Wrong thread.Does the 60fps patch use some kind of OC? Or it's just some command lines to enable and modify some aspects of the game like the Skyrim one?
Wrong thread.Does the 60fps patch use some kind of OC? Or it's just some command lines to enable and modify some aspects of the game like the Skyrim one?
The patch comes inside the files on the OP and is listed there as well. If I can download it from here then I should be able to ask here as well.Wrong thread.
Ok, I forgot this mod includes also 60 FPS mod.The patch comes inside the files on the OP and is listed there as well. If I can download it from here then I should be able to ask here as well.
It just skips the part where the game sets the refresh rate to 30hz. Of course it'll need more processing power, it's up to you to do your OC.Does the 60fps patch use some kind of OC? Or it's just some command lines to enable and modify some aspects of the game like the Skyrim one?
How do I apply this? I'm really new to the switch scene and my game's in cartridge and can't find anything cartridge specific here. Thanks in advance.Credit to @Raytwo for finding the "DisableOutline" string.
Comparison:
IPSwitch Code:
Code:@nsobid-89048449BA238C8CF565518B83BF02D3 # Fire Emblem: Three Houses 1.2.0 @flag offset_shift 0x100 // 60 fps patch @enabled 007D59C4 07000014 // Outline Removal @enabled 004E97F4 1F2003D5 004E9E14 1F2003D5 004EA3F4 1F2003D5 004EAC88 1F2003D5 004EB7F4 1F2003D5 004EBDD4 1F2003D5 004EC3B4 1F2003D5
Code:@nsobid-F0142D706FD2323BF4D91BFB4D3BDD29 # Fire Emblem: Three Houses v1.1.1 @flag offset_shift 0x100 // 60 fps patch @enabled 0079A92C 1F2003D5 // Outline Removal @enabled 004B53F4 1F2003D5 004B5A14 1F2003D5 004B5FF4 1F2003D5 004B6888 1F2003D5 004B73F4 1F2003D5 004B79D4 1F2003D5 004B7FB4 1F2003D5
Code:@nsobid-9454F2C47F827602152B098DFFBCEACD # Fire Emblem: Three Houses v1.1.0 @flag offset_shift 0x100 // Outline Removal @enabled 004B5294 1F2003D5 004B58B4 1F2003D5 004B5E94 1F2003D5 004B6728 1F2003D5 004B7294 1F2003D5 004B7874 1F2003D5 004B7E54 1F2003D5
Code:@nsobid-19BA39BD3EE8131DE3EF55148CF0D590 # Fire Emblem: Three Houses v1.0.2 @flag offset_shift 0x100 // Outline Removal @enabled 004949F4 1F2003D5 00495014 1F2003D5 004955F4 1F2003D5 00495E88 1F2003D5 004969F4 1F2003D5 00496FD4 1F2003D5 004975B4 1F2003D5
File SHA256 sum:
Code:979438a66286ec813af99bd8bbc7148ba4f77e31a31249d5a62d99012eab7326 FireEmblemThreeHouses-No_outline-v120.zip 098ece4e7a76080c2752d78b0f7aad7609bb20fb82abd324830f59392afe6200 FireEmblemThreeHouses-No_outline-v111.zip e11f560bb00a6beee1702a4ff9f2405d279ff3f2355af84c9114d2f350f275e8 FireEmblemThreeHouses-No_Outline-v110.zip cf934b2835a6f92f3328d7ec5d2d9c1ad61dec6bb9ecbb38f9485761674ec38b FireEmblemThreeHouses-No_Outline-v102.zip
Game is using different engine (Unity), so the same approach will probably not work.I know it's too early for this, still asking:
Could someone check if that DisableOutline string also exists in Fire Emblem Engage?
Btw, how would you search for that string? I theoretically can uses Noexes to edit memory but it's pretty much trial and error cause I don't know where and what to search.
Tried to look into this, there are some "outline" related strings, but I understand too little to continue this.Game is using different engine (Unity), so the same approach will probably not work.
Hey Bro, this mods work in Ryujinx??@pandavova , those addresses are pointers to those strings that will be loaded to heap. So if you want to edit string, you must edit global-metadata.dat in hex editor in such way so nothing will be moved out of their original place.
dump.cs is only to represent symbols in C#. They are useless if you want more informations from them.
Yes, you only have to change the folder structure to make it work on emulator:Hey Bro, this mods work in Ryujinx??