ROM Hack Discussion Fire Emblem: Three Houses General Hacking

gh0stslayr

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@Kimagure, oops, looks like I forgot to disable that portion as I haven't finished that yet. I am working on the next version that'll include the Item editing so ignore the Personal tab for now.
 

Kimagure

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So, I'm gonna try a new run soon and to get this straight so I dont make any mistakes:

I edit the spell learnset with Fodlan, make Sothis join my party with the save editor, and then apply the new fixed_persondata as a mod?
 

simsimsim

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Anyone know how I can change Byleth's hair and eye for her model and portrait back to the pre-awakened one? I tried changing the value of all the circled slots in Progenitor none of them have any effect in game.
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TacoFairy

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hello @Gamerjin I'm going crazy, I've tried your hex editing method and it doesn't reflect in-game either? no spells were added nor any S ranks. I tried using fodlan editor also and sothis just refuses to get the spells, what am I doing wrong? I put 11s in the ranking bar because the template was saying 11 for S plus.
 

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Gamerjin

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@Kimagure hello did you manage to get the sothis spells to work? I tried following your post. I gave her spells(art&magic) in Fodlan editor, saved and put the bin in Romfs folder in my switch. When I boot, sothis has no spells still :(
Have you tried changing her class? Sometime I have noticed that the game cache what you have verse what you suppose to have...
 

TacoFairy

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Have you tried changing her class? Sometime I have noticed that the game cache what you have verse what you suppose to have...
I tried doing it in Fodlan Editor and still nothing works, I then added new dark spells to Hilda to test it and it worked on her...
 

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Gamerjin

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ok, well, i will need to further test this, but i believe in game, sothis spell data start @ heap+0AE83E040. so if you can noexs or edizon-se's memory viewer, you should be able to "live" edit the data.
 

TacoFairy

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ok, well, i will need to further test this, but i believe in game, sothis spell data start @ heap+0AE83E040. so if you can noexs or edizon-se's memory viewer, you should be able to "live" edit the data.
edizon memory viewer? what's that? I know about live memory editing, is that 0AE string the offset? but if it didn't work in the 010 hex editor will it work in edizon? :(
 

Gamerjin

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There is one more to check, is sothis spell levels right? After all, if the spell you want is faith A. But your character is faith E, you won't get the spell....
 

TacoFairy

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There is one more to check, is sothis spell levels right? After all, if the spell you want is faith A. But your character is faith E, you won't get the spell....
After everything it seems @neonsolstice advice was the only one that worked for me. I replaced hanneman other data will sothis’ and then edited the spell list. The only MAJOR part missing is that you ALSO need to change the overwritten character’s ID to sothis in Save editor.(hanneman ID to sothis in Roster) Not doing this caused Sothis to have Hanneman voices in battle/reclass/level up even though the voice ID was changed in progenitor.
 

TacoFairy

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Wait, do you want to just raise her rank, or rank and change her weapon?
I just went into fixed data editor and changed all weapons to E rank to allow to use different weapons. Another question @Gamerjin i really want to find the asset ID/ body number for the dancer class, I want to equip it on my characters in the monastery but I’m struggling to find it. And lastly the “mounted units wear monastery outfits cheat doesn’t work for me at all. I’m on V1.20 and my units still wear mounted outfits, is there a updated code or a way to change it in Progenitor/fodlan?
 

Gamerjin

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the "mounted units wear monastery outfits" is a romhack converted into cheat code, so you would need
edizon/edizon-se/breeze to apply it. but its strange that the code doesnt work for you, consider the v1.20 was the version i wrote that code at that time. all the code does is remove the assetid assocated with that class. Now to comfirm that the code works, when you go to reclass, the class with a mount option will not show up, so it load the default icon, and the monastery outfit. for the unit the code is not working, is it showing the default icon?
 

DryBones

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Is there a way to change pick Byleth male, so he can marry females, but change his model and voice to female, so Byleth can marry female?

Or is this the only possible way
https://gbatemp.net/threads/fire-emblem-three-houses-general-hacking.544144/page-91#post-8759454? I will do this using the change gender cheat code when necessary.

Also is possible to add character like Sothis playing on the switch, and how do I get the "person file" (never mind, just dump romfs\patch4\nx\data\fixed_persondata.bin)

Edit: Just to be sure, in the switch fixed_persondata.bin need to be in \atmosphere\contents\010055D009F78000\romfs\patch4\nx\data\fixed_persondata.bin, right?

Modified Sothis in fixed_persondata.bin, saved it, added to the switch, loaded the game, saved. Open save data in save editor, add Sothis to an empty space, but she doesn't have class, stats, rank, etc. Does fodland editor only adds spells and I have to manually add this info(stats, lvl, etc) in save editor?
 
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