=true
allow_sys=false

Rebuilding the MLC


  1. Download all the mlc system titles for your region from NUS. This can be done conveniently with MLCRestorerDownloader by @Xpl0itU. To use the MLCRestoreDownloader, you need to extract it and then copy the otp.bin from the SD card to it's directory. Then start the Downloader and select mlc and then your consoles region.
    You will get the output/MLC/{region} directory, which contains a directory for each title. In total there should be 52 titles totaling ~1.1GiB.
    If your console has an older firmware it might also be necessary to get the latest SLC titles.

  2. On the root of your SD card create a folder wafel_install. Then copy all 52 titles to the wafel_install folder, so it now contains the 52 subfolders, one for each title. If you want to reinstall / update SLC titles, you would also put them there.

  3. Put the wafel_setup_mlc.ipx on the SD card in /wiiu/ios_plugins.

  4. Select Patch (sd) and Boot ios redNAND in minute to start the setup of your fresh MLC.
    During the setup you won't see anything on the screen. You have to go by the power led.
    The power LED will flash blue, while it is installing the titles.
    if something goes wrong the LED will turn orange, but it will continue as long as it is blinking.
    The LED will become static once it finished. You can now power off the console.
    If the led is blinking red, something fatal happend. Ask for help.
    During the setup a short log gets written to the SD: wafel_setup_mlc.log.
    In the end it will enable the inital setup on the next boot.

  5. Remove the wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD.

  6. Select Patch (sd) and Boot ios redNAND again. If everything worked, the initial setup should launch.

  7. Follow through with the initial setup. After the "settings" part of the setup, it will drop you back into minute, just select Patch (sd) and Boot redNAND again. (no longer required with latest minute)
  8. (Optional) delete the wafel_install folder to free up space

Setting up autoboot


To automatically boot into redNAND create the file sd:/minute/minute.ini with the following content:
INI:
[boot]
autoboot=2
autoboot_timeout=1

Installing minute to SLC


If you haven't already installed minute (fw.img) to the SLC, you should do that now so In case the SD get's lost the Wii U displays at least the minute menu. Follow the "Booting without SD" section from the ISFShax tutorial for that. You only need to install the fw.img and can skip the ios_plugins part as you probably don't want to to boot the eMMC anyway.


Credits


  • smealum and WulfyStylez for redNAND
  • @shinyquagsire23 for minute, stroopwafel
  • @rw-r-r_0644 for finding and implementing isfshax
  • @GaryOderNichts and @QuarkTheAwesome for their direct contributions and help to the mlc setup
  • @V10lator for implementing Quota support and some improvements
  • @Xpl0itU for MLCRestorerDownloader
  • @vgmoose for all the support and for the Wii U that replaced the one Idestroyed during early isfshax testing
  • @Maschell for his help and all other contributions to the Wii U scene
  • @Lazr1026 for testing and some fixes
  • hexkyz for the warmboot boot1 exploit which made all of this possible
  • Salt Team for the original minute CFW
  • dimok789, FIX94 and others for the iosuhax CFW
  • fail0verflow for mini
  • and all other contributors to the Wii U scene!
 
Last edited by SDIO,

SDIO

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That is not an error. It just tells you the file doesn't exist.

But it doesn't see your rednand.ini, which is a problem
 
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Guettto

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Ok so I think i fixed the rednand.ini problem but now i get stuck on this (see picture). I hear the disc drive twice but after that nothing is happening. I don’t see any flashing lights.
 

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wapet1

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Thank you so much! I revived my system that was frozen on the reset screen by following your guide. My system is a Japanese 32GB model, and I only allocated 8GB for the NTFS partition. Despite this, I still managed to get the whole system working again. My question is, since I only allocated 8GB, does that mean I didn’t fully back up ISFShax and MLC? I’m a bit confused.

By the way, I noticed that after installing RedNAND, the login speed for Pretendo Network at startup is amazingly faster than on my regular Wii U.



I’ve been reading through the comments, and it seems like the MLC backup isn’t strictly necessary.



I also have another console that doesn’t display anything on the TV. The console powers on with a blue LED, but there’s no image (not even the Wii U startup logo). When I use UDPIH, I get a purple LED, so R mode seems to be working. I figured out the gamepad pairing combos and tried pairing my gamepad blindly, but that didn’t work. In this case, should I go ahead with your method, install ISFShax, and rebuild the MLC to see if that brings back the display? Or do you think it could be an issue with the display chip?
 
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SDIO

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Ok so I think i fixed the rednand.ini problem but now i get stuck on this (see picture). I hear the disc drive twice but after that nothing is happening. I don’t see any flashing lights.
Hm try reformatting the NTFS partition, if that doesn't help tr another SD card.


I also have another console that doesn’t display anything on the TV. The console powers on with a blue LED, but there’s no image (not even the Wii U startup logo). When I use UDPIH, I get a purple LED, so R mode seems to be working. I figured out the gamepad pairing combos and tried pairing my gamepad blindly, but that didn’t work. In this case, should I go ahead with your method, install ISFShax, and rebuild the MLC to see if that brings back the display? Or do you think it could be an issue with the display chip?
Install ISFShax, then in minute dump the logs.
 

wapet1

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Hm try reformatting the NTFS partition, if that doesn't help tr another SD card.



Install ISFShax, then in minute dump the logs.
Okay I managed to install ISFShax and minute shows up on my TV!!! so I guess it is not the display chip malfunction. The problem is that it would not let me pass the rebuilding MLC process. It blinks with blue led lights but I waited for hours but still blinking.


here is some logs from the minute.
 
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SDIO

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oh it only has this one log. That's strange.
Or is it maybe just set to AV?
IIf you boot it up normally, does it shutdown if you press the power button short?
 

wapet1

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oh it only has this one log. That's strange.
Or is it maybe just set to AV?
IIf you boot it up normally, does it shutdown if you press the power button short?
no before I installed ISFSHax, if I tried to just turn it on, it won;t give me any displays and it won't shutdown in short term. It took about 5 seconds hold to shut it down
 

wapet1

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You could try setting up redNAND and see if that helps
That's what I ve been trying to do and got stuck on the "Rebuilding the MLC" part. I had no issue following your guide and fixing my other freeze up console. This time I was doing exactly same procedure with this "no display console" and I am having this issue...




I just tried "Patch (sd) and boot IOS (slc)." on the minute and it gives me blue light blinking. Is that meaning something like
  • Blue blinking -> SLC Corruption (system.xml / fw.img) or bad RAM
 
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SDIO

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No, that means you now started the setup on the internal memory.
Maybe there was just something bad with your SD card and that's why the setup hung there
 

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No, that means you now started the setup on the internal memory.
Maybe there was just something bad with your SD card and that's why the setup hung there
hmmm still no luck for me. I opened up fresh new samsung 256g and tried with it but still the same blue light blinking. Should I try to remove MLC and do this steps again?. Or how about maybe redo whole ISFShax from the beginning?


Also one thing that I remember I did wrong was that during the ISFShax setup, the guide said: If you came here from the redNAND or the MLC rebuild tutorial continue with that tutorial now. However I accidently clicked "Patch (sd) and boot IOS (slc)" is that possibly the cause of this whole issue?
 

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I think there’s some confusion between us since I asked too many questions. Let me clarify things.

1. initial problem: The blue light keeps blinking and never stops at the 'Rebuilding MLC' stage mentioned in this post. (I had no issues installing ISFShax.)

2. what I ve done: I just reinstalled ISFShax again over the current state (without deleting anything).

3. Result: No more infinite blue light blinking. It actually stops and shows a solid blue LED at the 'Rebuilding MLC' stage.

4. New Problem: I removed wafel_setup_mlc.ipx from /wiiu/ios_plugins on the SD card, selected 'Patch (SD)' and booted IOS redNAND again, but the initial launch isn’t happening. It just shows a solid purple light and is stuck on the screen I’ve attached
 

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wapet1

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I guess there is no way to fix the problem if you stuck on "Rebuilding MLC" part of this guide. Thanks for your help though, it really helped. Imma going to trash this console, Im just done with this crap :(
 

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You could try without redNAND, by deleting SCFM.img and erasing the mlc and then run the setup without redNAND.
Also after the setup when you booted: did you try if it turns off again with the power button?
Else we would need to see what's going on. Either by making a plugin that forced it to write a crash log or by soldering a pico to the debug port to see it live
 
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wapet1

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You could try without redNAND, by deleting SCFM.img and erasing the mlc and then run the setup without redNAND.
Also after the setup when you booted: did you try if it turns off again with the power button?
Else we would need to see what's going on. Either by making a plugin that forced it to write a crash log or by soldering a pico to the debug port to see it live
Hello SDIO, thank you so much once again for your continued help with this issue. I also apologize if I’m bothering you too much. I’ll definitely try what you suggested and see if it solves the problem.
 

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