First "flash cart"

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Vampire Hunter D said:
TrolleyDave said:
The first copier I ever saw was the original 8mbit Magicom for the SNES. I'm pretty sure though that there was a device for the Famicom as well that used the Famicom Disk System to back the stuff on to before the Magicom.

There are devices for the older consoles like the 2600, Colecovision, Intellivision etc. but I'm pretty sure they came after the NES/SNES/MegaDrive copiers.

Dude that's it, I couldn't remember the name but that's what my friend had I mentioned a Magicom. I couldn't do any of those chipped games like Starfox and the rest, but the standard stuff ran fine once picked up off the floppy.

Yeah the original copiers couldn't play the DSP games but later on (I think the 16mbit Magicom introduced the feature) allowed you to plug a DSP game in the cart slot and it would work as a passthrough. The later copiers allowed you to plug a DSP straight into the copier itself. The only problem was there were a few variations of it so you needed a that particular DSP chip in it to play the game. Some games (like Dungeon Master) were the only ones to use that particular variation so you basically had to buy the original to play the copy. lol

None of the copiers allowed you to play SuperFX or SA-1 games though, so these had to be purchased. Stuff like Starfox, Street Fighter Alpha etc. Still got my SuperUFO copier. Had a ProFighter Duo (Megadrive and SNES) copier but it died on me. A shame really cos they're almost impossible to find these days.
 
I got a Super Disk Interceptor for my SNES at a Salvation Army in the mid-90s. It's a piece of crap and can only play games that fit onto a floppy disk.

In 2000 I got a Bung GB\C linker off of a news group. Then they just got easier and easier to find after that.
 
The one he had I'm pretty sure was the 8 though it did have a cart slot, that's why I left out Mario Kart and Pilotwings as they would work if you put a game that has a DSP within it into the slot. Just like you noted with the laugh there over Dungeon Keeper, the same can be said of that Magicom 8 version for Mario Kart too. I know it wasn't the 16 as it allowed later larger games to work and this one I'm fairly certain lacked the ability to fire up games over a certain size.
 
Ah, there was nothing quite like popping 6 or so floppies into a Smart Bros. just to play something like Super Street Fighter II. It was so much easier once PC actually started getting good and you could just play them with a click.
 

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