I had a major breakthrough after reading a recent thread started by what will likely go down in history as one of the greatest thinkers of our time, the Isaac Newton of the handheld emulation scene. Being such a revelation and a sign of the rapid progress to come, this should be stickied in all emulation forums and referenced whenever possible. You know its pretty obvious when you think of it logically, the SNES and the GBA are...the same thing. Like, really. No joke. Everyone and their mother should know by now that if you melt a SNES and let it set with a GBA game plugged in to the yellowest part of the melted plastic and then put a few "liquid crystals" on the top you get a GBA. Thats why you can find SNES's on ebay still, because a factory worker removed it right before the melting process. That's also why the SNES yellows, because how else are you gonna know which side of the melted blob you plug the GBA game into? Logic dictates that this means if the DS can run SNES games, it can run GBA too since its the same hardware, only melted. You know what else, this could be similar to the process they use to build a DS, but with the N64. This would explain why the SNES gives you a GBA, because the SNES predates the 64, and vice versa with the GBA and DS. In the same way the SNES yellows, DS touch screens have begun to yellow for usage in further handhelds and/or consoles. It all fits using simple logic and math! Follow this guide and you'll get the idea: GBA=SNES(melted)Metroid Fusion=Super Metroid(melted)Metroid Zero Mission=Metroid(melted...maybe twice?) DS = N64(melted)Super Mario 64 DS= SM64(melted)Starfox:Command=Starfox 64(melted) GBColor=NES(melted)Super Mario Bros. Deluxe=Super Mario Bros.(melted) GBC=GBX(melted halfway?)Tetris DeluXe=Tetris(melted halfway) I believe many emulation and/or hardware problems can be solved using this formula, at least with nintendo-made products. Budding homebrew developers can use this as a source of motivation, this simple and inevitable logic that just...works. All DS owners should expect major new releases to emulate most (if not all!) platforms, regardless of hardware limitations. This may even explain why nintendo continues to use cartridges. We all thought them old-fashioned, but they seem to have had the right idea all along. This being a new breakthrough, do not hesitate to find additional never-before-seen explanations to current phenomena among video game emulation and hardware limitations. Post any and all findings here for further analysis.