First Public Release of CageTheUnicorn

Discussion in 'Switch - Exploits, Custom Firmwares & Soft Mods' started by SciresM, Aug 18, 2017.

  1. Daeken

    Daeken Member

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    Aug 20, 2017
    United States
    All of my projects start with song/band-related codenames. This emulator is based on the Unicorn Engine and I was listening to Cage the Elephant when I started it, so it was an easy one.
     
    EdTheNerd, Scrlklk, Nezztor and 8 others like this.
  2. gameboy
    This message by gameboy has been removed from public view by porkiewpyne, Aug 20, 2017.
    Aug 20, 2017
  3. TheCyberQuake

    TheCyberQuake Certified Geek

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    Dec 2, 2014
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    Las Vegas, Nevada
    I'm wondering how long before someone forks and tries to get it to run games.
    My crystal ball says:
    SoonTM

    Jokes aside this is some seriously impressive stuff. Everything in it goes over my head, but glad to see team reswitched having fun with Nintendo's latest console.
     
  4. SLiV3R

    SLiV3R 3DS Friend Code: 0473-9069-2206

    Member
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    Jan 9, 2006
    Cool man! When do you think we will have the first emulator released?
     
  5. Daeken

    Daeken Member

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    Aug 20, 2017
    United States
    I seriously considered working on a 'real' Switch emulator once my part in the ReSwitched effort has completed (that is, once we have useful homebrew and/or Linux booting (hopefully the latter) -- I don't plan to be particularly involved beyond that). However, I'm pretty sure that I'm being dragged into kicking off a new startup, so that's going to have to fall to someone else. CTU isn't useful for games, obviously, but it does provide a ton of information about how the system as a whole works and provides a pretty decent template for what a 'real' emulator will look like. Hopefully someone uses that and builds one!
     
    adrifcastr and SLiV3R like this.
  6. Furoryan

    Furoryan Member

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    Feb 23, 2017
    France
    Just a precision : this does not work with Mario Kart 8 Deluxe. Indeed, it's the only game compiled in ARMv7... (32 bits). I really don't find any explication why this is the only game not compiled in ARMv8...
     
  7. Daeken

    Daeken Member

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    Aug 20, 2017
    United States
    Yeah, MK8D is a weird one. Given that there's nothing interesting in its SDK binary (at least, as far as I've seen) there are no plans to make it or other 32-bit binaries work in CTU; way too much work to make that happen. It's a bit baffling to me that 32-bit binaries are supported whatsoever on the Switch. Seems like a lot of work for essentially zero value.
     
  8. 98otiss

    98otiss certified best girl

    Member
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    Aug 22, 2015
    Canada
    somewhere
    lol "correctlty."

    :facepalm:
     
    Last edited by 98otiss, Aug 21, 2017
    TotalInsanity4 likes this.
  9. Thirty3Three

    Thirty3Three Musician Member

    Banned
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    Mar 22, 2013
    United States
    Wherever you want me, baby.
    Fuuuuuck hahahaha
     
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