Fire Emblem Fates Custom Paralogue Trilogy - Wings of Despair

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by Kobazco, Feb 13, 2018.

  1. Kobazco
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    Kobazco GBAtemp Advanced Fan

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    Wings of Despair
    Beta - All 3, practically no story elements.
    Game play focused, minimal story (for now)

    This is planned to be a series of chapters focusing around Robin and Lucina. Currently only 2 of the 3 chapters are done, and their stories are currently very minimal.

    Screenshots - Wings of Despair 1:
    Warning: Spoilers inside!

    Wings of Despair 1 overview:
    • If Robin dies, a game over results.
    • Enemy stats are late/end game level.
    • Tested by a few people and (hopefully) well balanced with a margin for error.
    Screenshots - Wings of Despair 2:
    Warning: Spoilers inside!

    Screenshots - Wings of Despair 3
    Warning: Spoilers inside!

    Wings of Despair 3 (Grima) Includes Id (Purpose) as a custom theme. As such, the mod no longer works with the fates undub. Big sorry.

    Download:
    https://drive.google.com/file/d/1Wztvj8ND9fNz22Yt3TAEgWzPrHWxug3J/view?usp=sharing


    Instructions:
    • Make sure you have the folder F:\luma\titles (Obviously this requires Custom Firmware to use)
    • Create a folder titled 0004000000179800 if you have the Fire Emblem Fates Special edition. (0004000000179600 for Conquest. 0004000000179400 for Birthright.)
    • Create a folder within called romfs
    • Place the contents of the "patch" folder within the romfs folder.
    • Make sure "enable game patching" is enabled in the luma3ds config.
    • Launch Fire Emblem fates
    Credits:
    • DeathChaos, thane98, and TildeHat for providing various assistance and the necessary tools.
    • Geodude671 for helping playtest.
    • Arms of Sorrow for storyboard/ideas (even those not implemented)
    Assistance Needed!
    I'm currently looking for anyone interested in helping playtest and/or write for this trilogy. I eventually want it to have a decent story of sorts, and while I have the baseline down, I'm a trash writer. Please let me know if you're interested!
     
    Last edited by Kobazco, Feb 23, 2018
  2. Geodude671

    Geodude671 Newbie

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    Hey, thanks for letting me help test; the two chapters I tested were lots of fun!
     
  3. Kobazco
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    Kobazco GBAtemp Advanced Fan

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    Development beginning on the final chapter as of now, this one gonna be good.
     
  4. MrKey17

    MrKey17 Newbie

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    I'm a story kind of guy so I'll wait until the project is completed. Good luck!
     
  5. face235

    face235 Advanced Member

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    Nice, I never thought I'd see custom levels in a 3DS Fire Emblem game.
     
  6. Kobazco
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    Kobazco GBAtemp Advanced Fan

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    Finale preview -

    On that note, I'm still not a competent story teller. Please tell me if you want to help work on this with me!
     
    Last edited by Kobazco, Feb 16, 2018
    Fates-Blade-900 likes this.
  7. Kobazco
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    Kobazco GBAtemp Advanced Fan

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    [​IMG]

    Gameplay wise, it's not quite done yet (no reinforcements), but other than that the final part of the trilogy is up for testing! I'll update the main post right now with more information.

    Also the previous 2 custom maps now have Divine Decree as their music.
     
    Fates-Blade-900 likes this.
  8. AaronDeAhmed

    AaronDeAhmed Member

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    I'm willing to help give your script a once over and fine-tune it too. This seems like an interesting project.
     
  9. Kobazco
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    Kobazco GBAtemp Advanced Fan

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    Help is much appreciated! DM me for more details :D
     
  10. Wijetron

    Wijetron Member

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    This looks amazing!
     
  11. Fates-Blade-900

    Fates-Blade-900 Member

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    I will try, looks great!
     
  12. Fates-Blade-900

    Fates-Blade-900 Member

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    Okay played through the first one and I think I found a couple glitches, 1. there is a glitch in the opening text, it's not bad though so. 2. the music in battle appears up to be out of sync with the music out of battle. 3. The NPC Lancers when supporting each other appear to give 86+ hit to each other, but one also gave 36+ IIRC. Also I recommend you give all enemy units Hit/Avo +10 as the char Flag and Skill to make the chapters harder, other then that the first one was great! (Second was not on the map. *Shrug*)
     
  13. Geodude671

    Geodude671 Newbie

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    I'm not a huge fan of this idea. Increasing the hit/avo of a few select units would be fine, but doing it to every single enemy just artificially increases the difficulty without adding any strategic depth to the game.
     
  14. Fates-Blade-900

    Fates-Blade-900 Member

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    I was thinking more on the line of the Illusions (or Vallite) army only having that skill,
    and since the enemies appear to be Vallites, unless that was not intentional,
    I was thinking they should have it but it's still the creators choice of course.
     
    Last edited by Fates-Blade-900, Mar 26, 2018
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